Public Steam disclosure research26,750 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
“This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.”
Character voices are created with ElevenLabs. The game's cover art, which is also used as the main menu background, started as an AI-generated image that was then edited and masked by hand. The title logo is the developer's own. All other art, music, writing, puzzles and level design are made by the developer or licensed from official engine marketplaces. No AI content is generated during gameplay.
More about how AI, copyright and trademarks are handled in this project: https://theinfernalist.com/copyright-and-trademarks
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items.
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases.
Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas.
AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team.
Generated images are never used as-is in the final product.
Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure:
originality of the content,
respect for copyright,
artistic consistency,
and compliance with Steam/Valve guidelines.
AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game.
Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently.
This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
The developer describes how AI-generated content is used in the game as follows
- Game Title Idea
- Base of Main Character Design Concepts
- Background Music (BGM)
- Some Sound Effects (SFX)
Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools.
I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work).
Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.
All marketing materials was generated using various AI technologies.
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
We used generative AI tools to assist with visual development and world-building.
Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards.
We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics.
All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
NO AI was used except as outlined below. NO AI OF ANY FORM was used for story/writing, character sprites, CGs, main backgrounds, music, coding, or any other elements.
We discovered a contractor used AI-assisted base line art on a limited number of secondary/non-main backgrounds. These were fully repainted and finished by a human artist. Includes speech synthesis.
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
This game features AI-generated voice performances and crafting item models created with the assistance of generative tools. Promotional artwork, including store page banners, was also generated using AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Most of the wall paintings and images are AI generated
Some meshes are Ai generated like the Cash register, the pizza itself, the texts on the top of the customer like when they don't have the pizzas or they are saying something some of them are generated with AI
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
“This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.”
Character voices are created with ElevenLabs. The game's cover art, which is also used as the main menu background, started as an AI-generated image that was then edited and masked by hand. The title logo is the developer's own. All other art, music, writing, puzzles and level design are made by the developer or licensed from official engine marketplaces. No AI content is generated during gameplay.
More about how AI, copyright and trademarks are handled in this project: https://theinfernalist.com/copyright-and-trademarks
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
This game’s development process involved the use of artificial intelligence technology to assist in the completion of certain portions of the programming code.
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items.
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases.
Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas.
AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team.
Generated images are never used as-is in the final product.
Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure:
originality of the content,
respect for copyright,
artistic consistency,
and compliance with Steam/Valve guidelines.
AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game.
Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently.
This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
The developer describes how AI-generated content is used in the game as follows
- Game Title Idea
- Base of Main Character Design Concepts
- Background Music (BGM)
- Some Sound Effects (SFX)
Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools.
I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work).
Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.
All marketing materials was generated using various AI technologies.
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
We used generative AI tools to assist with visual development and world-building.
Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards.
We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics.
All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
As a small indie team, we use generative AI to boost our productivity, primarily for secondary content such as storefronts, product packaging, billboards, and other elements, along with hand-crafted artwork. Generative AI has also been used for some programming code, secondary text, certain sounds, music, and general creative support. We do not use generative AI to automate core development or large portions of the product.
NO AI was used except as outlined below. NO AI OF ANY FORM was used for story/writing, character sprites, CGs, main backgrounds, music, coding, or any other elements.
We discovered a contractor used AI-assisted base line art on a limited number of secondary/non-main backgrounds. These were fully repainted and finished by a human artist. Includes speech synthesis.
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
This game features AI-generated voice performances and crafting item models created with the assistance of generative tools. Promotional artwork, including store page banners, was also generated using AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Most of the wall paintings and images are AI generated
Some meshes are Ai generated like the Cash register, the pizza itself, the texts on the top of the customer like when they don't have the pizzas or they are saying something some of them are generated with AI
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.