25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Ogasm SimulatorSteam
Disclosure

Some visual assets used in the game, such as posters and certain 3D models, were created or assisted using generative AI tools. All AI-assisted content is static, pre-generated, and no AI is used to generate live gameplay, player decisions, or dynamic content at runtime.

Creator
OG Interactive
Reviews
-
Added
Mar 18, 2026
Taco TuesdaySteam
Disclosure

We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.

Creator
24 Studios
Reviews
-
Added
Mar 18, 2026
The Hunter Files: Case OneSteam
Disclosure

Generative AI tools were used during development in a supportive role. This includes assistance with grammar checks and text refinement, as well as helping translate original German game content into clear and natural English. In addition, AI assisted image generation was used as a basis for selected HUD elements and inventory item visuals, as well as for a small number of in game visual assets. AI assisted tools were used during the creation of the game’s background music. All AI generated content was reviewed, edited, and integrated manually to ensure consistency with the game’s art style and overall presentation.

Creator
DocMosh e.U.
Reviews
-
Added
Mar 18, 2026
Regret To InformSteam
Disclosure

Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.

Creator
Trauma Aesthetic
Reviews
-
Added
Mar 18, 2026
Streets of Miami VRSteam
Disclosure

I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.

Creator
MDRNgames Inc
Reviews
-
Added
Mar 18, 2026
I WAS A KINGSteam
Disclosure

AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they comment on the situation and recommend different actions. If the player’s decree aligns more closely with one adviser’s stance, that adviser’s credibility increases while the other’s decreases. As the credibility gap grows, public trust is affected, reflecting rising factional tension. If an adviser’s credibility reaches zero, they resign—sometimes angrily—warning the player not to dismiss their counsel. The vacant seat is then filled by a successor adviser, represented by a different local LLM model. This creates shifting personalities and advice styles across runs. AI does not determine the game’s outcomes. Core consequences and metric changes are resolved by the game’s rule system; AI provides narrative and guidance within that system.

Creator
Heritage Incorporation
Reviews
-
Added
Mar 18, 2026
Hero's GuildSteam
Disclosure

- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials

Creator
Antoni Saez
Reviews
-
Added
Mar 18, 2026
Mental BreakSteam
Disclosure

AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release!

Creator
Keaton Lee
Reviews
-
Added
Mar 18, 2026
SecuhibitSteam
Disclosure

This is my first game, and I used AI as a learning assistant throughout development — from understanding basic programming concepts to improving my workflow. Some visual assets were initially generated with AI and then refined by hand. I also used AI to brainstorm ideas and help navigate the process of bringing this game to Steam. All in-game content is fully controlled, reviewed, and finalized by me.

Creator
LastRain
Reviews
-
Added
Mar 18, 2026
What A WorldSteam
Disclosure

The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions. Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer. To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.

Creator
Jesse Bensen
Reviews
-
Added
Mar 18, 2026
패배자 박중붕(사랑이 뭐야?) Loser Park Jung-bung(What is Love?)Steam
Disclosure

Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology. Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality.

Creator
SEO SOFT
Reviews
-
Added
Mar 18, 2026
Don't press X to free the pirate!Steam
Disclosure

If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and stays that way! The soundtrack, however, is a hybrid: I used generative AI to create raw textures, which I then manually arranged and mixed.

Creator
Okamisen
Reviews
14
Added
Mar 18, 2026
YOU vs ZombiesSteam
Disclosure

How Does It Work? The Human-Led Creative Process Players will start their game by participating in a time traveling Ritual. AI doesn't write our story; it writes a story within a world which our creative team has designed. The Ritual takes what you describe and the world we’ve built – its art, biomes, enemy types, magic systems and overarching lore – and turns it into gameplay that’s personal to you. These aren't AI suggestions; they are human-designed game mechanics and rules that AI must follow. During The Ritual, you describe your hero – their name, and how they look, plus curious nuggets about what they love, hate, are known for etc. When you describe your hero as "a punk rocker who fears spiders and loves the color red," our platform triggers a process and system instructions that work hand-in-hand with Gemini AI. We send your input along with our own carefully crafted guidelines that tell Gemini exactly how to evaluate content appropriateness. All storytelling is orchestrated by logic the engineering team designed, not AI deciding what happens next, alongside a story bible and character descriptions, creating assets, in real time, to craft your customized gaming experience. All character visuals are generated using a custom AI model (LoRA) trained exclusively on our own artwork. It understands how we draw faces, hairstyles, armour, and bodies – the rules, proportions, and style choices behind the art – rather than copying individual images or creating its own. This means when your character gets generated, it is not generic AI art; it is our artistic DNA interpreting your imagination. The result is a caricature of your hero, rendered in our visual language. Similarly, character abilities aren't randomly generated; they follow strict mathematical systems. When Gemini generates a Unique Spell, for example, the damage, archetype, name, colours, and parameters, come from us. While The Ritual could find anyone at all in the past, we’ve also implemented layers of safeguards to ensure only true heroes can be recruited to the war effort.

Creator
10six Games
Reviews
-
Added
Mar 18, 2026
Drunk But Not Wasted MonkSteam
Disclosure

We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.

Creator
BRB Drama
Reviews
-
Added
Mar 18, 2026
Ragdoll OperationsSteam
Disclosure

This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions). We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.

Creator
Mehmet Bilici
Reviews
-
Added
Mar 18, 2026
Dungeon FlopSteam
Disclosure

Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.

Creator
Roll4d4
Reviews
-
Added
Mar 18, 2026
The Ogre KingSteam
Disclosure

Some 2D art assets were initially created with the assistance of AI tools and then manually edited and finalized by the developer. No AI is used during gameplay or to generate content in real time.

Creator
MineHole
Reviews
-
Added
Mar 18, 2026
Halloween Mystery: 100 Hidden Object FruitsSteam
Disclosure

"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."

Creator
ArPeaKK Games
Reviews
-
Added
Mar 18, 2026
久我山栞の死様手帖Steam
Disclosure

Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool. No AI content is generated in real time during gameplay.

Creator
Laplacian
Reviews
740
Added
Mar 18, 2026
ShrednSpreadSteam
Disclosure

Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity.

Creator
Sculptyfix
Reviews
-
Added
Mar 18, 2026
Necro GenesisSteam
Disclosure

The in-game images, music, voices, and translations were created using AI.

Creator
Seriass Games
Reviews
-
Added
Mar 18, 2026
Hong Kong 2097Steam
Disclosure

Much of the enemy graphics were made with the help of generative AI. However, none of them are simply used "as is." Getting the artwork to match Hong Kong 97's SNES graphics requires downscaling resolution and adjusting contrast, saturation etc.

Creator
Kanipro
Reviews
-
Added
Mar 18, 2026
Vichitra - ChakraSteam
Disclosure

We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.

Creator
The Chakra Games
Reviews
-
Added
Mar 18, 2026
Sime ReturnsSteam
Disclosure

AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.

Creator
Grande Spallone Games
Reviews
-
Added
Mar 18, 2026
Office ChugSteam
Disclosure

"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."

Creator
ByteLyft
Reviews
-
Added
Mar 18, 2026
LUCIFERIANISMSteam
Disclosure

I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with ComfyUI. Achievements images have been created with with ComfyUI.

Creator
THE DEVIL 666
Reviews
-
Added
Mar 18, 2026
Exorcide INC.Steam
Disclosure

Search for references, polishing of art, help with ideas, creation of 3D blocking.

Creator
Ktotto Production
Reviews
-
Added
Mar 18, 2026
GAIONIN WAR don't combineSteam
Disclosure

Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images. Use AI to create images for in-game currency. Use ChatGPT to create lyrics for the theme song.

Creator
Boujin 【棒陣】
Reviews
-
Added
Mar 18, 2026
C4 Clicker: First MintSteam
Disclosure

AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.

Creator
Capital Caps
Reviews
21
Added
Mar 18, 2026
PHARMA INC (TM) SIMULATORSteam
Disclosure

Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present.

Creator
The Extremely Tiny Game Studio
Reviews
-
Added
Mar 18, 2026
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