25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Codename TCTSteam
Disclosure

Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)

Creator
MGP Studios
Reviews
-
Added
Mar 18, 2026
Meat FestSteam
Disclosure

- Elzet's voice - Environment art for level loadscreen

Creator
Egor Gritsenko
Reviews
11
Added
Mar 18, 2026
Mekkablood: Quarry AssaultSteam
Disclosure

Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music.

Creator
KRUMB Games
Reviews
47
Added
Mar 18, 2026
Wild West BlastSteam
Disclosure

Artificial Intelligence (AI) was used in the creation of texts and symbols. "Wild West Blast" combines cutting-edge technology with classic gameplay mechanics for a unique gaming experience.

Creator
Beaver Fever Games
Reviews
-
Added
Mar 18, 2026
MAD & MAX: The Best Survival game with Zombies and DinosaursSteam
Disclosure

Good morning everyone :), In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover. We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like. The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha). If you have any questions, feel free to ask me. Best regards!

Creator
Red Fables
Reviews
-
Added
Mar 18, 2026
Battle MarineSteam
Disclosure

The main capsule image that appears in the card when sharing Battle Marine's store page URL on social media such as Twitter is created using a generative AI.

Creator
Yoji Suzuki
Reviews
-
Added
Mar 18, 2026
OddRoomSteam
Disclosure

we make it some asset for the game. only used for the visual and sound.

Creator
TEAM ODD
Reviews
28
Added
Mar 18, 2026
ZomBaySteam
Disclosure

Some code and artwork was ai generated

Creator
Tegridy Made Games
Reviews
23
Added
Mar 18, 2026
TRIBES 3: RivalsSteam
Disclosure

We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team.

Creator
Prophecy Games
Reviews
1.3k
Added
Mar 18, 2026
SlydersSteam
Disclosure

Some graphic assets used in this game and its marketing materials were created with the help of generative AI tools. These primarily include the cartoon-style images, such as perks, characters, and items.

Creator
Kato Games
Reviews
156
Added
Mar 18, 2026
BorrowhelenSteam
Disclosure

Borrowhelen uses AI only for generating and synthesizing character voices and for checking typos. All other content (graphics, music, levels, etc.) is 100% human-made.

Creator
4-Cube Games
Reviews
18
Added
Mar 18, 2026
DeadBlitZSteam
Disclosure

We use a limited amount of pre-rendered AI generated content in our game. The background announcers in the hub and gameplay announcer were made using text to speech generation.

Creator
Mewzur
Reviews
-
Added
Mar 18, 2026
RealRTCWSteam
Disclosure

AI upscaling is used for some of the textures AI Voice Generation is used for some of the NPCs

Creator
Wolfmap
Reviews
1.2k
Added
Mar 18, 2026
NeckbreakSteam
Disclosure

Certain ingame background art and advertisements are hand/manually refined Midjourney generations.

Creator
MGP Studios
Reviews
410
Added
Mar 17, 2026
METAL EDENSteam
Disclosure

This game features voice-over content partially created through AI voice generation tools.

Creator
Reikon Games
Reviews
1.8k
Added
Mar 17, 2026
SUFFERSteam
Disclosure

SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.

Creator
Shawn Perolis
Reviews
58
Added
Mar 17, 2026
Jaws of HellSteam
Disclosure

Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.

Creator
Starving Lama Games
Reviews
-
Added
Mar 17, 2026
175 results
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