In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
- Creator
- Bogoobee
- Reviews
- -
- Added
- Mar 18, 2026
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In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
The store page and in-game anime character images, as well as the game music, are generated using AI.
The art of the novel and the voices have been generated by AI, before the development of the novel. Not in real time, but in the pre-production phase.
Most game previews are generated using AI
We used AI on the store page only, namely: -AI audio overlay in the Store Page video. -Art Assets on the Store Page.
Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience.
AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures).
Characters were generated by AI
Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice.
Some musical themes were created with the help of AI.
There is NO use of AI in this game. AI has been used to help create the store page.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
We used AI to generate some store page graphics and marketing materials.
AI was used to create some of the artwork, sprites and music.
Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore.
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
Store assets and library asset images are AI-generated
本软件的形象图片、小宣传图、主宣传图、竖向宣传图、库宣传图、库形象图片、库徽标。均是由AI生成。
Game Factory use AI to generate pre-rendered content for game, store page and marketing materials.
The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
AI within Sceneri is found in the form of visual logic graph generation and as well as 3D content generation within your scenes. Within the asset browser you will find a generate mesh button that will allow you to utilize Trellis to generate 3D content. Within the graphing solution you will find text prompting to build complex gameplay mechanics within your worlds.
We used AI to create the capsules for the game's store page.
The game allows users to choose cover images for games they develop, the images are created by AI.
First and foremost, we are a content creation platform. To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules. Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties. We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules. That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
The game background music, circuit board background, and some UI backgrounds are generated by AI.
While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas.
Use Buildbox 4's AI Assistant to create your own game! The AI Assistant can help design your world, select and place assets, and even write code to bring your ideas to life!
Generated AI is used for the card frame, card background, and image of Mt. Fuji.
Terrain textures, elevations and biomes in game are ML generated. Most of the work on the terrain also uses machine learning techniques both offline (pre rendered) and at runtime. We train our own models with our own sourced data, and it is rigorously vetted for legal concerns.
Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment. They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before.
Used for art board and market materials.
Raiverb is a Computer-Assisted Translation tool that organizes translation data from source content, tries to integrate as much context from this data to improve the acuracy of the end result.
Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images.
There is one Image on the Top that is Partially AI generated, and there are 2 songs in the game that are AI... but nothing else.
AI helped with store page text, and players may upload mods with AI content.
PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices. Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete. Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world. Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building.
We do not use generative AI for models, textures, animations, audio, etc. All visuals are handmade with love! To allow quickly updating the game during Early Access, we use a combination of machine translation, human review, and entirely human authored localization. The current state of languages is: Chinese, Japanese, Korean, and Russian are mostly human authored; French and Spanish are machine translated with human authored revisions; German is machine translated. Our goal is to increase the amount of human authored localization over time.
The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists.
AI is only used in some 2D icons and images.
This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything.
The sample videos you see loaded in the app for the purposes of creating screenshots, a trailer, and a tutorial were generated with Ai.
By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
Hiroshi In-game content artaudio | The art of the novel and the voices have been generated by AI, before the development of the novel. Not in real time, but in the pre-production phase. | SpaguettiGames | - | Mar 18, 2026 | |
Games Tycoon Unclear | Most game previews are generated using AI | Insignis Games | 35 | Mar 18, 2026 | |
$MCRT Game Maker In-game content audioart | We used AI on the store page only, namely:
-AI audio overlay in the Store Page video.
-Art Assets on the Store Page. | MagicCraft | - | Mar 18, 2026 | |
App Empire Tycoon In-game content text | Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience. | LuminousLagoon | - | Mar 18, 2026 | |
GameOn! In-game content audioart | AI was used for certain game elements, such as audio (voice-acting, music) and some ingame art (textures). | Plum Multimedia | - | Mar 18, 2026 | |
Neon Rhythm In-game content art | Characters were generated by AI | STUDIO YUKI | - | Mar 18, 2026 | |
浮云游戏公司 In-game content art | Characters in the game, Q version of the role, scene vertical drawing is generated by AI and then modified twice. | Foryun | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
Moral Dilemma: The Interview Store/marketing | There is NO use of AI in this game.
AI has been used to help create the store page. | Hectic | 1k | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
Fantasy Planet Painter Store/marketing art | We used AI to generate some store page graphics and marketing materials. | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
VRenity In-game content arttext | Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore. | VRenity | - | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
Blank Wallpaper Store/marketing art | Store assets and library asset images are AI-generated | Dawn Studios | - | Mar 18, 2026 | |
Sticky be idle Store/marketing art | 本软件的形象图片、小宣传图、主宣传图、竖向宣传图、库宣传图、库形象图片、库徽标。均是由AI生成。 | Dawn Studios | - | Mar 18, 2026 | |
Game Factory Store/marketing art | Game Factory use AI to generate pre-rendered content for game, store page and marketing materials. | MultimediaFi Limited | - | Mar 18, 2026 | |
Feika Unclear artcodetext | The entire production process uses ai
Examples include logic judgment, code generation, image rendering, project planning | Feika | 11 | Mar 18, 2026 | |
Sceneri In-game content arttext | AI within Sceneri is found in the form of visual logic graph generation and as well as 3D content generation within your scenes.
Within the asset browser you will find a generate mesh button that will allow you to utilize Trellis to generate 3D content. Within the graphing solution you will find text prompting to build complex gameplay mechanics within your worlds. | ngine technologies, Inc. | - | Mar 18, 2026 | |
Bosslife Office Manager Store/marketing art | We used AI to create the capsules for the game's store page. | Gameshaft Studio | - | Mar 18, 2026 | |
StartPlay Live AI art | The game allows users to choose cover images for games they develop, the images are created by AI. | StartPlay | 23 | Mar 18, 2026 | |
Bonfire In-game content art | First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans. | Dimension X, Inc. | - | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Just Pizza Dev only | While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas. | N3mE | 106 | Mar 18, 2026 | |
Buildbox 4 Unclear artcode | Use Buildbox 4's AI Assistant to create your own game! The AI Assistant can help design your world, select and place assets, and even write code to bring your ideas to life! | App Onboard Inc. | - | Mar 18, 2026 | |
超次元盤上遊戯カオスボード In-game content art | Generated AI is used for the card frame, card background, and image of Mt. Fuji. | Suzuki Ken | - | Mar 18, 2026 | |
Preface: Undiscovered World In-game content art | Terrain textures, elevations and biomes in game are ML generated. Most of the work on the terrain also uses machine learning techniques both offline (pre rendered) and at runtime.
We train our own models with our own sourced data, and it is rigorously vetted for legal concerns. | PLAYERUNKNOWN Productions | 84 | Mar 18, 2026 | |
Club Koala Live AI text | Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment.
They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before. | Play For Fun Studio | - | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Raiverb Unclear text | Raiverb is a Computer-Assisted Translation tool that organizes translation data from source content, tries to integrate as much context from this data to improve the acuracy of the end result. | Adrien Pierret | - | Mar 18, 2026 | |
Star of Games In-game content art | Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images. | Velo Games | - | Mar 18, 2026 | |
Robot Dragon Eagle In-game content artaudio | There is one Image on the Top that is Partially AI generated, and there are 2 songs in the game that are AI... but nothing else. | Auspicious INC. | - | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
PatchWorld Live AI artaudio | PatchWorld includes optional generative AI tools that players can use to create custom content for their worlds and devices.
Players can generate images, 360° skyboxes, 3D meshes, and audio samples by entering text prompts using in-game tools such as the GenieBox device or scripting blocks. Each generation is initiated directly by the player and takes a short amount of time to complete.
Generated content can be used to decorate worlds, create sound effects, and build custom musical instruments. By default, all generated content remains private to the creator and is only shared with others if the player chooses to publish their world.
Generative AI features are entirely optional and are designed to support creativity, experimentation, and collaborative world-building. | PatchXR | - | Mar 18, 2026 | |
Brickadia In-game content text | We do not use generative AI for models, textures, animations, audio, etc. All visuals are handmade with love!
To allow quickly updating the game during Early Access, we use a combination of machine translation, human review, and entirely human authored localization. The current state of languages is: Chinese, Japanese, Korean, and Russian are mostly human authored; French and Spanish are machine translated with human authored revisions; German is machine translated. Our goal is to increase the amount of human authored localization over time. | Brickadia, LLC | 1.3k | Mar 18, 2026 | |
The Legend of Pomodoro In-game content art | The in-game assets/content do not involve AI generation. The use of generative AI in this game is solely limited to assisting in the creation of concept art for community items, including trading cards and badges, which are subsequently refined and adjusted by artists. | Tony Wang | 88 | Mar 18, 2026 | |
Developer Daily In-game content art | AI is only used in some 2D icons and images. | Mehan Games | - | Mar 18, 2026 | |
s&box general | This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything. | Facepunch Studios | 3.4k | Mar 18, 2026 | |
FMVMachine Store/marketing art | The sample videos you see loaded in the app for the purposes of creating screenshots, a trailer, and a tutorial were generated with Ai. | Midnight Roach Media | - | Mar 18, 2026 | |
Tabletop Creator Pro Live AI art | By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration. | Tabletop Tech | 131 | Mar 17, 2026 |