AI was used for voice and sound effects.
- Creator
- Ziegler Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used for voice and sound effects.
This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer.
I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems.
Art and Graphics for Arena II were generated using AI models.
Trailers and marketing material have IA generated images.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it.
In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us.
AI has been used to streamline coding and development.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
Artificial intelligence was only used to create music in the demo version teaser.
This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality.
Generating images and icons for display in the store.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
All game code has been written with the assistance of artificial intelligence tools. Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page.
Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing.
This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone. Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity. There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
Background image generated by AI.
Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images. Use AI to create images for in-game currency. Use ChatGPT to create lyrics for the theme song.
Some of the example images use AI-generated source material for demonstration purposes only. However, all 3D visual effects shown are the actual output generated by this software, without manual editing or compositing. The example images were created by me using Google Gemini. They are free to use, including for commercial purposes.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
Some of the 3D models and images were created using generative AI.
Image compositions contain AI generated graphical elements.
AI tools were used to assist development, e.g used for writing basic code.
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters.
No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks.
This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer.
Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️
AI tools used for language translations. Code and Art may contain <1% AI tools
I use AI-driven tools to generate visual content, music, and 3D models.
By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs.
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Some images and icons in the game were generated with AI and post-processed manually. In-game music and voice-overs are AI generated. More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/
Using image generation AI
The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.
We use AI tools to generate some images used in the game and to assist with generating source code.
AI generate content in pre-rendered video
AI-generated content is used just some sounds
AI has been used for the cover art and videos.
One of the sky textures is AI-generated.
AI is used to power the in-game assistant character, providing dynamic dialogue and context-aware guidance during gameplay. The AI generates helpful hints, tutorial information, and gameplay tips based on your current situation. All AI-generated content is limited to gameplay assistance only and cannot produce inappropriate or copyrighted material.
AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.
Some of the illustrations in this game were created with reference to AI-generated ones.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
We used IA to generate the background images.
Voices are generated using a text-to-speech model.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
LUNATHREN In-game content audio | AI was used for voice and sound effects. | Ziegler Studio | - | Mar 18, 2026 | |
ShellPieces In-game content text | This game was created with the help of AI tools to assist in areas such as translation, and development support. All creative decisions were made by the human developer. | NoWords | - | Mar 18, 2026 | |
Proxy Project Ouroboros Dev only art | I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't have the artistic skills to draw it, although insignificant, I chose to check this box to avoid any problems. | Ricardo Vindas | - | Mar 18, 2026 | |
Arena II In-game content art | Art and Graphics for Arena II were generated using AI models. | 30 Minute Games | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
Good Children Say Grace In-game content text | In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it. | Denis Morozov | - | Mar 18, 2026 | |
Tiny Fisherman Store/marketing art | In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us. | Influenza Entertainment | - | Mar 18, 2026 | |
XD CLICKER Dev only code | AI has been used to streamline coding and development. | Zapt5454 | - | Mar 18, 2026 | |
Fix & Flick In-game content art | Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer. | SparkyDose Studios | - | Mar 18, 2026 | |
FRUKT In-game content audio | Artificial intelligence was only used to create music in the demo version teaser. | tripledose | - | Mar 18, 2026 | |
守个蛋 In-game content art | This game uses AI-assisted tools to generate certain visual assets, such as character portraits and concept art. These assets were curated and refined by the developer to ensure quality and originality. | Ychicken | 16 | Mar 18, 2026 | |
Dimmed Light In-game content art | Generating images and icons for display in the store. | PixelGuse | 17 | Mar 18, 2026 | |
Hope - The Game In-game content art | Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team. | sin3rgystudios | - | Mar 18, 2026 | |
Life in Jasskia: a Coffee Shop In-game content artcode | All game code has been written with the assistance of artificial intelligence tools.
Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page. | Ak Ene Entertainment | - | Mar 18, 2026 | |
The Axolotl Cycle In-game content artaudio | Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing. | STREMOUSOV | - | Mar 18, 2026 | |
Gloomy Clues Remake In-game content art | This game uses Generative AI technology during its development process. Key visual assets, including some character portraits, in-game items, and background scenery, have been created with the assistance of AI tools. This technology was used as a foundation and was then manually curated, edited, and integrated by our artists to ensure it aligns with the game's unique noir art style and narrative tone.
Additionally, some marketing and store page assets, such as the capsule artwork, were also created using these tools to maintain a consistent visual identity.
There is no live-generation of AI content during gameplay; all content players experience is pre-generated and has been reviewed to fit the game's intended experience. | Pixel Paradise | - | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 | |
The Grass Reaper Store/marketing art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
GAIONIN WAR don't combine In-game content arttext | Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images.
Use AI to create images for in-game currency.
Use ChatGPT to create lyrics for the theme song. | Boujin 【棒陣】 | - | Mar 18, 2026 | |
Vision Twist Store/marketing art | Some of the example images use AI-generated source material for demonstration purposes only. However, all 3D visual effects shown are the actual output generated by this software, without manual editing or compositing.
The example images were created by me using Google Gemini. They are free to use, including for commercial purposes. | Khima Chen | - | Mar 18, 2026 | |
Combo Master Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 14 | Mar 18, 2026 | |
Instant Anastasia In-game content art | Some of the 3D models and images were created using generative AI. | 727 Not Hound | 45 | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Geodyssey Dev only code | AI tools were used to assist development, e.g used for writing basic code. | Nilpotent | - | Mar 18, 2026 | |
Quizy Peasy In-game content textart | Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters. | Cray8eve Games | - | Mar 18, 2026 | |
Gridiron Remastered Dev only | No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks. | 1336 Studios Inc. | - | Mar 18, 2026 | |
Veils of the Past Dev only textart | This game was written and designed by humans. Generative AI was only used as a support tool, such as checking language, streamlining text, and optimizing visuals. All creative choices and content come from the developer. | TangoScarMike Games | - | Mar 18, 2026 | |
Mini Scouts In-game content art | Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials.
Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️ | KANTH Games | - | Mar 18, 2026 | |
Lugal: Bronze Age Survival Game In-game content textart | AI tools used for language translations. Code and Art may contain <1% AI tools | Tea & Cake Games | 37 | Mar 18, 2026 | |
Save The Flag Unclear artaudio | I use AI-driven tools to generate visual content, music, and 3D models. | Felix Jung | - | Mar 18, 2026 | |
My AI Pal Unclear | By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs. | MIDLANDSTORY Inc. | - | Mar 18, 2026 | |
Ocean of Vengeance In-game content artcodeaudio | We used AI for some images and code lines and musics.
Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
Trade Anchor In-game content artaudio | Some images and icons in the game were generated with AI and post-processed manually.
In-game music and voice-overs are AI generated.
More details on my use of AI in my devlog: https://lemuria.org/devlogs/ta-07/ | Lemuria | - | Mar 18, 2026 | |
Spiral Unclear art | Using image generation AI | 小林 悠 | - | Mar 18, 2026 | |
Box or Void In-game content textart | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence:
- French
- German
- Japanese
- Korean
- Portuguese (Brazil)
- Russian
- Spanish
The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence. | Dumen Games | - | Mar 18, 2026 | |
ANT WORK In-game content artcode | We use AI tools to generate some images used in the game and to assist with generating source code. | taishol | - | Mar 18, 2026 | |
Everest: Real Climbing Simulator Store/marketing art | AI generate content in pre-rendered video | Funcity | 36 | Mar 18, 2026 | |
The Third In-game content audio | AI-generated content is used just some sounds | Manas Games | - | Mar 18, 2026 | |
Tales of Eden: Midgard Store/marketing art | AI has been used for the cover art and videos. | Steamtrack Studios | - | Mar 18, 2026 | |
Constracktion In-game content art | One of the sky textures is AI-generated. | Lapioware | 61 | Mar 18, 2026 | |
Glow Up Agency Live AI text | AI is used to power the in-game assistant character, providing dynamic dialogue and context-aware guidance during gameplay. The AI generates helpful hints, tutorial information, and gameplay tips based on your current situation. All AI-generated content is limited to gameplay assistance only and cannot produce inappropriate or copyrighted material. | UPI Games | - | Mar 18, 2026 | |
Memory Trap: Hidden Protocol In-game content art | AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality. | Maple Play Interactive | - | Mar 18, 2026 | |
星と塔と冒険者 In-game content art | Some of the illustrations in this game were created with reference to AI-generated ones. | 0toHun | - | Mar 18, 2026 | |
Moxie Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Fitly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Pixelo Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Snaplt Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Relaxing Sudoku and Futoshiki In-game content art | We used IA to generate the background images. | Irigames2009 | - | Mar 18, 2026 | |
Septaluna In-game content audio | Voices are generated using a text-to-speech model. | blazingtorch | - | Mar 18, 2026 |