Game menu image, game logo and game library assets made with ai software
- Creator
- Saylor Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Game menu image, game logo and game library assets made with ai software
Icons of items and characters were generated using artificial intelligence.
The in-game images, music, voices, and translations were created using AI.
Music and some textures generated by AI.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
I only used C# coding during game development, as I cannot consider myself an experienced programmer.
用AI幫忙裡部分程式碼
The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product.
images were mainly generated by Ai
All images within the game were generated using a neural network.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
AI is used for store and in game start screen splash art.
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
All images in the game are created with AI
SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
Some background art and visual elements were created or enhanced using AI-assisted tools. No live AI content is generated during gameplay.
Logo and menu image with ai software
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
game environment texture generation
Game logo and menu images made with ai software
The image and code are generated by AI.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
AI was used for making game main theme musics
Some of assets were generated by AI
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
The AI was used to work with some animations
game assets, images, some editing's on backgrounds
Only the Steam key art (logo images) uses AI.
Some background music was created using Suno AI during development to support the game’s original soundtrack.
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
In this game, AI was used to portray the characters.
The characters for this game have been created using generative AI technology.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
For character creation. We use it as inspiration to redraw later.
This game includes assets generated by AI tools (Copilot and Suno) to provide background images and music.
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
AI is used for some art and scripting.
Game voice acting and "absurdometer" image
The game uses graphics generated by artificial intelligence.
Some materials were generated by AI and manually modified.
The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story.
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Drunken Guy Adventure Store/marketing art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
Potuzhna country In-game content art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
Necro Genesis In-game content artaudiotext | The in-game images, music, voices, and translations were created using AI. | Seriass Games | - | Mar 18, 2026 | |
BONK THE BOYKISSER In-game content audioart | Music and some textures generated by AI. | akhsotoen | 140 | Mar 18, 2026 | |
This Is the Peace In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
Snemovna code | I only used C# coding during game development, as I cannot consider myself an experienced programmer. | Richard Haraším | - | Mar 18, 2026 | |
企布斯大冒險 Dev only code | 用AI幫忙裡部分程式碼 | 達姆豹可愛 | - | Mar 18, 2026 | |
Israel vs. Iran: IRON DOME Store/marketing art | The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product. | Michael Blair | - | Mar 18, 2026 | |
Meme Merge 3D Store/marketing art | images were mainly generated by Ai | PixelBrain Studios | - | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
Guns Cant Walk In-game content art | AI is used for store and in game start screen splash art. | Sloth Games Ltd | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
MEMASIKI IS MY 2007TH In-game content art | All images in the game are created with AI | Reanim Games | 30 | Mar 18, 2026 | |
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
THE 5'6" GAME In-game content art | Some background art and visual elements were created or enhanced using AI-assisted tools. No live AI content is generated during gameplay. | Jason Jeong | - | Mar 18, 2026 | |
Big Theft Valkeala 2: San Piritori Store/marketing art | Logo and menu image with ai software | Tero Lunkka | - | Mar 18, 2026 | |
折翼 In-game content artaudio | The visuals and music were created by AI. We have obtained the commercial usage rights of this product. | TEBO_TEAM | 29 | Mar 18, 2026 | |
My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) ⭐ In-game content audio | Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones. | Pmdk23 | 1.4k | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
Only Fans In-game content art | game environment texture generation | Meme Game Factory | - | Mar 18, 2026 | |
Save Daddy Gump Mission Middle East Store/marketing art | Game logo and menu images made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
高市早苗 In-game content artcode | The image and code are generated by AI. | Peace&Love | 33 | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
Chicken Jump, Puppy Jump In-game content audio | AI was used for making game main theme musics | All In Studio | - | Mar 18, 2026 | |
Looking For Waifu In-game content art | Some of assets were generated by AI | UnemployedGuyGames | - | Mar 18, 2026 | |
YetiParty In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs. | MR_REVVA GAMES | 162 | Mar 18, 2026 | |
Drop 9 Store/marketing art | AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses. | Bingo Studio | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Gorilla Smash In-game content artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience. | Lavaworks | - | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Anunaki Clicker In-game content art | game assets, images, some editing's on backgrounds | DeveloperSansFrontieres | 15 | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
Don't Wake Up My Dream In-game content audio | Some background music was created using Suno AI during development to support the game’s original soundtrack. | Naivus Luo | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Brainrot Wars Dev only art | For character creation. We use it as inspiration to redraw later. | TechnoGods | - | Mar 18, 2026 | |
Phase Cross In-game content artaudio | This game includes assets generated by AI tools (Copilot and Suno) to provide background images and music. | Thor Thunderhammer | 11 | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
CollabSession Unclear artcode | AI is used for some art and scripting. | ArachniGames | - | Mar 18, 2026 | |
NO LOGIC INC. In-game content audioart | Game voice acting and "absurdometer" image | DarkLight Studio | - | Mar 18, 2026 | |
Bombardiro Crocodilo: The Naked Clue In-game content art | The game uses graphics generated by artificial intelligence. | Mystael studio | 17 | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
Brainrot: Story of GlorboFrutodrillo & Ballerino Cappuccino In-game content arttext | The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story. | DeveloperEva | - | Mar 18, 2026 | |
Brainrot: Animal Quizzes Live AI arttext | Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials. | Sahur | 19 | Mar 18, 2026 |