25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Vibin' & Survivin'Steam
Disclosure

As a solo project, Vibin & Survivin leverages AI assistance for asset design, audio generation, and coding support. This allowed me to punch above my weight class as a single developer and focus on crafting tight, responsive action-roguelike gameplay!

Creator
GoudaGames
Reviews
-
Added
Aug 16, 2026
GameoverdSteam
Disclosure

Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation.

Creator
Daniel Manzie
Reviews
-
Added
Aug 16, 2026
LOOPFANGSteam
Disclosure

We use a translation AI tool to allow us to help more players play this game comfortably

Creator
MnD
Reviews
-
Added
Aug 16, 2026
Anomaly LogisticsSteam
Disclosure

The majority of the game's programming was done by AI. For the in-game text, AI is utilized as a supplementary tool to improve grammar, but all text is ultimately checked and adjusted manually. AI is also used for translating the game into other languages. However, no AI is used whatsoever for the illustrations or UI.

Creator
趣味san
Reviews
-
Added
Aug 16, 2026
Iron AssaultSteam
Disclosure

Generative tools were used during development to assist with portions of the game's source code and to create or refine some visual assets and promotional artwork. All included content was reviewed and edited by the developer. The game does not generate content during gameplay.

Creator
Jinfeng Cai
Reviews
-
Added
Aug 16, 2026
Another Black Hole IncrementalSteam
Disclosure

Generative AI was used during development to create in-game 2D visual assets, as well as 2D upgrade icons and sound effects. Generative AI was also used for certain promotional voice-over audio. All generated outputs were reviewed, selected, edited, and integrated by the developer. The game does not use live generative AI or generate content at runtime. Every asset was created under the developer’s creative direction to reflect the developer’s own ideas and artistic vision.

Creator
SorinBuildsGames
Reviews
-
Added
Aug 16, 2026
ZeroPointSteam
Disclosure

Generative AI tools were used during development to assist with pre-generated content only. AI-assisted content includes one promotional artwork asset used in the Steam store capsule and library assets, AI-generated imagery used in the game's story description, some in-game sound assets, localization and translation, and portions of certain 3D models. All AI-assisted outputs were reviewed, selected, edited where necessary, and integrated by the developer before being included in the game or on the Steam store page. The game does not generate content using AI while it is running, does not connect players to any generative AI service, and does not send player input to an AI service.

Creator
Aysert Games
Reviews
-
Added
Aug 16, 2026
Seleto's in Puzzle LandSteam
Disclosure

Some images and graphic elements used in the game were created with the assistance of generative artificial intelligence tools. These assets were subsequently selected, edited, and integrated into the game by the developers.

Creator
Seleto Ronister Productions
Reviews
-
Added
Aug 16, 2026
autocycle-lightSteam
Disclosure

Background music was generated with Suno. Background images and character sprites were generated with image-generation AI (Google Gemini, Pollo AI), then curated and edited by the developer. Much of the program code was written with an AI coding assistant (Claude Code) under the developer's direction and review. Game design and sound effects are the developer's own work. No content is generated by AI at runtime.

Creator
redboltz
Reviews
-
Added
Aug 16, 2026
Arcane BeyondSteam
Disclosure

The game uses AI For variety, and also installation of gaming. It is creation tool, I boss around.

Creator
Ahmad Osman Othman
Reviews
-
Added
Aug 16, 2026
TRAP LABSteam
Disclosure

Much of the 2D artwork in TRAP LAB — character sprites, enemy and boss art, and cutscene illustrations — was created with the help of generative AI image tools. Every generated image was hand-selected, edited, and assembled by the developer before being used in the game. The game's code, level design, and audio are hand-made and are not AI-generated.

Creator
Boohsted
Reviews
-
Added
Aug 16, 2026
Axolotl RangefightersSteam
Disclosure

Some pre-rendered visual artwork, promotional material, as well as game elements were created with AI and then selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to third-party AI services during gameplay.

Creator
Sam Cunningham
Reviews
-
Added
Aug 16, 2026
Ultimate CombatSteam
Disclosure

This game used generative AI during the development process to assist with the creation and modeling visual assets, including characters designs and environmental textures like buildings.

Creator
Black Belt Games Studio
Reviews
-
Added
Aug 16, 2026
Christmas Night: BrothersSteam
Disclosure

Some visual assets and promotional images were created with generative AI tools and later reviewed, modified, and integrated by the developer. No generative AI content is created during gameplay.

Creator
Lerove Studios
Reviews
-
Added
Aug 16, 2026
DRONECOMSteam
Disclosure

The non-English text is AI machine-translated for now (English is the only hand-written one), and it's labelled as AI in-game. If you're a native speaker and want to help fix the rough spots, there'll be an open localization repo for corrections, which ship in updates.

Creator
Big Beard Games
Reviews
-
Added
Aug 15, 2026
It’s Just 45 SecondsSteam
Disclosure

Generative AI was used to assist with the localization of the game's text into multiple languages. The Portuguese and English localizations were reviewed by the developer, while the Japanese localization received partial human review. Other supported languages were translated with AI assistance and have not yet received full human review, or their review is still in progress.

Creator
AA Games
Reviews
-
Added
Aug 15, 2026
CardroomsSteam
Disclosure

The game's character artwork was created with the assistance of generative AI. Generative AI is not used to generate content during gameplay.

Creator
DriftVale
Reviews
-
Added
Aug 14, 2026
EndlessRainSteam
Disclosure

Some of the 2D pixel art assets in EndlessRain were created with the assistance of AI-based pixel art generation tools. This includes character and enemy sprites, item and ability icons, and environment art. All generated assets were reviewed, edited, and assembled by the developer before being included in the game. Code, game design, and game text were written by the developer without AI-generated content. No content is generated by AI while the game is running. All assets are pre-generated and ship as static files.

Creator
airnuri
Reviews
-
Added
Aug 14, 2026
GnomekeeperSteam
Disclosure

Some of our store and marketing art started as AI-generated images. We used Midjourney to create the base key art for the Steam capsules, the library hero and the page background, then edited and composited those into the final images ourselves. The logo, wordmark and typography are our own work. The game itself does not use generative AI. Every in-game asset (art, animation, UI, music, sound, and code) was made by us, by hand or with our own tools. We’ve reviewed the AI-assisted art, we hold the rights to use it commercially, and as far as we’re aware it doesn’t infringe anyone else’s work.

Creator
Omrune
Reviews
-
Added
Aug 14, 2026
Morgierra: SurvivorSteam
Disclosure

This work of love was made with the best tools and talent I could get my hands on. That includes commercially available AI tools, because what idiot wouldn't use the best tools at their disposal? Some of the sprite art, the key art, and the score were made with AI under my direction and finished by hand. Play the game. If it sucks, that's because I'm a lousy manager, not because some of the tools were AI.

Creator
TS Games
Reviews
-
Added
Aug 14, 2026
FleshgrinderSteam
Disclosure

All artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime.

Creator
hainalcode
Reviews
-
Added
Aug 14, 2026
STARSHREDSteam
Disclosure

Generative AI was used to assist in the creation of a small number of pre-generated sound effects. All AI-assisted audio was reviewed and curated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.

Creator
NEYSEGAMES
Reviews
-
Added
Aug 14, 2026
The Last ColorSteam
Disclosure

The Last Color was created with the assistance of AI-powered software in several areas of production, including technical development, early-stage ideation, visual experimentation, and selected artwork. These tools were used only as part of the development process. All content available to players is pre-made, and no artificial intelligence is used to create or modify content while the game is running.

Creator
Devmode
Reviews
-
Added
Aug 14, 2026
HORDELIGHTSteam
Disclosure

Some visual assets were created with the assistance of generative AI tools and then curated and edited by the developer: story illustrations, character portraits, key art / capsule backgrounds, and a small number of decorative item images. All gameplay sprites, animations, environments, music and sound effects are human-made assets used under CC0 / open licenses (credited in-game). Voice-over lines (English and Turkish) were generated with ElevenLabs text-to-speech under a commercial license, from scripts written by the developer. The game does not generate any content with AI at runtime. The developer has reviewed all AI-assisted content to ensure it is not illegal or infringing.

Creator
AGAMED GAMES
Reviews
-
Added
Aug 14, 2026
Tiny Knight and the Corrupted CrystalSteam
Disclosure

Tiny Knight and the Corrupted Crystal uses AI-generated music. All background music tracks were created with Suno, then edited, and mixed by the developer before being placed in the game.

Creator
BlackBreeze Studios
Reviews
-
Added
Aug 14, 2026
zombie townSteam
Disclosure

Portions of the text and visual materials on this Steam store page were partially generated with AI tools. All AI-generated content has been fully reviewed, edited and polished by our development team.

Creator
SHIPGame
Reviews
-
Added
Aug 14, 2026
Lying Thieves: AmsterdamSteam
Disclosure

Generative AI was used during development to assist with the creation of 2D concept art and background textures. The loading screen video is also made with generative AI. All final assets were manually edited and (if necessary) refined by the developer to match the game's art style. Voice lines for the characters were generated using AI voice tools based on licensed models. The scripts were entirely written by humans, and the generated audio was manually edited where necessary.

Creator
Sitix
Reviews
-
Added
Aug 14, 2026
LOUGAWOUSteam
Disclosure

Some 3D models and assets used in the game were created with the assistance of generative AI tools, then adapted, modified, and integrated into the game during development.

Creator
Lakay Games
Reviews
-
Added
Aug 14, 2026
Dubstep: Solar SystemSteam
Disclosure

Dubstep: Solar System is an AI-assisted indie game — the studio name, Vibe Coded Reality, wears it proudly. Here is exactly how generative AI was used: MUSIC: The entire 46-track original dubstep soundtrack was generated with Suno under a paid commercial license, from prompts written by the developer — every track hand-picked from multiple takes and play-tested against the game's beat-gate timing. CODE: Much of the game's code was written with AI coding assistants working under the developer's direction; all game design, difficulty tuning, and play-testing are human work. STORE ARTWORK: The cover and capsule artwork were created with AI image tools, then composed and typeset by the developer. All in-game visuals are drawn procedurally by the game's own code — no AI-generated images appear inside the game itself, and nothing is generated by AI at runtime while you play.

Creator
Ian Rosner
Reviews
-
Added
Aug 14, 2026
Barkyard BlitzSteam
Disclosure

Generative AI tools assisted with English Steam store-page copy, and were used to create pre-generated illustrative key art for Steam store capsules, library artwork, and the store-page background. All AI-assisted outputs are reviewed, edited, integrated, and tested by the developer. The artwork is promotional and is not presented as gameplay footage; screenshots and trailers are captured from the actual game. The game does not use generative AI at runtime or generate live player-facing content.

Creator
Automata Games
Reviews
-
Added
Aug 14, 2026
Mosslight MeadowSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game's code, hand-drawn-style visual elements, original music and audio, written text, and some store and community marketing materials. All included material was reviewed, selected, edited, and integrated by the developer. The game does not use generative AI during gameplay and does not connect to external AI services. Its randomized meadows are created through conventional procedural generation.

Creator
Lanternleaf Games
Reviews
-
Added
Aug 14, 2026
FireEgg BlastSteam
Disclosure

AI was used to assist with the translation of the game's text into multiple languages.

Creator
larvava
Reviews
-
Added
Aug 14, 2026
Murder Your FriendsSteam
Disclosure

3D character and prop models and store artwork were created with the assistance of generative AI, then manually rigged, edited, and integrated by the developers. No content is AI-generated at runtime.

Creator
Friendslop Studios
Reviews
-
Added
Aug 14, 2026
RUSTCANSteam
Disclosure

RUSTCAN includes an optional live-generated AI guide called the Gnome. Players can ask the Gnome questions about gameplay, controls, progression, and the in-game world. The Gnome generates text responses at runtime through a server-side AI service. Responses may be inaccurate and are provided for entertainment and gameplay guidance only. The Gnome does not provide professional, financial, medical, or legal advice. Players access the feature after signing in, entering Hollow Pines, and selecting Ask the Gnome or speaking with the Gnome in town. Requests require an authenticated RUSTCAN account and server-side application verification. Requests are rate-limited and monitored. Server-side input moderation blocks or flags severe illegal, exploitative, violent, self-harm, and other prohibited requests. Generated replies are sanitized before display, and fallback responses are used when the AI service fails or produces no usable response. Players can report problems through the in-game bug/report tools.

Creator
RustCan LLC
Reviews
-
Added
Aug 14, 2026
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