Background Music (BGM) Sound Effects (SE)
- Creator
- MoldGames
- Reviews
- 210
- Added
- Mar 18, 2026
Public Steam disclosure research 26,750 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Background Music (BGM) Sound Effects (SE)
Artists used AI pipelines to generate scenes in the game.
Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations.
Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept art, generate a few ambient music tracks, and design minor in-world details such as product labels on props (e.g., mugs, cereal boxes). No AI is used to generate content during gameplay, and all AI-generated assets were reviewed, edited, and integrated by the developer.
AI tools used to create game store assets.
Some of the promotional materials (such as capsule images and library assets) were created using AI-based tools and then manually edited. In addition, the main character “Tung Tung Sahur” was initially generated using AI and then redesigned and animated manually. There is no AI-generated content during actual gameplay. AI usage is limited to marketing visuals and early character concept creation only.
We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires.
Some sound FX, texture maps, and background characters were initially started with AI, but after that all assets were either reworked, or built entirely from scratch by a trained 3D Artist. The developer is a 3D Artist more than a programmer, and so AI was used for help when building the Blueprints in Unreal Engine.
A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials.
Generative AI content was used in the following cases: - The main character of the game on the covers of the Steam page - Music in the game - Voice acting in the game - Images for splashes and backgrounds in the game
Some capsule images and logos were created with the assistance of AI.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
AI was used to create base textures that were further modified to suit the tone and atmosphere of the game. They were not used without proper amendments and incorporation to the game.
Some UI icons, item artwork, and minor visual elements were generated using AI tools and then edited and refined by the developer.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
Some art pictures were generated by AI first, but then modified by our art team.
包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
Some in-game art assets were created with AI assistance. Game text localization was assisted by AI.
We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service.
This game uses AI-generated sound effects (e.g., footsteps, ambient noises) to enhance the atmosphere. All gameplay, visuals, and story content are handcrafted.
the voices were created using speech synthesis, some ideas were taken from the concepts of ai
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain. All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
Generated images for some paintings and photographs using AI.
Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running.
We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game.
Capsule art and some ai modeling are in this game
AI was used to generate some of the artwork and assets in the game.
The game used AI generated photos to show the story between levels.
translation, code & writing support
Generative AI was used to create the graffiti on the walls and all the posters in the game.
AI-generated artifacts
AI is used to generate some images for the store page and in-game.
In-game character portraits and some illustrations are AI-generated.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some parts of the game's description, promotional text, in-game code snippets, and localization were created with the assistance of generative AI tools. All AI-assisted content has been reviewed and edited by the developer to ensure clarity, accuracy, and functionality.
AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Images and videos generated with AI
This game use generative artificial intelligence to generate content for the storepage and marketing materials.
Localization is conducted either through AI translation followed by human review. Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.)
A small number of Icons and scene materials were generated using AI
本游戏包含由AI生成的美术
AI is used to assist gameplay programming, AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game. AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Using AI to create or co-create 2D graphics used in the user interface.
This application uses on-device Generative AI to translate text from your screen or system audio in real time. All translations are generated locally on your own computer. The application is a tool for translating existing text and does not generate new original content (e.g., stories, characters, or images). No cloud service or third-party AI account is required.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity.
The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered.
Most game resources are generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Maru Expedition: We can fly audio | Background Music (BGM)
Sound Effects (SE) | MoldGames | 210 | Mar 18, 2026 | |
Chaotic Love and Sex In-game content art | Artists used AI pipelines to generate scenes in the game. | Grumpy Carrot Gaming | - | Mar 18, 2026 | |
指尖的心动密码 In-game content art | Some scenes and character illustrations in this game are AI-generated and subsequently refined by artists, with all content compliant with copyright regulations. | Play Boy Studio | - | Mar 18, 2026 | |
Cabin Curse In-game content artaudiotext | Cabin Curse uses generative AI tools to assist with development. Specifically, AI was used to help create early concept art, generate a few ambient music tracks, and design minor in-world details such as product labels on props (e.g., mugs, cereal boxes). No AI is used to generate content during gameplay, and all AI-generated assets were reviewed, edited, and integrated by the developer. | Rotten Rabbit | - | Mar 18, 2026 | |
Tombs & Trials Store/marketing art | AI tools used to create game store assets. | Logan K | - | Mar 18, 2026 | |
ZombieTungSahur Store/marketing art | Some of the promotional materials (such as capsule images and library assets) were created using AI-based tools and then manually edited. In addition, the main character “Tung Tung Sahur” was initially generated using AI and then redesigned and animated manually. There is no AI-generated content during actual gameplay. AI usage is limited to marketing visuals and early character concept creation only. | LooFoe Games | 23 | Mar 18, 2026 | |
Observer Protocol: The Station - Final Shift Store/marketing art | We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires. | BuderWorks | - | Mar 18, 2026 | |
Space Alien Hangar In-game content artaudio | Some sound FX, texture maps, and background characters were initially started with AI, but after that all assets were either reworked, or built entirely from scratch by a trained 3D Artist. The developer is a 3D Artist more than a programmer, and so AI was used for help when building the Blueprints in Unreal Engine. | Gametrip | - | Mar 18, 2026 | |
King Charles: Rise of the Alpha Store/marketing art | A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials. | DodoModo | 11 | Mar 18, 2026 | |
Delivery Up Together In-game content artaudiotext | Generative AI content was used in the following cases:
- The main character of the game on the covers of the Steam page
- Music in the game
- Voice acting in the game
- Images for splashes and backgrounds in the game | Artem Breineng | 11 | Mar 18, 2026 | |
99 Days Store/marketing art | Some capsule images and logos were created with the assistance of AI. | Emolingo Games | - | Mar 18, 2026 | |
Still It Runs In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | NAYUG | 70 | Mar 18, 2026 | |
SAS: Heks In-game content art | AI was used to create base textures that were further modified to suit the tone and atmosphere of the game. They were not used without proper amendments and incorporation to the game. | ZenVision Games | - | Mar 18, 2026 | |
HamsterCraft In-game content art | Some UI icons, item artwork, and minor visual elements were generated using AI tools and then edited and refined by the developer. | 25 Crimson | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
Legendary Tomb digger In-game content art | Some art pictures were generated by AI first, but then modified by our art team. | Tide Studio | - | Mar 18, 2026 | |
旅居魔女与她的毕业课题 In-game content art | 包含由AI协助的美术素材。
素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime | Orscat | - | Mar 18, 2026 | |
Space Imperia 4X Dev only code | We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices. | Breich Games | 65 | Mar 18, 2026 | |
Cockroach! In-game content arttext | Some in-game art assets were created with AI assistance.
Game text localization was assisted by AI. | ColaCatGames | 32 | Mar 18, 2026 | |
Innkeeper VR In-game content art | We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service. | Moon Haven | 11 | Mar 18, 2026 | |
Nexen In-game content audio | This game uses AI-generated sound effects (e.g., footsteps, ambient noises) to enhance the atmosphere.
All gameplay, visuals, and story content are handcrafted. | UNCERT Games | - | Mar 18, 2026 | |
BIT LOST In-game content audio | the voices were created using speech synthesis, some ideas were taken from the concepts of ai | Loop Nexus Games | - | Mar 18, 2026 | |
Soulscape2 Fragments of The Present In-game content art | 1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed. | Hexonine Games Inc. | - | Mar 18, 2026 | |
RESTORER Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 52 | Mar 18, 2026 | |
Sky City Rush Store/marketing art | Our game does not use generative AI during gameplay or for live content generation. However, we have used generative AI tools during development to create some pre-rendered art assets and promotional materials (such as background illustrations and store visuals). All AI-generated content has been manually reviewed, edited, and integrated into the game to ensure consistency with the visual style, appropriateness, and originality. No AI systems interact with players or generate content dynamically while the game is running. | Loen Interactive | - | Mar 18, 2026 | |
Observer Protocol: The Station - Second Shift In-game content | We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game. | BuderWorks | - | Mar 18, 2026 | |
Shafted In-game content art | Capsule art and some ai modeling are in this game | Large Lads | - | Mar 18, 2026 | |
Bloodzap In-game content art | AI was used to generate some of the artwork and assets in the game. | Void65 | - | Mar 18, 2026 | |
Iron Dusk Path of Honor In-game content art | The game used AI generated photos to show the story between levels. | Studio 70 | - | Mar 18, 2026 | |
B.Q. Unclear textcode | translation, code & writing support | Na2Ka | - | Mar 18, 2026 | |
Subway Exit In-game content art | Generative AI was used to create the graffiti on the walls and all the posters in the game. | SmallBigSquare | - | Mar 18, 2026 | |
WEED SHOP SIMULATOR Unclear | AI-generated artifacts | Dragon Path | 16 | Mar 18, 2026 | |
Energy Manager In-game content art | AI is used to generate some images for the store page and in-game. | Trophy Games | - | Mar 18, 2026 | |
恋爱见证!Love Investigation In-game content art | In-game character portraits and some illustrations are AI-generated. | Imaginary Garden | - | Mar 18, 2026 | |
hgmGame-snail Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Rune Dungeon In-game content textcode | Some parts of the game's description, promotional text, in-game code snippets, and localization were created with the assistance of generative AI tools. All AI-assisted content has been reviewed and edited by the developer to ensure clarity, accuracy, and functionality. | Lucien Klein | - | Mar 18, 2026 | |
Aeoliada In-game content art | AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions. | Arcanion | - | Mar 18, 2026 | |
Pixel Combat Shooter In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Avega Games | 150 | Mar 18, 2026 | |
Giantess Girls! Job Jigsaw Jamboree Store/marketing art | Images and videos generated with AI | Macroverse | - | Mar 18, 2026 | |
Touhou Volleyball In-game content arttext | This game use generative artificial intelligence to generate content for the storepage and marketing materials. | FIVE DUCK GAMES | 35 | Mar 18, 2026 | |
"Erase -missing link-" Cthulhu Mythos Card Game ADV In-game content textart | Localization is conducted either through AI translation followed by human review.
Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.) | PermanentPapyrus | - | Mar 18, 2026 | |
奇异之地 Strange Place In-game content art | A small number of Icons and scene materials were generated using AI | caigouzi | - | Mar 18, 2026 | |
萌宠消消乐 In-game content art | 本游戏包含由AI生成的美术 | 云栖工作室 | - | Mar 18, 2026 | |
The Mansion Of Whispering Desires In-game content codeart | AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction. | mibc9394 | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Live Translate Live AI text | This application uses on-device Generative AI to translate text from your screen or system audio in real time. All translations are generated locally on your own computer. The application is a tool for translating existing text and does not generate new original content (e.g., stories, characters, or images). No cloud service or third-party AI account is required. | Simay Yaşın | 24 | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
The Odyssey of Commander Cookie In-game content art | Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity. | Nethro Interactive | - | Mar 18, 2026 | |
Dubai Chocolate Simulator In-game content art | The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered. | Goldbay | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 |