Some of the graphics is made with the use of AI
- Creator
- Synthetic Mind AB
- Reviews
- 10
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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Some of the graphics is made with the use of AI
In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text.
Some prop icons and character images are generated using AI.
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️
This product includes some content generated with the use of AI.
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
AI was used in the creation of this game.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
Some of the backgrounds are AI generated.
Some gen-AI was used to help with parts of the story trailer and for the artwork of the game. All assets in the game are human-made, no gen-ai involved there. The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game.
Image AI was used to create UI artwork and ingame textures.
We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team. We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
Some background visuals and textual elements were created using AI-generated technology.
This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI.
Infinilearn uses artificial intelligence-based input moderation to ensure appropriate educational interactions.
Item icons are AI generated.
Just images/artwork currently
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
Players will not interact AI but I used AI to generate the background pictures and my logos.
Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
We use AI to generate content description for our Steam store as well as marketing materials.
Some pictures on the storepage are ai generated
Some of the in game image assets have been AI generated
All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art.
We used AI to create the capsules for the game's store page.
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS.
ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay
This game uses minimal amount of Ai generated images from paid accounts and other sources.
Some scenes, UI elements, character modeling and props are made based on AI painting
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
Some visual assets were created using generative AI tools.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
With input text, reflect texture. With the text entered, take action. Add text that has been acted upon in the text series.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
The portraits of beautiful girls and musics in this game are generated by AI.
This game makes use of pre-generated, developer reviewed AI landscape images.
Some images are created using AI.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though. For more on the process used to generate player images, see this blog post: https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
Some images are created using AI.
The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production. However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game.
Contains some AI generated imagery
- Memes in the pictures are drawn with AI - Music in the player on the map is generated with AI
I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists.
Some card illustrations and backgrounds
Artificial Intelligence was used in the creation of the game to create the pictures.
I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined.
Some card & store page artwork are ai assisted.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Samurai by Reiner Knizia In-game content art | Some of the graphics is made with the use of AI | Synthetic Mind AB | 10 | Mar 18, 2026 | |
Escape the Void In-game content arttext | In Escape the Void, AI was used to help generate the game concept, create artwork for the logo and icon, and enhance some of the text. | Alexandros Dellos | - | Mar 18, 2026 | |
炎龙骑士传 In-game content art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
Auto Jurassic Knights In-game content arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
Mini Scouts In-game content art | Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials.
Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️ | KANTH Games | - | Mar 18, 2026 | |
Ancient Maze Unclear | This product includes some content generated with the use of AI. | aro. | - | Mar 18, 2026 | |
Space Imperia 4X Dev only code | We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices. | Breich Games | 65 | Mar 18, 2026 | |
Pack Tactics Unclear | AI was used in the creation of this game. | Nevergreen Games | - | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
Raidbound In-game content art | Some of the backgrounds are AI generated. | Rustin Robinson | - | Mar 18, 2026 | |
LabyrAInth In-game content arttext | Some gen-AI was used to help with parts of the story trailer and for the artwork of the game.
All assets in the game are human-made, no gen-ai involved there.
The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game. | G.U.F.O. Games | - | Mar 18, 2026 | |
Aim Trainer Bee Pro In-game content art | Image AI was used to create UI artwork and ingame textures. | FreQtik | - | Mar 18, 2026 | |
Strange Shores: A Desktop Fishing Game Store/marketing codeart | We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project. | Banana Jam Games | 14 | Mar 18, 2026 | |
Toy Smash Kaboom! In-game content audio | As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals. | Free Particle | 531 | Mar 18, 2026 | |
Summoner's Gambit In-game content arttext | Some background visuals and textual elements were created using AI-generated technology. | Billion Studio | - | Mar 18, 2026 | |
Saga and Seeker Live AI text | This game is a generative text adventure. Its text contents are generated by AI in response to the player’s text input. Players enjoy their own unique story experience by inputting texts in response to the generated contents. Furthermore, this game does not perform image generation using generative AI. | Dagdoria Studio | 161 | Mar 18, 2026 | |
Infinilearn Dev only | Infinilearn uses artificial intelligence-based input moderation to ensure appropriate educational interactions. | Adrian Martinez | - | Mar 18, 2026 | |
Auto Adventures In-game content art | Item icons are AI generated. | Zealer | - | Mar 18, 2026 | |
Race Wars Store/marketing art | Just images/artwork currently | Petey | - | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
Ray Cheng Trivia Editor Store/marketing art | Players will not interact AI but I used AI to generate the background pictures and my logos. | Ray Cheng | - | Mar 18, 2026 | |
Neuroarena: Black Duel Master art | Our AI system has special restrictions in generation within the existing game universe, blocking explicit images | PGD L.L.C | 15 | Mar 18, 2026 | |
Baghead Store/marketing text | We use AI to generate content description for our Steam store as well as marketing materials. | TwoCool Studios | - | Mar 18, 2026 | |
Tabletop Tumult Store/marketing art | Some pictures on the storepage are ai generated | Taibot | - | Mar 18, 2026 | |
Progress Knight: Multiplayer In-game content art | Some of the in game image assets have been AI generated | Gawaak | 26 | Mar 18, 2026 | |
Draconis 8 In-game content art | All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art. | Wise Wizard Games, LLC | 21 | Mar 18, 2026 | |
Lucipurr Store/marketing art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
SEGA FOOTBALL CLUB CHAMPIONS Dev only | At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.
We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS. | SEGA | 718 | Mar 18, 2026 | |
ChessFinity In-game content art | ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay | Chessfinity | - | Mar 18, 2026 | |
Three Kingdoms Shelter In-game content art | This game uses minimal amount of Ai generated images from paid accounts and other sources. | McCay Games | - | Mar 18, 2026 | |
职业足球生涯 In-game content art | Some scenes, UI elements, character modeling and props are made based on AI painting | 小伍 | - | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Monster Commanders Unclear | With input text, reflect texture.
With the text entered, take action.
Add text that has been acted upon in the text series. | Studio51 inc. | 292 | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
Beauty Solitaire In-game content artaudio | The portraits of beautiful girls and musics in this game are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Go Up In-game content art | This game makes use of pre-generated, developer reviewed AI landscape images. | Noble Whale Studios | - | Mar 18, 2026 | |
CrimeBloc Unclear art | Some images are created using AI. | Conflict Studios Ltd | 16 | Mar 18, 2026 | |
Mr Football In-game content art | Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/ | Tickle Monster | - | Mar 18, 2026 | |
Spaceship Tactics Unclear art | Some images are created using AI. | Nuvoin Games GmbH | - | Mar 18, 2026 | |
ARC: TCG Dev only art | The use of AI tools has increased the efficiency of our graphic designers' work and accelerated asset production.
However, these tools do not preclude the high-quality result we want to achieve, and in the future we will gradually remove the use of AI, based on the financial performance of the game. | RAT Studios | 87 | Mar 18, 2026 | |
VGA Planets Nu Store/marketing art | Contains some AI generated imagery | Planets Nu | 43 | Mar 18, 2026 | |
The Mosquito Gang In-game content artaudio | - Memes in the pictures are drawn with AI
- Music in the player on the map is generated with AI | Space Raccoon Game Studio | 146 | Mar 18, 2026 | |
Deus Proxy In-game content art | I've used AI to generate landscapes used in the "battle" cards within the game, that were then touched up by hand. The rest of the art in the game is licensed from artists. | Jeremy Tucker | - | Mar 18, 2026 | |
화투전 ~ flower fight ~ In-game content art | Some card illustrations and backgrounds | Viator | 149 | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
Thousands of Heroes In-game content art | I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined. | radiuthree | - | Mar 18, 2026 | |
Standalone: Synergy Store/marketing art | Some card & store page artwork are ai assisted. | Ten Percent Red | - | Mar 18, 2026 |