Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team.
During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals.
These visuals were then edited, repainted, or composited by the development team to create the final versions.
The game does not include any real-time AI content generation or user-created content features.
All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
We used AI tools (such as ChatGPT or Claude) to assist to a certain extent with C++ and Blueprint scripting during development. No AI-generated content is present in the final game assets. All visual, audio, and narrative content was created by the development team.
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience.
DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team.
During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals.
These visuals were then edited, repainted, or composited by the development team to create the final versions.
The game does not include any real-time AI content generation or user-created content features.
All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources.
Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.
To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.
This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
We used AI tools (such as ChatGPT or Claude) to assist to a certain extent with C++ and Blueprint scripting during development. No AI-generated content is present in the final game assets. All visual, audio, and narrative content was created by the development team.
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
Our game uses generative AI exclusively for creating synthetic sounds and voiceovers. These AI-generated audio elements are entirely artificial and are not based on or identifiable with any real individual. We do not use AI for gameplay, narrative, or character design—only for enhancing the audio experience.
DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used.
Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required.