Indexed August 14, 2026
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Disclosure Analysis

Generative AI was used to translate game text and draft some in-game item descriptions and dialogue, with no runtime AI disclosed.

Where AI appears
AI-made content in the game
Content mentioned
Writing Localization
Method disclosed
Translated Generated content
Evidence

Generative AI was used to translate the game's text into its ten non-English languages

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

All artwork, character art, animation and audio in Fleshgrinder were created by human artists — the use of generative AI for art was contractually prohibited on this project. Generative AI was used to translate the game's text into its ten non-English languages, and to draft a portion of the in-game item descriptions and dialogue. No generative AI runs while you play; nothing is generated at runtime.

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