Some icons and translations in game and store page.
- Creator
- Kor Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,829 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some icons and translations in game and store page.
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
Main title splash picture partially AI generated.
We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses.
Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated.
This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features.
Main logo picture is AI adjusted. However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know. Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game) The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself.
Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
AI has been used to create some of the image for my steam page.
Marketing Material and Translations (AI-Generated)
The images on the store page are generated by artificial intelligence, but no such images are included in the game.
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
Marketing materials only
We used AI tools to optimize and enhance some of our pictures used in market page. They are not fully AI generated, just edited.
The visuals are a mixed bag of drawings and edited photographs, with some incidental AI-assisted elements (primarily textures) that I refined manually. Key characters (including Inky) and all animations were made by hand.
This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer.
The illustrations, character avatars, and some images were generated using AI.
Some background music in this game was created using AI generation tools prior to release. No AI content is dynamically generated during gameplay.
The second and third bosses use AI-generated templates. All other artwork is human-created.
AI is used for store page capsule art and in-game character portrait art creation...
Pre-created images and music
Graphics generated using AI
Some of the code is written using AI.
Some of the game's background images and icons were created with AI assistance.
This game includes AI-generated English voice and minor content.
Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team. Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use. Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training.
We here at Toffee Co. used generative-AI tools during development to create artwork and write all the code. No content is generated while the game runs. All shipped assets were reviewed/edited by us; no real-person likenesses or third-party copyrighted IP are used.
Used AI only for making Game Logo and BGM.
This game outputs the battle scenes and the strength of the monsters drawn by the player.
Some pictures are AI-generated.
AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
We used partial ai generated code to aid development.
Cover icon、 The achievement icon is generated by AI
Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game.
The text translation data.
Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software.
Use of AI for creating the base of sprites and soundtrack.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
No generative AI content is used in the game itself. Some promotional images on the store page were created with AI tools, and then we edited them with Photoshop to add text and other custom elements. No AI-generated content is included in the playable game.
Some UI icons were created using AI. The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
AI used in the production of some art and music.
Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted. Some artwork / marketing images were created with AI assistance.
AI is used to make store page covers(pictures)
The background images and monsters pictures are pre-rendered AI art
Some monster and character images are generated by AI
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
Artificial intelligence was used in the cover photo and visuals of the game.
The logo, and certain images on our store page have been generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rancher Simulator In-game content arttext | Some icons and translations in game and store page. | Kor Games | - | Mar 18, 2026 | |
HOPE FALLS Dev only | We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay. | SETENTIA studios | - | Mar 18, 2026 | |
Deepest Blue Store/marketing art | Main title splash picture partially AI generated. | Steve Turner | - | Mar 18, 2026 | |
Dungeon & Rogue In-game content art | We used generative-AI tools (e.g., ChatGPT/OpenAI image generation and PlaygroundAI) to create some pre-rendered 2D art such as backgrounds, character illustrations, and other ingame asset images. No live AI or code generation occurs during gameplay, and players do not provide prompts. All outputs were human reviewed and edited, and created under licenses permitting commercial use; we avoid copyrighted characters and real-person likenesses. | Meteor Games | - | Mar 18, 2026 | |
Cyber Sprinters In-game content audio | Every asset in Cyber Sprinters is handmade except for the music. All in game music is AI-Generated. | Low-Poly Arcade | - | Mar 18, 2026 | |
FuBuBu: AI Companion Live AI text | This game uses AI to create a dynamic relationship simulation. The AI remembers your past conversations, adapts to your choices, and generates natural dialogue in real time. The character can start conversations, send you messages, and react emotionally based on your actions, creating a unique bond that evolves over time. Players provide their own API key to enable AI features. | Huang, Hao-Yu | - | Mar 18, 2026 | |
Little Brave Adventurer Store/marketing art | Main logo picture is AI adjusted.
However, The rest of the pictures like the adventurer inside the game after selection like The player character and monsters are fully hand drawn by a person I know.
Background pictures might have AI in them as i didnt make them but they are free pictures to use. (Ive checked this before adding them into the game)
The game dont use any AI to sort itself or any fighting mechanic in the game as ive made the code myself. | Xray | - | Mar 18, 2026 | |
Ice Core Tower Defense Dev only text | Ai is used to edit what needs editing by me and to generate some ideas and make texts work since i'm really bad at that being autistic | freshfocusgames | - | Mar 18, 2026 | |
Pawnbroker Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Next Sky Games | 368 | Mar 18, 2026 | |
[ MURMUR ] Store/marketing art | AI has been used to create some of the image for my steam page. | Room 14 Studio | - | Mar 18, 2026 | |
Backfire Brigade In-game content text | Marketing Material and Translations (AI-Generated) | Pierre Nury | - | Mar 18, 2026 | |
Abyss Dungeon In-game content art | The images on the store page are generated by artificial intelligence, but no such images are included in the game. | MildAcidMale | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
Soccer Fan - Online Multiplayer art | Marketing materials only | UnikhGames | - | Mar 18, 2026 | |
Operation: Peons Store/marketing art | We used AI tools to optimize and enhance some of our pictures used in market page. They are not fully AI generated, just edited. | Aemora Studio | - | Mar 18, 2026 | |
Inky's Sleep In-game content art | The visuals are a mixed bag of drawings and edited photographs, with some incidental AI-assisted elements (primarily textures) that I refined manually.
Key characters (including Inky) and all animations were made by hand. | Tim Larick | - | Mar 18, 2026 | |
What Every Man Wants In-game content art | This game does not generate AI content during gameplay. Some promotional materials and in-game art assets were created with the assistance of AI tools under a commercial-use license, with all content curated and finalized by the developer. | Kurozzz | - | Mar 18, 2026 | |
三国天地·逆鳞英雄 In-game content art | The illustrations, character avatars, and some images were generated using AI. | 流星工坊 | 10 | Mar 18, 2026 | |
Ball Pool Simulator In-game content audio | Some background music in this game was created using AI generation tools prior to release.
No AI content is dynamically generated during gameplay. | Sugiworks | - | Mar 18, 2026 | |
The 27th Dimension In-game content art | The second and third bosses use AI-generated templates. All other artwork is human-created. | wARmAcH1n3 | - | Mar 18, 2026 | |
Coffee Bar Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 57 | Mar 18, 2026 | |
Настоящие пазлы - Париж Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
Coin idle Unclear art | Graphics generated using AI | Spaghetti | 13 | Mar 18, 2026 | |
POKET LEGION Dev only code | Some of the code is written using AI. | R B GAME DeCo | - | Mar 18, 2026 | |
令千军 In-game content art | Some of the game's background images and icons were created with AI assistance. | 混世缘火 | - | Mar 18, 2026 | |
White Whisper In-game content audiotext | This game includes AI-generated English voice and minor content. | Luc2as Games | - | Mar 18, 2026 | |
Apes Ticker In-game content artaudio | Art: Illustrations were produced from images generated via Midjourney and ComfyUI, then color-corrected, composited, and resized by the team.
Audio: Music was generated with Suno and then edited, mixed, and mastered for in-game use.
Additional note: No AI is used to make gameplay decisions, and no player data is used for AI training. | Studio Cheers | - | Mar 18, 2026 | |
Mr Toffee's Slow-Thermo Sudoku Puzzles In-game content artcode | We here at Toffee Co. used generative-AI tools during development to create artwork and write all the code. No content is generated while the game runs. All shipped assets were reviewed/edited by us; no real-person likenesses or third-party copyrighted IP are used. | Tom Fry | - | Mar 18, 2026 | |
Verse Jumper In-game content artaudio | Used AI only for making Game Logo and BGM. | Kim Jongmin | - | Mar 18, 2026 | |
AI Pixel Battle art | This game outputs the battle scenes and the strength of the monsters drawn by the player. | MONO ENTERTAINMENT | 69 | Mar 18, 2026 | |
Soulmon Store/marketing art | Some pictures are AI-generated. | tryhard games studios | - | Mar 18, 2026 | |
Astro Fighters 2 In-game content art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters.
This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs. | Paul Connor | 18 | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
Blemo Dev only code | We used partial ai generated code to aid development. | Blippin Bloppy Games | 54 | Mar 18, 2026 | |
The Heart - Stealing Screen Siren In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Walk this road, again In-game content art | Some of the backgroundsare based on images created with AI, they have been reprocessed to suit the style of the game. | Installing something | 22 | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Project Starblade In-game content art | Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software. | Dream Entertainment Studios | - | Mar 18, 2026 | |
Loreninha Paints Dreams and Rainbows In-game content artaudio | Use of AI for creating the base of sprites and soundtrack. | Eminho & Lorena Team | - | Mar 18, 2026 | |
Polybomber In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | Mar 18, 2026 | |
Buttons Deathline Store/marketing art | No generative AI content is used in the game itself.
Some promotional images on the store page were created with AI tools, and then we edited them with Photoshop to add text and other custom elements.
No AI-generated content is included in the playable game. | Blackblood Games | - | Mar 18, 2026 | |
ExoTrain In-game content arttext | Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI. | Harpoon Games | 19 | Mar 18, 2026 | |
Ascend From Nine Mountains In-game content artaudio | AI used in the production of some art and music. | Nine Ascension Studios | 391 | Mar 18, 2026 | |
Sidekick AI Live AI art | Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted.
Some artwork / marketing images were created with AI assistance. | Modax Inc. | 19 | Mar 18, 2026 | |
Dungeon Run Store/marketing art | AI is used to make store page covers(pictures) | Minvwiz | 14 | Mar 18, 2026 | |
Space Memory: Monsters In-game content art | The background images and monsters pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Battle Of The Abyss In-game content art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Spee In-game content art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created. | EUGENE LOPATIN | - | Mar 18, 2026 | |
Egg Up! Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 |