Some in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets.
- Creator
- NC
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets.
Currently, we use AI to modify some of the character voices featured in the game. Additionally, we are planning to introduce several features that leverage Generative, including: - Seedling Speech Bubbles: AI-generated dialogue for Seedlings to enhance their interactions. - Seedling Thought Bubbles: AI-generated internal thoughts to give Seedlings more personality and depth. - Seedling Responses: AI-driven replies to messages that players send to their Seedlings.
Game logo is based on an AI generated imagery
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand. Our trailers were also AI-assisted with original works we own to enhance their quality. All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
AI support has been used for the localization and some Steam Community items.
The game may use AI to produce game promotion content.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently. We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages. During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
Some resources on the store page were created with AI assistance.
I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I decided to make one, but since I'm not a coder/videographer/digital animator etc I used AI for the artwork creation and used my background in IT to get AI to create the backend code.
Artificial intelligence technologies are widely used to assist in translating text content into multiple languages. Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine. The game does not integrate any AI APIs, and no generative AI runs during gameplay.
This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data.
Generative AI was used for logos, marketing materials, and achievement icons.
The materials used on my store page were AI-assisted, and there will be no copyright issues involved.
AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists.
The materials on the store page were created with AI assistance.
Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights.
Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of.
AI assisted me in the creation of this game.
游戏内部分宣传画含AI生成元素
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot scenery. Please note that the User Interface (UI) and all software features shown are authentic and accurate representations of the actual product.
Ai has been used in the creation of some images used for marketing or in-game (such as loading screens).
Some promotional artwork and store page capsule images for Floral Fury Online were created or enhanced with the assistance of AI-based image generation tools. These images are used exclusively for marketing and store presentation purposes. Additionally, certain portions of the game’s code were developed with the assistance of AI-based coding tools. However, the game’s scene design, creative direction, and overall visual composition were created by human developers.
The game's cover art was created using AI.
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
AI-generated content is used for some promotional banners and background images, with artist supervision and final review.
AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions.
Warvox uses AI-generated artwork only for promotional images on the Steam store page. The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team. Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets. No generative AI alters player content, visuals, progression, or narrative during gameplay.
部分宣传图片使用了AI生成
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。 智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand.
This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines.
We used AI technology in our promotional materials.
This game uses AI behind the scenes as part of the development pipeline.
使用 AI 為遊戲生成行銷素材或內容
I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content. These resources complement my own custom-made models and help fill creative gaps when needed. Final in-game assets will be a mix of original and properly licensed content. Most AI-generated content in my project is based on models I’ve created myself. I was born speaking French and English isn’t my native language, so I’ve used AI tools to help refine and improve my writing. From game dialogue to story descriptions and Kickstarter text, AI helps me correct grammar and make my ideas easier to read and understand for a broader audience. The creative direction and story are completely mine it just helps me express it better!
Trailers and marketing material have IA generated images.
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
The two videos on the store page have licensed generated music from Suno.
We utilize generative AI technologies in select aspects of our development process. This includes the creation of user portraits, promotional materials (such as images, videos, and written copy), in-game iconography, and certain text-based content. These AI-generated elements support and enhance our creative workflow, but they represent a small portion of the overall production effort, with the majority of work being crafted by our development team.
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
Our small icon was made with help using AI. In game we used AI to generate some skyboxes.
It is used in some promotional images, game screens and icons.
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
独立玩家,用AI辅助设计后端。
- Creating immersive interactions and dialogues with NPCs - Generating Dynamic Missions for players - Assisting players with providing game information
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
AION 2 In-game content art | Some in-game assets were created with the assistance of AI tools.
Arcana card designs and some icons use AI-generated assets. | NC | - | May 23, 2026 | |
SEED Live AI audiotext | Currently, we use AI to modify some of the character voices featured in the game. Additionally, we are planning to introduce several features that leverage Generative, including:
- Seedling Speech Bubbles: AI-generated dialogue for Seedlings to enhance their interactions.
- Seedling Thought Bubbles: AI-generated internal thoughts to give Seedlings more personality and depth.
- Seedling Responses: AI-driven replies to messages that players send to their Seedlings. | Klang Games GmbH | - | May 23, 2026 | |
Grimrain Store/marketing art | Game logo is based on an AI generated imagery | BecauseMonsters | - | May 23, 2026 | |
Fallen Evolution In-game content artaudio | All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer. | Elevations | - | May 23, 2026 | |
Aero Tales Online: The World - Anime MMORPG In-game content text | AI support has been used for the localization and some Steam Community items. | Anisage Games | 1k | May 23, 2026 | |
Wartune Reborn Store/marketing arttext | The game may use AI to produce game promotion content. | 7Road | 284 | May 23, 2026 | |
Inferna Live AI textart | As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models. | INFERNA UG (haftungsbeschränkt) | 464 | May 23, 2026 | |
帝王霸业 Store/marketing | Some resources on the store page were created with AI assistance. | 帝王霸业 | 74 | Mar 18, 2026 | |
Immortal Dao Idle In-game content artcode | I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I decided to make one, but since I'm not a coder/videographer/digital animator etc I used AI for the artwork creation and used my background in IT to get AI to create the backend code. | Hyro | - | Mar 18, 2026 | |
梦幻旅途 In-game content textart | Artificial intelligence technologies are widely used to assist in translating text content into multiple languages.
Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine.
The game does not integrate any AI APIs, and no generative AI runs during gameplay. | 游梦像素 | - | Mar 18, 2026 | |
Hengor 2 Dev only text | This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data. | Aily Torezani | - | Mar 18, 2026 | |
Idle Hacking: An Inaction RPG In-game content art | Generative AI was used for logos, marketing materials, and achievement icons. | GigaForge Games | 237 | Mar 18, 2026 | |
热血屠龙 Store/marketing art | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
Ashen Sky Dev only art | AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists. | Vallat | - | Mar 18, 2026 | |
沙城争霸 Store/marketing | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
决战沙城 Store/marketing art | Some promotional materials may be extended with AI enhancements based on our original content, and we do not intend to infringe any copyrights. | 决战沙城 | 106 | Mar 18, 2026 | |
Adaptive Wilds Dev only | Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of. | Grizzle | - | Mar 18, 2026 | |
Secrets of Asherah 2 Unclear | AI assisted me in the creation of this game. | David Barnesky | - | Mar 18, 2026 | |
蜀山奇谭 Store/marketing art | 游戏内部分宣传画含AI生成元素 | May Game | 88 | Mar 18, 2026 | |
Extract Game In-game content artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game. | Final Pillar | - | Mar 18, 2026 | |
QuestLog Pro Store/marketing art | Generative AI is used exclusively for promotional and environmental elements, such as trailer backgrounds and screenshot scenery. Please note that the User Interface (UI) and all software features shown are authentic and accurate representations of the actual product. | Mana Morph Studios | - | Mar 18, 2026 | |
Downfall MMORPG In-game content art | Ai has been used in the creation of some images used for marketing or in-game (such as loading screens). | Rainmade Games | 75 | Mar 18, 2026 | |
Floral Fury Online Store/marketing artcode | Some promotional artwork and store page capsule images for Floral Fury Online were created or enhanced with the assistance of AI-based image generation tools. These images are used exclusively for marketing and store presentation purposes. Additionally, certain portions of the game’s code were developed with the assistance of AI-based coding tools. However, the game’s scene design, creative direction, and overall visual composition were created by human developers. | Yücel Sabah | - | Mar 18, 2026 | |
GIFT UP - FARM Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Elegon Store/marketing arttext | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Keone | - | Mar 18, 2026 | |
KhanII M Store/marketing art | AI-generated content is used for some promotional banners and background images, with artist supervision and final review. | CDOT | 17 | Mar 18, 2026 | |
我的文字修仙世界 In-game content arttext | AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions. | 胖胖鸡游戏工作室 | 296 | Mar 18, 2026 | |
Warvox In-game content art | Warvox uses AI-generated artwork only for promotional images on the Steam store page.
The game itself does not use generative AI for gameplay, visuals, characters, environments, quests, dialogue, audio, or story content. All in-game assets, systems, and content are created and authored by the development team.
Any AI referenced within gameplay refers solely to traditional, non-generative game AI systems such as enemy behavior, combat logic, pathfinding, and decision-making. These systems do not generate new content and do not modify player-facing assets.
No generative AI alters player content, visuals, progression, or narrative during gameplay. | Iconix Games Studio | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 | |
SkyRen In-game content artaudio | AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI. | Kyodai Khan | - | Mar 18, 2026 | |
剑中 Live AI arttext | 宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。 | 石目网络 | - | Mar 18, 2026 | |
Isekai Guardians In-game content art | This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within the game, while all gameplay, mechanics, and overall design are crafted by hand. | Aikasy GmbH | - | Mar 18, 2026 | |
Prism2033 Live AI textaudio | This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines. | CyberNest Entertainment Limited | - | Mar 18, 2026 | |
永恒战神传奇 Store/marketing art | We used AI technology in our promotional materials. | 战神传奇 | 45 | Mar 18, 2026 | |
Berrus Dev only | This game uses AI behind the scenes as part of the development pipeline. | Agentrudis | - | Mar 18, 2026 | |
古惑仔:風雲再起 Store/marketing arttext | 使用 AI 為遊戲生成行銷素材或內容 | FREEDOM ON LINE LIMITED | - | Mar 18, 2026 | |
Soulworld In-game content textart | I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content. These resources complement my own custom-made models and help fill creative gaps when needed. Final in-game assets will be a mix of original and properly licensed content.
Most AI-generated content in my project is based on models I’ve created myself.
I was born speaking French and English isn’t my native language, so I’ve used AI tools to help refine and improve my writing. From game dialogue to story descriptions and Kickstarter text, AI helps me correct grammar and make my ideas easier to read and understand for a broader audience. The creative direction and story are completely mine it just helps me express it better! | Emilie Lampron | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
CursorMMO In-game content audio | The two videos on the store page have licensed generated music from Suno. | Kane Waltman | - | Mar 18, 2026 | |
AEXXOS In-game content arttext | We utilize generative AI technologies in select aspects of our development process. This includes the creation of user portraits, promotional materials (such as images, videos, and written copy), in-game iconography, and certain text-based content. These AI-generated elements support and enhance our creative workflow, but they represent a small portion of the overall production effort, with the majority of work being crafted by our development team. | SPARTAN GAMES | 37 | Mar 18, 2026 | |
Never Wither Store/marketing art | Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. | Geo Seed Games | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
BurnerSphere In-game content art | Our small icon was made with help using AI. In game we used AI to generate some skyboxes. | DuctTapeandZipTie, LLC | 11 | Mar 18, 2026 | |
The Last Guild In-game content art | It is used in some promotional images, game screens and icons. | WKM-STUDIO | 48 | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
轮回江湖 Dev only code | 独立玩家,用AI辅助设计后端。 | JIEGE | - | Mar 18, 2026 | |
Entropia Universe Live AI text | - Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information | MindArk | 471 | Mar 18, 2026 |