To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
- Creator
- Wechselbalg Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
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To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
AI-generated pre-rendered content for games, store pages, marketing materials, and community assets
Some images, text and code was AI generated before being reworked.
The store page description was translated using AI.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
The voices have been generated using TTS and post-processed with AI to give them a more natural intonation
It uses AI for images, music and sound effects.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
all the pictures are generated by artificial intelligence.
Some of the visual assets featured in our game have been created using AI-powered tools. We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production. Thank you for your continued support and feedback!
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement. Nothing in the game is generated by AI in real time.
Some background assets were created from ChatGPT.
No One Leaves the Field uses AI tools in limited, assistive ways to support development. Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer. Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand. No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets. The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
AI was used to generated the store assets like the banner. We are a small team of devs without the help of an artist.
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
The 2D avatar textures may contain AI generated content.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
Generative AI tools are used to create some of the assets
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer. Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game. -AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
This game uses AI to produce some of the music, sound effects and art resources.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some skill icons are generated using AI.
A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets.
本作品在开发阶段仅临时使用了少量(不超过五张)的 AI 生成图片作为背景参考,最终游戏内不会采用任何形式的 AI 实时生成内容。
Some Artworks/Sounds have been made with the help of LLM AIs
There are several NPC portraits basically created by AI and then adjusted manually.
Some of the pictures are made by AI
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
The game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Artificial intelligence was used in some parts of the game development phase,
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
少部分美术资产基于AI生成的结果进行优化。
The voice and translation are done with ai.
AI was used to generate voices and wall pictures.
游戏的部分素材使用生成式AI工具协助开发。
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
Some of the textures used in the game's models were created using generative AI.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
- some artwork was created/edited with AI tools
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art. It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models. We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use.
Generative AI tools were used to help develop a few in game textures for the portraits and playing cards.
We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
楽園樹海 Store/marketing art | AI-generated pre-rendered content for games, store pages, marketing materials, and community assets | mokosoft | - | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Tool Land In-game content text | The store page description was translated using AI. | bjsjsk | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Quantum Resonance In-game content audio | The voices have been generated using TTS and post-processed with AI to give them a more natural intonation | Cubyte Games | 13 | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
ЗУМЕРЫ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Star Loot In-game content art | Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback! | 4Byte Studios | - | Mar 18, 2026 | |
ノーラと時を戻さない魔法 In-game content arttext | Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time. | akihiro | - | Mar 18, 2026 | |
Legume Of Zeldoom Unclear | Some background assets were created from ChatGPT. | Ramzi Mukhar | - | Mar 18, 2026 | |
No One Leaves the Field In-game content textcode | No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC. | Digital Sagas LLC | - | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
Project Nagen Store/marketing art | AI was used to generated the store assets like the banner. We are a small team of devs without the help of an artist. | NAGEN LAB | - | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Breakfall In-game content art | The 2D avatar textures may contain AI generated content. | Dominik Geuer | - | Mar 18, 2026 | |
My Silly Science Summer in the Past In-game content textartaudio | DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated. | TBF | 17 | Mar 18, 2026 | |
Vanakan In-game content art | Generative AI tools are used to create some of the assets | Erik Khachatryan | - | Mar 18, 2026 | |
かえると剣鬼 In-game content textart | Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality. | StarGazer | - | Mar 18, 2026 | |
Spooky Monster In-game content arttext | -AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts. | 雉野ハチ | - | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
风月重书:金瓶梅 In-game content audioart | This game uses AI to produce some of the music, sound effects and art resources. | Blue Forest | - | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Happy Surprise Garden In-game content art | Some skill icons are generated using AI. | 01010101 | - | Mar 18, 2026 | |
Junji Ito Maniac: An Infinite Gaol In-game content arttext | A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets. | SOFTSTAR ENTERTAINMENT | 617 | Mar 18, 2026 | |
Ω协议:重逢 Dev only art | 本作品在开发阶段仅临时使用了少量(不超过五张)的 AI 生成图片作为背景参考,最终游戏内不会采用任何形式的 AI 实时生成内容。 | 麻糬社 | - | Mar 18, 2026 | |
RuneKingdom In-game content artaudio | Some Artworks/Sounds have been made with the help of LLM AIs | UDC | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice. | Riding Turtles | - | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
Never Let Go Buddy Dev only | Artificial intelligence was used in some parts of the game development phase, | Stairs Studios | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 | |
囚夢 In-game content audiotext | The voice and translation are done with ai. | Budai | 24 | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
冰河 Unclear | 游戏的部分素材使用生成式AI工具协助开发。 | 漂流獭工作室 | 13 | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Sync And Swing In-game content art | We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game. | Gear Up Entertainment | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
The Vigilante In-game content art | - some artwork was created/edited with AI tools | Nexus Media | - | Mar 18, 2026 | |
WonderLang Polyglot Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 34 | Mar 18, 2026 | |
Infinite Mansion In-game content art | In the Early Access builds of our game, we are using some AI generated imagery for 3D model textures and Narrative Splash Art.
It is our intention to have all of this artwork replaced by the time of the games official release, however any AI generated artwork in the game has been made with locally generated and publicly available models.
We have made all efforts to comply with the most up to date Creative Commons guidelines on use of AI generated content in media, and as such consider all AI generated works used to be public domain, and as such will keep a publicly available repository of any AI generated assets we use. | Noreasta Games | - | Mar 18, 2026 | |
A Story of Questions In-game content art | Generative AI tools were used to help develop a few in game textures for the portraits and playing cards. | Under the Bridge Games by Tim Hertel | - | Mar 18, 2026 | |
Bearly Escape In-game content artaudiotext | We used AI-generated content in the intro video, the scientist's narration, and a few textures in the game. | Time Traveller | 13 | Mar 18, 2026 |