Generating voice acting for the character Eva.
- Creator
- Vorh Games
- Reviews
- 12
- Added
- Mar 18, 2026
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Generating voice acting for the character Eva.
Some UI elements in the game are generated or modified using AI.
AI was used for the creation of the logo image and text description for the Steam Page
A.I. is used for concept art and general ideas. A.I. is also used for fine tuning the code
Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human.
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
The audio and music used in the game are properly licensed and approved for commercial use. Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology. The suspense soundtrack was purchased from an external source and is fully licensed. The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials.
Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision.
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
AI dialogue is written in collaboration with AI
Concept art
In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI...
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to: ✓ Maintain visual consistency ✓ Accelerate content iteration ✓ Focus on perfecting core gameplay All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality.
The store page is drawn by AI
Background images were generated with AI.
Game posters are AI generated.
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Some images and voiceovers are AI-generated, but they do not constitute the core part of the game.
The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
The game's intro video contains 50% AI-generated drawings
PixelRefinery uses AI-powered algorithms to analyze pixel art and automatically convert it into clean, fully editable vector graphics while preserving the original style, proportions, and colors. The AI operates only on user-provided images and does not generate independent or unpredictable content. All output is deterministic and based solely on the input artwork.
The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience.
Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
game logo and menu icons made with ai software
Utilize AI to generate UI icons and character portraits.
AI is used to create game icon
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Only the images used as background scenery were AI generated.
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
Some of the UI and background assets were created using AI-generated imagery (ChatGPT-based)
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We are using AI-generated voiceovers and music.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
AI assisted in programming the game and some of the artwork.
The game utilizes AI technology for generating artwork of in-game cards.
AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.
Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills
Some visual assets such as in-game icons, item illustrations, and store page artwork were created using generative AI tools. All AI-generated content was reviewed and edited to match the game’s aesthetic and ensure originality. No AI is used to generate content during gameplay.
Some use of AI generation for 2D assets.
Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them. This is the only use of AI visuals in this project.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nasubi Room In-game content audio | Generating voice acting for the character Eva. | Vorh Games | 12 | Mar 18, 2026 | |
1931-1945: Their Childhood - Tunnel Warfare/地道战 In-game content art | Some UI elements in the game are generated or modified using AI. | Hongji Interactive | - | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
Command-Ω Omega Dev only artcode | A.I. is used for concept art and general ideas. A.I. is also used for fine tuning the code | IMPERIAL DYNAMICS | - | Mar 18, 2026 | |
Contestant 543 In-game content art | Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human. | Ziggy Makes Games | - | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
The Last Chance In-game content audioart | The audio and music used in the game are properly licensed and approved for commercial use.
Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology.
The suspense soundtrack was purchased from an external source and is fully licensed.
The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials. | İnfinitek Bilişim | - | Mar 18, 2026 | |
CyberQuest In-game content textart | Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision. | Ersin Dincelli | - | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Strawberry Test In-game content text | AI dialogue is written in collaboration with AI | Vesperay | - | Mar 18, 2026 | |
Aghori Store/marketing art | Concept art | Tenjiku Productions | - | Mar 18, 2026 | |
Realms Road artaudio | In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI... | Mehmet Kemal Tankut | - | Mar 18, 2026 | |
Burger Shift: Team Rush Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | 49 | Mar 18, 2026 | |
落水狗 In-game content artaudiotext | As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to:
✓ Maintain visual consistency
✓ Accelerate content iteration
✓ Focus on perfecting core gameplay
All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality. | 机遇猫研究所 | - | Mar 18, 2026 | |
小小大Boss Store/marketing art | The store page is drawn by AI | SouthStar | - | Mar 18, 2026 | |
Ball Travel In-game content art | Background images were generated with AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
Iron Ranger Store/marketing art | Game posters are AI generated. | OF Studio | - | Mar 18, 2026 | |
Industronaut In-game content textaudio | We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay. | Amca Games | - | Mar 18, 2026 | |
游戏世界小冒险 In-game content artaudio | Some images and voiceovers are AI-generated, but they do not constitute the core part of the game. | sei_酱 | - | Mar 18, 2026 | |
RhythmStrike In-game content text | The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer. | Aninoss | 93 | Mar 18, 2026 | |
Beyond the Pitch In-game content audio | Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game. | Appocalypse Games | - | Mar 18, 2026 | |
BlackJack Saloon In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Burdock 2 Store/marketing art | The game's intro video contains 50% AI-generated drawings | Yevhen Shkurko | - | Mar 18, 2026 | |
PixelRefinery Dev only art | PixelRefinery uses AI-powered algorithms to analyze pixel art and automatically convert it into clean, fully editable vector graphics while preserving the original style, proportions, and colors. The AI operates only on user-provided images and does not generate independent or unpredictable content. All output is deterministic and based solely on the input artwork. | pacholek | - | Mar 18, 2026 | |
Galactic Deck Clash In-game content art | The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience. | Froststone Game | - | Mar 18, 2026 | |
Fartal Error In-game content art | Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Sparganator In-game content art | game logo and menu icons made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
逆凡登仙传 In-game content art | Utilize AI to generate UI icons and character portraits. | 逆凡登仙工作室 | - | Mar 18, 2026 | |
Blade & Dragon In-game content art | AI is used to create game icon | Fori Studio | - | Mar 18, 2026 | |
Backrooms: Flicker In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Maze of the Lich In-game content art | Only the images used as background scenery were AI generated. | Untamed Progress | - | Mar 18, 2026 | |
Knight vs Monsters In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
GladiArena In-game content art | Some of the UI and background assets were created using AI-generated imagery (ChatGPT-based) | Hardtack | - | Mar 18, 2026 | |
Legendary Tales: Map of Hope In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | 11 | Mar 18, 2026 | |
Dragon Ace Casino In-game content art | Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists. | GameSpring Inc. | 23 | Mar 18, 2026 | |
Backrooms: Recode In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Zerun In-game content audio | We are using AI-generated voiceovers and music. | Mirakar Studio | 15 | Mar 18, 2026 | |
Backrooms: Forgotten Floors In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Final Exam Part II In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Shield Hero In-game content artcode | AI assisted in programming the game and some of the artwork. | Bryant Frankford | - | Mar 18, 2026 | |
Right & Left Column Battle In-game content art | The game utilizes AI technology for generating artwork of in-game cards. | 左右列战 | - | Mar 18, 2026 | |
Shitty Game Dev only art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli. | Gbaroli | - | Mar 18, 2026 | |
AshBall In-game content art | Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills | Kyaoo | - | Mar 18, 2026 | |
CriminalZ In-game content art | Some visual assets such as in-game icons, item illustrations, and store page artwork were created using generative AI tools. All AI-generated content was reviewed and edited to match the game’s aesthetic and ensure originality. No AI is used to generate content during gameplay. | CriminalZ Team | - | Mar 18, 2026 | |
Shoot Your Shot In-game content art | Some use of AI generation for 2D assets. | Gilskii Games | - | Mar 18, 2026 | |
Square Shooter In-game content art | Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use. | QuickBug Studios | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Isle Echo~止夏,与君相伴的记忆 In-game content art | Some game backgrounds are created by taking real photos and then converting them into a galgame style using AI tools. | 洄声制作组 | - | Mar 18, 2026 | |
Friendsmob In-game content art | We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project. | Tamasenco | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 |