Shop Capsule Art and In-Game Pictures
- Creator
- Omega Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Shop Capsule Art and In-Game Pictures
UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.
Game Icon, Logo and Library Assets Background Image
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page.
Generative AI is used to create some icons and descriptions.
Generating some vector images
We only use AI in creating miscellaneous art content for backgrounds. Also AI was partially used to create art in the game store page.
AI is used to create keyart, headers and some instore assets.
Just Steam graphics
AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists. All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
We used AI to generate art for store page.
Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements.
Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays
AI assistance was used for writing parts of the story. The assets in the game don't use AI in any way.
Some voice content, images and meshes are AI generated.
Overview of AI Usage in the Game - we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking. - During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand. - For multilingual support, we employed AI translation technology for localized optimization.
Some assets from Tapple have been generated by AI
We only used AI in the images for the story intros in the game's opening.
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
AI is used to design capsules on the game page
We used AI generated contents just for steam capsule images.
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
"GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay."
The background music of the game is generated by AI
We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans.
Artificial intelligence was used very simply in creating the game logo only
- We've only used AI to generate Capsule Images.
AI was used to help create in-game brands and also the main logo image
AI art was used for the capsule image
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
Some of the trading card assets were created with the help of artificial intelligence during the design process.
Only the cover background was created with the help of AI.
AI has been used to generate steam store page visuals only.
The game contains some lovely cats generated with AI
Some textures and dialogues created by high-quality artificial intelligence.
The only use for AI in our project are the Banners.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
AI generated content has been used for some marketing assets, and in-game posters.
AI was only used to create the in-game table images and the background of the banner on our store page.
We used AI to Create Models Texture.
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality. Over 97% of the game content was created by humans.
Store page images were prepared with the help of AI
Icons
A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand. Character models, towers, effects, and animations, and game design are all human-made. No content is generated by AI at runtime.
Due to limited production budget, the game uses AI to create background music, voices, and textures...
Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grocery Store Simulator In-game content art | Shop Capsule Art and In-Game Pictures | Omega Studios | - | Mar 18, 2026 | |
UMeFate Unclear | UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors. | AntyVersum | - | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Fight School Simulator: Prologue In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page. | Queen | 61 | Mar 18, 2026 | |
The Drunken Dragon Inn In-game content arttext | Generative AI is used to create some icons and descriptions. | Roman Savenok | - | Mar 18, 2026 | |
DevTech Ages Unclear art | Generating some vector images | WPercent games | - | Mar 18, 2026 | |
Tech Store Simulator In-game content art | We only use AI in creating miscellaneous art content for backgrounds.
Also AI was partially used to create art in the game store page. | Astrasoft | 99 | Mar 18, 2026 | |
Doctor Life Simulator Store/marketing art | AI is used to create keyart, headers and some instore assets. | Bleeding Edge Studio | 123 | Mar 18, 2026 | |
Aquatic Store Simulator Unclear | Just Steam graphics | FreeMind S.A. | 142 | Mar 18, 2026 | |
Magic Forge Tycoon In-game content art | AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists.
All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François. | Clever Trickster Studio | 81 | Mar 18, 2026 | |
Farming & Supermarket Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 800 | Mar 18, 2026 | |
Tech Store Simulator: Prologue Store/marketing art | We used AI to generate art for store page. | Astrasoft | 55 | Mar 18, 2026 | |
Fall of an Empire: Path to the Throne In-game content art | Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements. | JG Games | - | Mar 18, 2026 | |
Valet Simulator Store/marketing art | Yes we use only for logo and store assets. We didn't use for screenshot assets. They are from real gameplays | ToD Game Studio | 71 | Mar 18, 2026 | |
Day Trader Tycoon In-game content text | AI assistance was used for writing parts of the story.
The assets in the game don't use AI in any way. | DayTrade Games | - | Mar 18, 2026 | |
Chemist Wanted In-game content audioart | Some voice content, images and meshes are AI generated. | SciViewLearn | - | Mar 18, 2026 | |
lofi aquarium In-game content audioarttext | Overview of AI Usage in the Game
- we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking.
- During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand.
- For multilingual support, we employed AI translation technology for localized optimization. | LitheGame | 80 | Mar 18, 2026 | |
Tapple Unclear | Some assets from Tapple have been generated by AI | Zeeno | 754 | Mar 18, 2026 | |
Gas Station Manager In-game content art | We only used AI in the images for the story intros in the game's opening. | Glyde Games | 47 | Mar 18, 2026 | |
Art Shop Simulator In-game content art | This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game. | Lovheim Studios | 76 | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
Tavern Manager Simulator: Prologue Store/marketing art | AI is used to design capsules on the game page | One More Time | 177 | Mar 18, 2026 | |
Bazaar Simulator Prologue Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 197 | Mar 18, 2026 | |
Idle Casino Empire In-game content artaudiotext | Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play. | Lyria Labs | - | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
GreenGrocer Simulator In-game content artaudio | "GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay." | Grafiker Dayı | - | Mar 18, 2026 | |
King of Stocks In-game content audio | The background music of the game is generated by AI | MaruMaru | - | Mar 18, 2026 | |
Joe Biden Vs. Jeo Boden - Escape From MAGA Chapter 2 In-game content art | We use AI to generate the graphics and artwork for the game as pre-renders. Everything else is hand written by humans. | Quest Helper Studios | - | Mar 18, 2026 | |
Candy & Toys Store Simulator Store/marketing art | Artificial intelligence was used very simply in creating the game logo only | Ox Developers | 167 | Mar 18, 2026 | |
Shooting Range Simulator Store/marketing art | - We've only used AI to generate Capsule Images. | Simulate Studios | - | Mar 18, 2026 | |
Pub Sim In-game content art | AI was used to help create in-game brands and also the main logo image | 1st impact games | 112 | Mar 18, 2026 | |
God Crafter Store/marketing art | AI art was used for the capsule image | Community Game | - | Mar 18, 2026 | |
King's Subsidy In-game content arttext | In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish | Marcin Henzel | 13 | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
Farmageddon: Undead In-game content arttext | Some textures and dialogues created by high-quality artificial intelligence. | Sagittarius Fox | - | Mar 18, 2026 | |
siMarket Supermarket Simulator Store/marketing art | The only use for AI in our project are the Banners. | HALVA Studio | 37 | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
Illegal Simulator In-game content art | AI was only used to create the in-game table images and the background of the banner on our store page. | Lost Nexus Studio | 19 | Mar 18, 2026 | |
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
Myths and Legends In-game content textart | The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans. | Artificial Worlds | 51 | Mar 18, 2026 | |
E-commerce Simulator Store/marketing art | Store page images were prepared with the help of AI | TBA | - | Mar 18, 2026 | |
Androsystem Idle art | Icons | RedKar Devs | 18 | Mar 18, 2026 | |
Greed Forest In-game content art | A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand.
Character models, towers, effects, and animations, and game design are all human-made.
No content is generated by AI at runtime. | Martin Grysbæk | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Rules of War In-game content artaudio | Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay. | Active Endeavour Games | - | Mar 18, 2026 |