Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems.
- Creator
- AgostonB
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
The game includes textures generated with the help of AI and refined manually.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch.
Some visual assets made with AI assistance.
The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist).
Some of the image asset elements used in the game are generated through AI
Some of the 2D images were created using AI.
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
Some of the capsule and library images were partially created using AI-assisted tools. These images have been reviewed, edited, and finalized manually to ensure they meet Steam’s content guidelines. All other game assets, including in-game art and content, were created by human artists.
In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient.
AI used in this game includes several language translations and some textures.
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
- All translations except English and Russian. - Some game logic like boilerplate code.
Ai Art
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards.
promo pictures designed by AI
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
I used AI to generate the assets and assist in code development, but AI is not used in-game.
Some character portraits were generated with AI assistance.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
For the store page only, I used my art as reference then AI generated using my theme of the game and art-style.
Icons and other images are generated by AI.
Pre-rendered Content.
Translation into other languages. Voice generation for teacher.
The capsule art for the game was made using AI-assisted tools.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development. AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules. All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game. No gameplay logic, detective mechanics, or interactive features were generated by AI."
AI-generated content used only for Steam page & some icons / textures in the game.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Except for subtitle translation function, most other functions are implemented by running AI models locally.
このゲームは背景素材にAIで作成したものを使用しています。(今後、別の素材に置き換える予定があります。)
Store page description is AI-generated.
Hello! Since I’m new to this environment, I’m not yet fully familiar with how the process works. AI tools were partially used to create some of the promotional images for the store page and a few in-game photos depicting students.
While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase. We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music.
Steam graphical assets (Store Page small background, Library background banner)
Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments.
This game uses generative AI tools during development to create certain pre-rendered visual assets, such as application icons and desktop wallpapers.
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI.
This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players.
Some background images and player skins include visuals generated by AI.
Arts are generated with AI support
The capsule logo and lots of code were generated with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
20 Days In-game content audio | Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems. | AgostonB | - | Mar 18, 2026 | |
CRASHOUT In-game content art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
Nightmares In-game content art | AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch. | https://steamcommunity.com/groups/NightmaresCardGaming | - | Mar 18, 2026 | |
Farmfence In-game content art | Some visual assets made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Melted Kingdoms In-game content art | The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist). | Maze Team | - | Mar 18, 2026 | |
Crimanimals In-game content art | Some of the image asset elements used in the game are generated through AI | Oink Studios | - | Mar 18, 2026 | |
His World In-game content art | Some of the 2D images were created using AI. | Eckham | - | Mar 18, 2026 | |
Pharma R&D Manager In-game content artaudio | Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI. | Innopede GmbH | - | Mar 18, 2026 | |
Pizza Syndicate In-game content art | Some of the capsule and library images were partially created using AI-assisted tools. These images have been reviewed, edited, and finalized manually to ensure they meet Steam’s content guidelines. All other game assets, including in-game art and content, were created by human artists. | Software 2000 | - | Mar 18, 2026 | |
文字生存守则 Dev only code | In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient. | 冷漠乌鸦 | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
Filipino Dominatrixes Are the Best In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Asteroid Odyssey In-game content textcode | - All translations except English and Russian.
- Some game logic like boilerplate code. | LampDog Studio | 23 | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
Colorful Tower of Hanoi In-game content art | Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time. | Blueice | - | Mar 18, 2026 | |
Festival Journey: Secrets of Rio Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Office Chug In-game content arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game." | ByteLyft | - | Mar 18, 2026 | |
三国·乱世 In-game content art | The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards. | 我是好人 | - | Mar 18, 2026 | |
Rogue Circus Store/marketing art | promo pictures designed by AI | Transcendental Park | - | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
Deal with the Devil Dev only artcode | I used AI to generate the assets and assist in code development, but AI is not used in-game. | Devilish Games | - | Mar 18, 2026 | |
Seres Universalis:Three Kingdoms In-game content art | Some character portraits were generated with AI assistance. | Boqi Island | - | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
Myth Survivors Store/marketing art | For the store page only, I used my art as reference then AI generated using my theme of the game and art-style. | Haiden Seymour | - | Mar 18, 2026 | |
The Glitch Prison Together In-game content art | Icons and other images are generated by AI. | rentaka | - | Mar 18, 2026 | |
Core Remnants general | Pre-rendered Content. | StarterGames | - | Mar 18, 2026 | |
Your Teacher In-game content textaudio | Translation into other languages.
Voice generation for teacher. | VorhGames | - | Mar 18, 2026 | |
Skyline Settlers Store/marketing art | The capsule art for the game was made using AI-assisted tools. | Riza Ozhan | - | Mar 18, 2026 | |
Red Chair In-game content textart | "Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI." | Tink Team Ltd | 14 | Mar 18, 2026 | |
Crop Empire In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | - | Mar 18, 2026 | |
8kairou In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
Super Egg Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Surprisia Games | - | Mar 18, 2026 | |
SakuraAIPlayer Live AI text | Except for subtitle translation function, most other functions are implemented by running AI models locally. | LIGA | - | Mar 18, 2026 | |
Blue eclipse In-game content art | このゲームは背景素材にAIで作成したものを使用しています。(今後、別の素材に置き換える予定があります。) | PGB club | - | Mar 18, 2026 | |
Steady Store Store/marketing text | Store page description is AI-generated. | b1ivi0 | - | Mar 18, 2026 | |
The Erased Student In-game content art | Hello!
Since I’m new to this environment, I’m not yet fully familiar with how the process works.
AI tools were partially used to create some of the promotional images for the store page and a few in-game photos depicting students. | VimmGames | 16 | Mar 18, 2026 | |
TetrX 360 - Eons of Time In-game content artaudio | While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase.
We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music. | Causality Games | - | Mar 18, 2026 | |
Project Signal Store/marketing art | Steam graphical assets (Store Page small background, Library background banner) | AcroGames | - | Mar 18, 2026 | |
We Used to Play Here In-game content audioart | Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments. | ThreeFrauds | 70 | Mar 18, 2026 | |
Uninstall Simulator In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets, such as application icons and desktop wallpapers. | Thirdpark Games | 34 | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
Empty Gauge In-game content arttext | During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play. | Playnova Studio | - | Mar 18, 2026 | |
Tempo and tempo In-game content audio | I'm very sorry, but as an independent developer, I don't have sufficient art assets. The music covers in the game are generated by AI. | Situ Sam | - | Mar 18, 2026 | |
What a Wonderful Venom World Dev only artcode | This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players. | radiuthree | - | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Puzzle Pleasant In-game content art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Beetle Battle Bros Store/marketing artcode | The capsule logo and lots of code were generated with AI. | Zoidburgh | - | Mar 18, 2026 |