Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
- Creator
- Vandhall
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,829 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Some assets in this game were initially generated with AI-based tools, but all final character models and in-game assets were manually edited and fully curated by the developer. No AI-generated content is used without human review or adjustment.
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated images.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note: AI-Generated: Specific in-game plots, options, and event outcomes. Human-Designed: The game's world, rules, core gameplay, and interaction model. We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
The achievement icon is generated by AI
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration.
I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with ComfyUI. Achievements images have been created with with ComfyUI.
Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created.
Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
Capsule Art and Menu Music generated with AI
AI was used to generate storefront artwork/marketing materials.
This product uses generative AI during development. Specifically, AI was used for: - Generating background music (BGM) - Creating translation texts No AI is executed in real time during gameplay, and it does not affect the player experience.
Ai used for generation of some graphical assets and audio.
- AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized.
Arts are generated with AI support
AI is used for store page capsule art and in-game character portrait art creation...
Some visual assets in the game were created using AI.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Library Hero Image Generated by AI.
AI currently assists me with tasks I can’t handle alone without 'overspending.' It’s versatile—useful for generating images (though I edit them later), writing code, and more. Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games.
Speak Boy! Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
The game utilizes AI-generated programming, character sprites, and CGs.
We use AI to generate the behavior of your monsters!
This game only uses AI-generated content in promotional videos, images, and game menu video images
Cover icon、 The achievement icon is generated by AI
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
AI-Generated Music
Some store page assets are generated by AI.
AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Search for references, polishing of art, help with ideas, creation of 3D blocking.
Using for generate Pictures by DALL-E
AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans.
Some photos used inside this game have been enhanced and/or generated using AI tools.
Some characters, scenes, and icons are generated using AI
Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period.
Use AI-generated images in in-game illustrations
The game's manager key art image was initially AI generated and then modified.
The visual assets including scenes and characters in this game are pre-generated using generative AI technology.
Features AI generated visual game assets
This game uses generative AI to create some pre-rendered cutscene images. These AI-generated visuals are used only for storytelling purposes and do not affect gameplay or player interactions.
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
The music in the game was generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Subnautic Raider In-game content artaudio | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs. | Vandhall | - | Mar 18, 2026 | |
Night Portable In-game content art | Some assets in this game were initially generated with AI-based tools,
but all final character models and in-game assets were manually edited
and fully curated by the developer.
No AI-generated content is used without human review or adjustment. | Pumpkin Miso Studio | - | Mar 18, 2026 | |
Tobiano Dev only code | AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music. | Ida Meyer | 80 | Mar 18, 2026 | |
逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS Store/marketing art | Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated images. | Matrix | - | Mar 18, 2026 | |
Empire’s Supreme Command In-game content art | Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology. | iGindisGames | - | Mar 18, 2026 | |
AI Script: Infinite Text Adventures Live AI text | This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you. | Xiaoyao Culture Media Guangzhou Co. Ltd. | - | Mar 18, 2026 | |
Bound by Celestial Fate In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Yandere Goth BDSM 13 In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Bully Revenge Studios | - | Mar 18, 2026 | |
Jabby Games Pack 1 Live AI text | AI generates text during party gameplay: creating fake answers that mimic player styles in Two Truths & AI, describing player drawings in AI Telephone, analyzing photos into percentage breakdowns in AI See It, and delivering verdict explanations in Judge, Jury & AI. All AI text generation happens locally on the host computer in response to player inputs during local multiplayer sessions. AI is also used for narration. | - | - | Mar 18, 2026 | |
LUCIFERIANISM In-game content audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game.
A few store page images have been created with ComfyUI.
Achievements images have been created with with ComfyUI. | THE DEVIL 666 | - | Mar 18, 2026 | |
Royal Verdict In-game content art | Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created. | LestGames Studio | - | Mar 18, 2026 | |
Touhou Random Tower Defense In-game content artaudio | Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets. | SlowWork | 31 | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
Tometied In-game content artaudio | Capsule Art and Menu Music generated with AI | Gloid Games | - | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
Zoo Wars In-game content audiotext | This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience. | Studio GG | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Rift Miner In-game content textaudioart | - AI-assisted localization
- AI-generated logbook voice
- AI-assisted creation of select icons | TIDERAFT | 28 | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
我的灵气吸不完 In-game content art | Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized. | 沧海巫云 | - | Mar 18, 2026 | |
Puzzle Cozy Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Electronics Store Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 73 | Mar 18, 2026 | |
MUSYNX:RETURN In-game content art | Some visual assets in the game were created using AI. | I-Inferno | 270 | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Legend of Deck Dev only artcodetext | AI currently assists me with tasks I can’t handle alone without 'overspending.'
It’s versatile—useful for generating images (though I edit them later), writing code, and more.
Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games. | Dresia | - | Mar 18, 2026 | |
Legal Beagll: Justice is Argued Live AI text | Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions. | Flower Industries | - | Mar 18, 2026 | |
天空之塔 In-game content codeart | The game utilizes AI-generated programming, character sprites, and CGs. | 懶爪遊戲 | - | Mar 18, 2026 | |
Allyon: Battlecry Live AI | We use AI to generate the behavior of your monsters! | Clementine Games | - | Mar 18, 2026 | |
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Unplanned Love: Building Dreams Together In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 | |
Barus Unclear audio | AI-Generated Music | ELEON | - | Mar 18, 2026 | |
Farmare Store/marketing art | Some store page assets are generated by AI. | Dokoon Games | - | Mar 18, 2026 | |
Discount Nightmares - The Gulch In-game content art | AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes. | SongMonkey | - | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
Exorcide INC. Unclear art | Search for references, polishing of art, help with ideas, creation of 3D blocking. | Ktotto Production | - | Mar 18, 2026 | |
ALPINE Unclear art | Using for generate Pictures by DALL-E | AETHERBYTE STUDIOS | - | Mar 18, 2026 | |
R.I.P. - Reincarnation Insurance Program In-game content art | AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game item icons. These assets were further reviewed and polished by humans. | WarmCore Studio | 751 | Mar 18, 2026 | |
Saba Clicker In-game content art | Some photos used inside this game have been enhanced and/or generated using AI tools. | Anonymous | - | Mar 18, 2026 | |
我修仙了:都市 In-game content art | Some characters, scenes, and icons are generated using AI | 修仙大拿 | - | Mar 18, 2026 | |
Battle Among Stars - Alien Wars Dev only art | Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period. | Dewin Dev | - | Mar 18, 2026 | |
Nadia's Revenge In-game content art | Use AI-generated images in in-game illustrations | Doubleagames | - | Mar 18, 2026 | |
Football Club Manager 26 LIVE Store/marketing art | The game's manager key art image was initially AI generated and then modified. | Halfspace Games | - | Mar 18, 2026 | |
我思故我在 In-game content art | The visual assets including scenes and characters in this game are pre-generated using generative AI technology. | Hat-Soft | - | Mar 18, 2026 | |
Balloon Full of Love In-game content art | Features AI generated visual game assets | Klas Holmlund | - | Mar 18, 2026 | |
The Dark Protocol In-game content art | This game uses generative AI to create some pre-rendered cutscene images. These AI-generated visuals are used only for storytelling purposes and do not affect gameplay or player interactions. | Infinium Game Studio | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
The Ballad of a True Thug In-game content audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 |