Public Steam disclosure research26,750 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used.
AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specifically, ChatGPT and Cursor were used for reviewing and editing Python/PySide6 code, suggesting improvements, and helping with bug fixing and feature planning. No AI-generated assets (such as voice, music, or character content) are present in the current public version. All visual interface elements and icons were also created using ChatGPT image generation tools and are original.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
The game makes use of AI to enhance the player experience in the following ways:
Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency.
Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths.
Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology.
There is no real-time AI decision-making or AI-driven gameplay logic. All player-facing content is deterministic and authored by the development team.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
文档
图片
240/1000
实时翻译
文档图片240/1000实时翻译划译JuMi是一个纯粹的本地平台,用于运行大型模型。JuMi只提供计算框架和AI应用场景,内容生成完全由您选择安装的本地模型驱动。JuMi不会对您输入的提示或输出的结果进行二次处理。如果您是第一次将JuMi用作本地大型模型应用程序,您需要转到软件模型管理模块并选择安装我们为您准备的大型模型,或者您可以从其他地方下载GGUF的大型模型文件并将其安装在JuMi中(通过模型管理中的手动模型添加功能)。模型安装完成后,您可以使用我们提供的AI应用场景。希望你在巨米有一个良好的体验。
划译
JuMi is a purely local platform used to run large models. JuMi only provides computing frameworks and AI application scenarios, and content generation is entirely driven by the local models you choose to install. JuMi does not perform secondary processing on the prompts you input or the results you output. If you are using JuMi as a local large model application for the first time, you need to go to the software model management module and choose to install the large model we have prepared for you, or you can download GGUF's large model file from elsewhere and install it in JuMi (through the manual model addition function in model management). After the model installation is completed, you can then use the AI application scenarios we provide. Hope you have a good experience at JuMi.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game utilizes Generative Artificial Intelligence (AI) to assist in the creation of various visual assets, including textures, family photos, and character facial expressions. Additionally, AI was used for translating in-game dialogues into multiple supported languages. The core gameplay content, 3D models, and programming were crafted manually by the developer
AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game.
Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission.
While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use.
AI tools were used to assist in creating promotional content such as concept art and store visuals.
All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used.
AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specifically, ChatGPT and Cursor were used for reviewing and editing Python/PySide6 code, suggesting improvements, and helping with bug fixing and feature planning. No AI-generated assets (such as voice, music, or character content) are present in the current public version. All visual interface elements and icons were also created using ChatGPT image generation tools and are original.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
The game makes use of AI to enhance the player experience in the following ways:
Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency.
Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths.
Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology.
There is no real-time AI decision-making or AI-driven gameplay logic. All player-facing content is deterministic and authored by the development team.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
文档
图片
240/1000
实时翻译
文档图片240/1000实时翻译划译JuMi是一个纯粹的本地平台,用于运行大型模型。JuMi只提供计算框架和AI应用场景,内容生成完全由您选择安装的本地模型驱动。JuMi不会对您输入的提示或输出的结果进行二次处理。如果您是第一次将JuMi用作本地大型模型应用程序,您需要转到软件模型管理模块并选择安装我们为您准备的大型模型,或者您可以从其他地方下载GGUF的大型模型文件并将其安装在JuMi中(通过模型管理中的手动模型添加功能)。模型安装完成后,您可以使用我们提供的AI应用场景。希望你在巨米有一个良好的体验。
划译
JuMi is a purely local platform used to run large models. JuMi only provides computing frameworks and AI application scenarios, and content generation is entirely driven by the local models you choose to install. JuMi does not perform secondary processing on the prompts you input or the results you output. If you are using JuMi as a local large model application for the first time, you need to go to the software model management module and choose to install the large model we have prepared for you, or you can download GGUF's large model file from elsewhere and install it in JuMi (through the manual model addition function in model management). After the model installation is completed, you can then use the AI application scenarios we provide. Hope you have a good experience at JuMi.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game utilizes Generative Artificial Intelligence (AI) to assist in the creation of various visual assets, including textures, family photos, and character facial expressions. Additionally, AI was used for translating in-game dialogues into multiple supported languages. The core gameplay content, 3D models, and programming were crafted manually by the developer
AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game.
Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission.
While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use.
AI tools were used to assist in creating promotional content such as concept art and store visuals.
All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.