Some graphics, music, and translations were initially generated by AI and subsequently revised by humans.
- Creator
- Pet Party
- Reviews
- -
- Added
- Aug 26, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some graphics, music, and translations were initially generated by AI and subsequently revised by humans.
Generative AI was used for the Steam Capsule and App Icon.
The pixel art in this game was created with an AI image generation tool (Pixellab). Generated art is never used as-is: the style, proportions and palette standards are set by a human, every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding, animation continuity and color consistency are likewise human-checked before adoption. Game design, balance and specification decisions are made by a human. AI-assisted tools are also used in the development process. Nothing is generated by AI at runtime (pre-generated content only).
This game has been developed using AI programming agents, and also contains audio and image files generated by AI. No AI contents are generated during gameplay.
Game icon and Steam capsules were made with ai support
Generative AI was used to create 2D artwork, visual assets, and music. All AI-generated content was reviewed and edited by the developer before being included in the game.
Some non-gameplay materials in this project were created with the help of generative AI tools, such as certain promotional visuals, store page imagery, and supporting text. All core game design, mechanics, story, and gameplay content were created by the developer. AI-assisted materials were reviewed and edited by the developer before release.
Dockable was coded with the assistance of Claude Code (Fable 5), however it does not use generative AI to function.
This game uses Artificial Intelligence (AI) tools to help generate certain in-game assets, including art/visuals and audio/sound effects.Art Assets: Some background images, textures, or character portraits were created with the assistance of AI generation tools and then edited or curated by our team.Audio Assets: Certain sound effects or ambient audio tracks were created or enhanced using AI-assisted audio tools.Gameplay Impact: These AI-generated assets are static or pre-rendered and do not change dynamically via live AI generation while the game is running. All core game code, story design, and final asset integration were directed and finalized by human developers.
Generative AI tools were used during development to assist with certain pre-generated visual elements and sequences in the game. All such materials were reviewed, selected, edited, and integrated into the final video content by the Dev team. The game’s narrative, interactive structure, gameplay logic, and final presentation are created and controlled by the Dev team. No generative AI is used during gameplay, and no content is generated dynamically for players.
AI assistance was used to create and visually enhance some of the visuals in the trailer.
Generative AI tools were used during development to assist with code, images, and localized text.
This game used generative AI tools during development to assist with a limited portion of visual and audio asset creation. All AI-assisted content was reviewed and curated by the developer before release. No AI content is generated live during gameplay.
Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
This game heavily uses generative AI to generate the initial world and direct events and experiences for the player in real time.
Generative AI was used extensively throughout the development of **Crazy Fußball-Manager**. **ChatGPT Codex** and **Claude Code** were used primarily for programming, technical implementation, and textual content. Graphics and visual assets were created and edited with the assistance of generative AI tools. **Suno** and **Mureka** were used to create music, sound effects, and other audio content. Nearly all content in the game – including code, graphics, text, music, and sounds – was created with the assistance of generative AI and subsequently integrated into the game.
Generative AI Disclosure: During the development of Farm Idle, generative AI tools were utilized to assist with creating and conceptualizing some 2D UI icons, menu graphics, and localized text. All generated assets were reviewed, cleaned, edited, and integrated by the development team to fit the game's pixel-art aesthetic. No AI content is generated in real-time while playing the game.
Generative AI was used for the in-game music, the logo and store page artwork, and the store page text and translations.
It has been used in the store page images.
Industry Unbound includes a limited number of pre-generated visual assets created with the assistance of generative AI. Each asset was selected, reviewed, and edited by the developer before release. Generative AI is not used to generate content in real time during gameplay.
The store page was translated into 30 languages using AI, from text written by the developer. Store and library images were assembled from artwork the developer made by hand. The game itself contains no AI-generated content, and nothing is generated by AI while you play.
The artwork was made by hand, AI was used to upscale the images.
Some assets were created using AI. I'm not as artist lol.
Some placeholder assets in the current build (terrain textures and sound effects) were AI-generated and are being replaced with human-made and procedural versions. All models, writing, characters, and design are human-made.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 7. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
Code generation and quality assurance testing/reporting.
As a small independent developer, obviously AI tools was used to assist in the development of this game, including working on graphical elements as well as writing code.
Some of the art in this game — the chef characters, the customer characters, the lane skins, and some of the plates — was created with the help of AI image generation tools. The sushi artwork does not use AI.
Underkeep's visual assets — character and monster sprites, traps, tiles, effects, UI art, and store artwork — were produced using generative AI image tools. The developer selected, adjusted, and quality-checked every asset before it went into the game. The English and Spanish text was machine-translated from the original Korean. Parts of the source code were written with an AI coding assistant, under the developer's direction and review. Music and sound effects are not AI-generated. They are human-made CC0 assets from Kenney and OpenGameArt, and the in-game font (Galmuri) is a human-made open-source font. Underkeep does not use generative AI while you play. The game runs fully offline and generates no content at runtime.
Some of the content in TOWER TOWER was created with the help of generative AI tools. This applies to parts of the pixel art and the in-game music and sound effects, to the store page text and its translations, and to promotional materials such as the trailer and the capsule images. All AI-assisted content was reviewed and edited by the developer before being used. The game does not generate anything with AI while it is running — everything you see and hear in the game is finalized in advance.
The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base.
AI generation tools were used to help create the character art on the Steam capsule and the in-game skill icons. AI was also used to assist with localization/translation. All assets were reviewed and finalized by the developer.
Translate texts.
Graphic material for the end screen and cover.
All assets in this game — art, music, and text — were created by humans. During development, generative AI tools were used for coding assistance and debugging. All resulting code was reviewed and approved by a human developer before inclusion.
It has been used in the store page images.
Some 2D art assets (backgrounds, characters, UI icons) were created with the assistance of generative AI tools and then edited, cropped and assembled manually. Localization text for some supported languages was assisted by AI translation. All generated content was reviewed by the developer.
Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay.
Generative AI tools were used to assist with store page text localization and marketing copy drafts. All content was reviewed and edited by the developer before publication.
The background images featured in the game were created using AI. Some of the images used in the in-game UI were generated using AI. The in-game background music (BGM) was created using AI.
Audio and images were generated with AI to speed up and cost reduction of game development
Generative AI was used in a limited, supporting role during development: • Portions of this store page description were drafted with the help of AI text tools and then reviewed and edited by the developer. • A small number of icons (used on the store page) were created with the assistance of AI image generation tools and refined by the developer. The game itself does not use generative AI at runtime.
Promotional graphics ( capsule) generated using AI tools.
Some graphics, music, and translations were created with the help of AI and refined manually.
AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements.
We used AI tools (such as Claude) to assist with brainstorming game ideas, structuring code logic, and drafting textual content during development.
The six staff portrait images currently in the game are AI-generated placeholders. They are being replaced with commissioned, hand-painted portraits by a human artist before release. Everything else — the key art, the store art, every case, every line of dialogue, the music, and the simulation itself — is human-made. The game runs no AI at play time.
AI tools were used during development to generate some of the visual assets (such as UI elements/background textures) and promotional/audio elements. All AI-generated content was reviewed, edited, and integrated manually into the game.
Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Aquarium Days In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | Aug 26, 2026 | |
Strip Mall Simulator In-game content art | Generative AI was used for the Steam Capsule and App Icon. | Just Another Gamedev | - | Aug 26, 2026 | |
Yokai Parade In-game content art | The pixel art in this game was created with an AI image generation tool (Pixellab).
Generated art is never used as-is: the style, proportions and palette standards are set by a human,
every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding,
animation continuity and color consistency are likewise human-checked before adoption.
Game design, balance and specification decisions are made by a human. AI-assisted tools are also
used in the development process.
Nothing is generated by AI at runtime (pre-generated content only). | CITTA FOX | - | Aug 26, 2026 | |
Diamond Memories In-game content artaudiocode | This game has been developed using AI programming agents, and also contains audio and image files generated by AI. No AI contents are generated during gameplay. | Pennant Labs Co. | - | Aug 26, 2026 | |
Kitchen Tidy In-game content art | Game icon and Steam capsules were made with ai support | NewGen | - | Aug 26, 2026 | |
Jockey Rising: Bloodline In-game content artaudio | Generative AI was used to create 2D artwork, visual assets, and music. All AI-generated content was reviewed and edited by the developer before being included in the game. | Den Spade | - | Aug 26, 2026 | |
MENEMEN In-game content arttext | Some non-gameplay materials in this project were created with the help of generative AI tools, such as certain promotional visuals, store page imagery, and supporting text. All core game design, mechanics, story, and gameplay content were created by the developer. AI-assisted materials were reviewed and edited by the developer before release. | dioaragames | - | Aug 26, 2026 | |
Dockable Dev only code | Dockable was coded with the assistance of Claude Code (Fable 5), however it does not use generative AI to function. | Jezz Lucena | - | Aug 26, 2026 | |
Wings of the Western Front In-game content artaudio | This game uses Artificial Intelligence (AI) tools to help generate certain in-game assets, including art/visuals and audio/sound effects.Art Assets: Some background images, textures, or character portraits were created with the assistance of AI generation tools and then edited or curated by our team.Audio Assets: Certain sound effects or ambient audio tracks were created or enhanced using AI-assisted audio tools.Gameplay Impact: These AI-generated assets are static or pre-rendered and do not change dynamically via live AI generation while the game is running. All core game code, story design, and final asset integration were directed and finalized by human developers. | CuppaJoe Studio | - | Aug 26, 2026 | |
The Lies: Impostor Heiress In-game content art | Generative AI tools were used during development to assist with certain pre-generated visual elements and sequences in the game. All such materials were reviewed, selected, edited, and integrated into the final video content by the Dev team. The game’s narrative, interactive structure, gameplay logic, and final presentation are created and controlled by the Dev team.
No generative AI is used during gameplay, and no content is generated dynamically for players. | Zhejiang Versatile Media Co., Ltd. | - | Aug 26, 2026 | |
Voldark Store/marketing art | AI assistance was used to create and visually enhance some of the visuals in the trailer. | OzbalHan | - | Aug 26, 2026 | |
Slightly Used Sorcery In-game content arttext | Generative AI tools were used during development to assist with code, images, and localized text. | Based Obviously | - | Aug 26, 2026 | |
末世:我有一辆房车 In-game content artaudio | This game used generative AI tools during development to assist with a limited portion of visual and audio asset creation. All AI-assisted content was reviewed and curated by the developer before release. No AI content is generated live during gameplay. | 光年切片工作室 | 67 | Aug 26, 2026 | |
CoasterWorks Dev only code | Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services. | CoasterWorks | - | Aug 25, 2026 | |
Anvil and Alembic In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 25, 2026 | |
Anywhere RPG Live AI arttext | This game heavily uses generative AI to generate the initial world and direct events and experiences for the player in real time. | Max Loh | - | Aug 25, 2026 | |
Crazy Fußball-Manager In-game content artaudiotextcode | Generative AI was used extensively throughout the development of **Crazy Fußball-Manager**. **ChatGPT Codex** and **Claude Code** were used primarily for programming, technical implementation, and textual content. Graphics and visual assets were created and edited with the assistance of generative AI tools. **Suno** and **Mureka** were used to create music, sound effects, and other audio content.
Nearly all content in the game – including code, graphics, text, music, and sounds – was created with the assistance of generative AI and subsequently integrated into the game. | Crazy Coffee and Cookie Creations | - | Aug 25, 2026 | |
Farmbound In-game content arttext | Generative AI Disclosure: During the development of Farm Idle, generative AI tools were utilized to assist with creating and conceptualizing some 2D UI icons, menu graphics, and localized text. All generated assets were reviewed, cleaned, edited, and integrated by the development team to fit the game's pixel-art aesthetic. No AI content is generated in real-time while playing the game. | North Coast Studio | - | Aug 25, 2026 | |
Total Club Manager In-game content audioarttext | Generative AI was used for the in-game music, the logo and store page artwork, and the store page text and translations. | Floresta Studios | - | Aug 25, 2026 | |
Chill Drive Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 25, 2026 | |
Industry Unbound In-game content art | Industry Unbound includes a limited number of pre-generated visual assets created with the assistance of generative AI. Each asset was selected, reviewed, and edited by the developer before release. Generative AI is not used to generate content in real time during gameplay. | TU HENGYU | - | Aug 25, 2026 | |
Cable Arrange In-game content textart | The store page was translated into 30 languages using AI, from text written by the developer. Store and library images were assembled from artwork the developer made by hand. The game itself contains no AI-generated content, and nothing is generated by AI while you play. | MonoFieldGames | - | Aug 25, 2026 | |
Mushroom Marketplace In-game content art | The artwork was made by hand, AI was used to upscale the images. | HotRock Games | - | Aug 25, 2026 | |
Nexus: Quantum Industries Unclear | Some assets were created using AI. I'm not as artist lol. | Kuiper Industries | - | Aug 25, 2026 | |
Groundwork In-game content artaudio | Some placeholder assets in the current build (terrain textures and sound effects) were AI-generated and are being replaced with human-made and procedural versions. All models, writing, characters, and design are human-made. | Peak Development | - | Aug 25, 2026 | |
Train Sim World® 7 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 7. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | - | Aug 25, 2026 | |
Dreadgence Dev only code | Code generation and quality assurance testing/reporting. | Limited Input LLC | - | Aug 25, 2026 | |
Dear Gardener Dev only artcode | As a small independent developer, obviously AI tools was used to assist in the development of this game, including working on graphical elements as well as writing code. | Youkoso Games | - | Aug 25, 2026 | |
SUSHI PARADE In-game content art | Some of the art in this game — the chef characters, the customer characters, the lane skins, and some of the plates — was created with the help of AI image generation tools. The sushi artwork does not use AI. | zawascript | - | Aug 25, 2026 | |
Underkeep In-game content arttextcode | Underkeep's visual assets — character and monster sprites, traps, tiles, effects, UI art, and store artwork — were produced using generative AI image tools. The developer selected, adjusted, and quality-checked every asset before it went into the game.
The English and Spanish text was machine-translated from the original Korean.
Parts of the source code were written with an AI coding assistant, under the developer's direction and review.
Music and sound effects are not AI-generated. They are human-made CC0 assets from Kenney and OpenGameArt, and the in-game font (Galmuri) is a human-made open-source font.
Underkeep does not use generative AI while you play. The game runs fully offline and generates no content at runtime. | chris lee | - | Aug 25, 2026 | |
TOWERTOWER In-game content artaudiotext | Some of the content in TOWER TOWER was created with the help of generative AI tools. This applies to parts of the pixel art and the in-game music and sound effects, to the store page text and its translations, and to promotional materials such as the trailer and the capsule images. All AI-assisted content was reviewed and edited by the developer before being used. The game does not generate anything with AI while it is running — everything you see and hear in the game is finalized in advance. | 反省文工房 | - | Aug 25, 2026 | |
Snack Factory Together - Prologue In-game content art | The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base. | HAN Games | - | Aug 25, 2026 | |
Fantasy Shop Tycoon In-game content arttext | AI generation tools were used to help create the character art on the Steam capsule and the in-game skill icons. AI was also used to assist with localization/translation. All assets were reviewed and finalized by the developer. | Zeptun | - | Aug 25, 2026 | |
Villfell Unclear | Translate texts. | Greyhearth | - | Aug 25, 2026 | |
TORO 2 Store/marketing art | Graphic material for the end screen and cover. | Recotechnology SL | - | Aug 25, 2026 | |
Fuwa! Fuwa! Omurice Simulator Roguelite Dev only code | All assets in this game — art, music, and text — were created by humans. During development, generative AI tools were used for coding assistance and debugging. All resulting code was reviewed and approved by a human developer before inclusion. | スタジオ白亜研究室 | - | Aug 25, 2026 | |
Car Parkour 3 Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 25, 2026 | |
Hot Dog Simulator : Food Truck In-game content arttext | Some 2D art assets (backgrounds, characters, UI icons) were created with the assistance of generative AI tools and then edited, cropped and assembled manually. Localization text for some supported languages was assisted by AI translation. All generated content was reviewed by the developer. | Feha Game Studios | - | Aug 25, 2026 | |
THE BUTCHER WARD Store/marketing art | Generative AI tools were used to assist in the creation and enhancement of selected promotional artwork and Store Page imagery. All generated materials were reviewed, edited, and curated by the development team. The game itself does not use generative AI to create content dynamically during gameplay. | RokugoStudio | - | Aug 25, 2026 | |
TIMEKOV Store/marketing text | Generative AI tools were used to assist with store page text localization and marketing copy drafts. All content was reviewed and edited by the developer before publication. | GIYEON | - | Aug 25, 2026 | |
聖嶺鳳学園物語 In-game content artaudio | The background images featured in the game were created using AI.
Some of the images used in the in-game UI were generated using AI.
The in-game background music (BGM) was created using AI. | IsezakiGameWorks | - | Aug 25, 2026 | |
Eclesiar In-game content artaudio | Audio and images were generated with AI to speed up and cost reduction of game development | Atlantic Game Development | - | Aug 25, 2026 | |
Parcel Panic In-game content textart | Generative AI was used in a limited, supporting role during development:
• Portions of this store page description were drafted with the help of AI text tools and then reviewed and edited by the developer.
• A small number of icons (used on the store page) were created with the assistance of AI image generation tools and refined by the developer.
The game itself does not use generative AI at runtime. | Naughty Pig | - | Aug 25, 2026 | |
Elder Gate Store/marketing art | Promotional graphics ( capsule) generated using AI tools. | ZERO5GAMES | - | Aug 25, 2026 | |
Pre-Warp Age In-game content artaudiotext | Some graphics, music, and translations were created with the help of AI and refined manually. | Clarus Victoria | - | Aug 25, 2026 | |
Flame, Cats & Kitchen Store/marketing art | AI-assisted tools were used in the creation and refinement of the Steam page capsule artwork, as well as for selected UI elements. | The Deadliners Games | - | Aug 25, 2026 | |
Swinging Pier Clean Simulator Dev only textcode | We used AI tools (such as Claude) to assist with brainstorming game ideas, structuring code logic, and drafting textual content during development. | Ozgur Boruzanci | - | Aug 25, 2026 | |
The Attending In-game content art | The six staff portrait images currently in the game are AI-generated placeholders. They are being replaced with commissioned, hand-painted portraits by a human artist before release. Everything else — the key art, the store art, every case, every line of dialogue, the music, and the simulation itself — is human-made. The game runs no AI at play time. | Abreu Data Works | - | Aug 25, 2026 | |
Void Ascend In-game content artaudio | AI tools were used during development to generate some of the visual assets (such as UI elements/background textures) and promotional/audio elements. All AI-generated content was reviewed, edited, and integrated manually into the game. | Xseynon | - | Aug 25, 2026 | |
仙门问长生 In-game content art | Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services. | FunPlaceGame | - | Aug 25, 2026 |