AI was used only as a supporting tool for the design of some vinyl visual designs and language translation.
- Creator
- Pixel Puffs
- Reviews
- -
- Added
- Aug 19, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used only as a supporting tool for the design of some vinyl visual designs and language translation.
AI has been used to localize page descriptions into some languages. Generative translation will eventually be replaced by human translation.
Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay.
We used IA to help us with translation for the following languages: Spanish, Chinese, Japanese, German, Russian, Portuguese.
AI was used to get blurbs of movies and data such as year
AI was used for some in-game localization, and translation.
HyperION DAW uses generative AI only for optional music and audio-production features. Depending on the installed local model and enabled feature, users may generate instrumental audio, sound effects, MIDI ideas, and related production material. Generated results remain editable inside the DAW and can be inserted into an arrangement, mixed, exported, or discarded. The application does not generate visual, adult, hateful, violent, or explicit text content. Users are responsible for reviewing generated material and ensuring that their use complies with applicable laws, licenses, provider terms, and copyright requirements. HyperION does not guarantee that generated material is free from third-party claims.
Generative AI was used to assist with 2D art ideation and localization.
Certain textures were generated with AI. We are working to remove these textures, and expect to have them entirely removed shortly.
Icons and imagery in this game were created with the assistance of AI tools.
Generative AI was used to produce the English voice-over for the in-game AI character. This was an intentional creative choice because the character itself is an artificial intelligence. AI also assisted with localization; however, responsibility for the final content rests with a human.
Some minor visual assets and text revisions in this game were enhanced with the assistance of generative AI tools. All content was reviewed and refined by the developer. AI was used solely as a supporting tool.
3D Customer Models are AI generated because of a lack of funding.
Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs.
Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools
AI tools were used to assist with some of the game’s translations and in the creation of two in-game textures. These textures were subsequently edited, refined, and carefully reviewed by a human before being included in the final game. We strictly rely on human creativity and craftsmanship throughout the game’s development.
Within the game, we only used AI to assist with translations into different languages and to create the names and designs of the bottle brands. We use AI solely as a supportive tool. We do not let AI handle the entire process for any task.
Some of the background music in Aquora was produced using a generative audio tool. Those tracks are placeholder. They are being replaced with commissioned original music, and any remaining generated audio will be phased out of the game over time. All visual art in Aquora is procedurally generated by the developer's own custom tooling, drawn from hand-authored colour palettes, explicit shape instructions and seeded random number generation. No image generation model is involved at any point in the art pipeline, and no AI generated images appear in the game.
Generative AI was used only for in-game text localization and translation.
Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game.
Generative AI tools were used to assist with the localization of store page text and the creation or refinement of certain marketing materials. All AI-assisted content was reviewed and edited by the development team before publication. No content is generated by AI during gameplay.
The textures used for the game packaging are AI-generated and have been manually retouched.
AI was only used to assist with the generation of package sticker textures.
Some images has been generated using AI.
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Cassette and movie posters are made by AI
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
Some assets, such as 2D illustrations and cursors, were created using AI-generated images. 3D objects were not created using AI.
AI was used only as a supporting tool for the design of fictional images on the videotapes.
Some visual elements of the game have been created with the use of ai.
Some of the graphics and illustrations used in the game were created with the help of generative AI and have been reviewed and edited by the developers. Generative AI is not used during gameplay.
AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists.
Generative AI was used to create the initial artwork for the game’s shortcut icon and certain promotional graphical assets. These assets were reviewed and selected by the developer before being included. The game does not generate AI content in real time.
Portions of the application code were developed with AI assistance. Some UI text translations were produced with AI tools and reviewed by the developer. All visual assets, artwork, and design are human-made.
Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay.
Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint.
Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation.
AI tools were used during development to assist with initial language translation drafts and secondary asset editing.
This game contains AI-generated code
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures.
This game uses AI-generated content in the following ways: Images: AI tools were used to help compose the wine bottle label artwork. Music: AI tools were used to compose the in-game radio music and sound effects.
Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support.
The character portraits in the game were generated by AI and then manually adjusted.
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
AI was used for some item names, descriptions, and localization.
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
OFS is made by a solo developer using a hybrid, human-led production pipeline. Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it. Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game. As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result.
This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials.
Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vinyl Store: Tidy Up! In-game content arttext | AI was used only as a supporting tool for the design of some vinyl visual designs and language translation. | Pixel Puffs | - | Aug 19, 2026 | |
Magic Shop Chaos In-game content text | AI has been used to localize page descriptions into some languages. Generative translation will eventually be replaced by human translation. | Freewill Games | - | Aug 19, 2026 | |
Retail Nation: My Supermarket In-game content arttext | Generative AI was used during development to assist with selected pre-generated marketing and Steam store artwork, concept and reference images, product packaging artwork and textures, and localization. All AI-assisted content was reviewed, edited and curated by the developer before being included. The game does not generate AI content during gameplay. | PerforMetric | - | Aug 17, 2026 | |
Winters at Silky Peak In-game content text | We used IA to help us with translation for the following languages:
Spanish, Chinese, Japanese, German, Russian, Portuguese. | ACCRO BAT | - | Aug 16, 2026 | |
VHS Nights: The Tidy Up Shift Dev only text | AI was used to get blurbs of movies and data such as year | Isolated Gamerz | - | Aug 16, 2026 | |
Gun Shop: Tidy Up In-game content text | AI was used for some in-game localization, and translation. | kotcool | - | Aug 16, 2026 | |
HyperION DAW In-game content audio | HyperION DAW uses generative AI only for optional music and audio-production features. Depending on the installed local model and enabled feature, users may generate instrumental audio, sound effects, MIDI ideas, and related production material. Generated results remain editable inside the DAW and can be inserted into an arrangement, mixed, exported, or discarded.
The application does not generate visual, adult, hateful, violent, or explicit text content. Users are responsible for reviewing generated material and ensuring that their use complies with applicable laws, licenses, provider terms, and copyright requirements. HyperION does not guarantee that generated material is free from third-party claims. | Onur Muhammet Karadereli (Feo Matif) | - | Aug 16, 2026 | |
Screw It In-game content arttext | Generative AI was used to assist with 2D art ideation and localization. | Kyrel | - | Aug 16, 2026 | |
Konbini Cleanup In-game content art | Certain textures were generated with AI. We are working to remove these textures, and expect to have them entirely removed shortly. | Cleanup Crew! | 66 | Aug 16, 2026 | |
Packpunk In-game content art | Icons and imagery in this game were created with the assistance of AI tools. | Glitch Squirrel | - | Aug 14, 2026 | |
Knode: Untangle & Connect In-game content audiotext | Generative AI was used to produce the English voice-over for the in-game AI character. This was an intentional creative choice because the character itself is an artificial intelligence. AI also assisted with localization; however, responsibility for the final content rests with a human. | BusFactorOne | - | Aug 14, 2026 | |
Magic Mess: Restore Order to the Wizard's Tower In-game content arttext | Some minor visual assets and text revisions in this game were enhanced with the assistance of generative AI tools. All content was reviewed and refined by the developer. AI was used solely as a supporting tool. | TinyClaw Games | - | Aug 13, 2026 | |
GRUBSTAKE: A Post Apocalyptic Pawn Shop In-game content art | 3D Customer Models are AI generated because of a lack of funding. | Paper Falcon Games | - | Aug 13, 2026 | |
Gildoria - Organize a Dragon's Hoard In-game content arttext | Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs. | LoudScream | - | Aug 11, 2026 | |
Stash Mayhem In-game content audiotext | Some of the music in this game was created using AI tools. Text translations for some of the supported languages were also produced with AI tools | Nauco Labs | - | Aug 11, 2026 | |
Megastore: Tidy Up Together In-game content textart | AI tools were used to assist with some of the game’s translations and in the creation of two in-game textures. These textures were subsequently edited, refined, and carefully reviewed by a human before being included in the final game.
We strictly rely on human creativity and craftsmanship throughout the game’s development. | Yolo Games Studio | - | Aug 8, 2026 | |
Cellar Cleanup Simulator In-game content textart | Within the game, we only used AI to assist with translations into different languages and to create the names and designs of the bottle brands.
We use AI solely as a supportive tool. We do not let AI handle the entire process for any task. | Kiki Games | - | Aug 8, 2026 | |
Aquora In-game content audioart | Some of the background music in Aquora was produced using a generative audio tool. Those tracks are placeholder. They are being replaced with commissioned
original music, and any remaining generated audio will be phased out of the game over time.
All visual art in Aquora is procedurally generated by the developer's own custom tooling, drawn from hand-authored colour palettes, explicit shape instructions
and seeded random number generation. No image generation model is involved at any point in the art pipeline, and no AI generated images appear in the game. | Tres Interactive | - | Aug 8, 2026 | |
Tidy Up Mall In-game content text | Generative AI was used only for in-game text localization and translation. | KL6G Games | - | Aug 8, 2026 | |
Sound Syndicate In-game content audioart | Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game. | NiTToN | - | Aug 5, 2026 | |
Cozy Banker In-game content textart | Generative AI tools were used to assist with the localization of store page text and the creation or refinement of certain marketing materials. All AI-assisted content was reviewed and edited by the development team before publication. No content is generated by AI during gameplay. | Harmonia Games | - | Jul 31, 2026 | |
Game Shop Panic In-game content art | The textures used for the game packaging are AI-generated and have been manually retouched. | Yagni Lab | 10 | Jul 30, 2026 | |
Package chaos In-game content art | AI was only used to assist with the generation of package sticker textures. | FunTap Games | - | Jul 30, 2026 | |
Documancy Unclear art | Some images has been generated using AI. | Rufus Room | - | Jul 30, 2026 | |
Landscaper Simulator Store/marketing art | Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content. | Midnight Game Studios | 140 | Jul 30, 2026 | |
Aircraft Tycoon In-game content art | Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | Spitfine Mmoores | - | Jul 29, 2026 | |
Shelf Happens Store/marketing art | Cassette and movie posters are made by AI | NurRam | - | Jul 29, 2026 | |
Flight Date Store/marketing text | Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself. | Chirp Chirp Games | - | Jul 29, 2026 | |
MARODIS2 In-game content art | Some assets, such as 2D illustrations and cursors, were created using AI-generated images. 3D objects were not created using AI. | HIROSHI TODO | - | Jul 25, 2026 | |
TV Archive: Tidy Up Together In-game content art | AI was used only as a supporting tool for the design of fictional images on the videotapes. | Games Together | 400 | Jul 25, 2026 | |
Fortress Merge In-game content art | Some visual elements of the game have been created with the use of ai. | TapNation | - | Jul 25, 2026 | |
Bugfix Billionaire In-game content art | Some of the graphics and illustrations used in the game were created with the help of generative AI and have been reviewed and edited by the developers. Generative AI is not used during gameplay. | PrimeFall Studios | - | Jul 22, 2026 | |
Cleaning Up The Puzzle Gallery Dev only code | AI tools were used in writing the game's code. No AI generated images, music, audio, or models were used. All artwork is Public-Domain paintings from famous, historical artists. | Th3GameStudio | 478 | Jul 22, 2026 | |
Coinada In-game content art | Generative AI was used to create the initial artwork for the game’s shortcut icon and certain promotional graphical assets. These assets were reviewed and selected by the developer before being included. The game does not generate AI content in real time. | major90 | - | Jul 22, 2026 | |
DeskCanvas In-game content codetext | Portions of the application code were developed with AI assistance. Some UI text translations were produced with AI tools and reviewed by the developer. All visual assets, artwork, and design are human-made. | Re: | - | Jul 22, 2026 | |
Clean Memories In-game content art | Generative AI was used during development to assist in the creation of certain visual assets, including some textures and artwork featured in story sequences. All generated assets were reviewed, modified where necessary, and curated by the development team before inclusion in the game. No AI-generated content is created during gameplay. | DICO Co., Ltd. | - | Jul 21, 2026 | |
Pocket Chief! Live AI textart | Pocket Chief! uses generative AI for optional text conversations, activity summaries, and task organization. Some artwork and localization used in the product and its marketing were also created with AI assistance. Users can choose Pocket Chief Cloud, connect their own compatible model provider (BYOK), or use a local model endpoint. | STARWISH LIMITED | - | Jul 18, 2026 | |
Cellar Keeper In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional bottle brands and language translation. | EgoTrampoline | - | Jul 18, 2026 | |
Groovekeeper In-game content textart | AI tools were used during development to assist with initial language translation drafts and secondary asset editing. | NoRyte Studios | - | Jul 17, 2026 | |
Project File Library Dev only code | This game contains AI-generated code | John Morgan Smith | - | Jul 17, 2026 | |
VHS World '89 In-game content art | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures. | Indovers Studio | - | Jul 17, 2026 | |
Château Pluie: The New Cellar Keeper In-game content artaudio | This game uses AI-generated content in the following ways:
Images: AI tools were used to help compose the wine bottle label artwork.
Music: AI tools were used to compose the in-game radio music and sound effects. | Rainy | - | Jul 17, 2026 | |
Toy Shop: Tidy Up! Store/marketing art | Generative AI is used to help to make images for store page. The collective badges and cards and profile background used AI support. | Shiftmoon | 90 | Jul 15, 2026 | |
大收藏家 In-game content art | The character portraits in the game were generated by AI and then manually adjusted. | Dragon Mirror Studio | - | Jul 15, 2026 | |
Italia 1915–1918 : Great War Logistics In-game content artaudio | Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team. | Carrot Game Studio | - | Jul 4, 2026 | |
Declutterer In-game content text | AI was used for some item names, descriptions, and localization. | XUKONGDAYING | - | Jun 30, 2026 | |
Game Master Club Simulator In-game content art | I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play. | EdgeRun | - | Jun 30, 2026 | |
OFS In-game content art | OFS is made by a solo developer using a hybrid, human-led production pipeline.
Some of the game's content was produced with the help of several generative AI tools — for instance to assist with certain complex 3D meshes, textures, and visual elements. These tools are used for one purpose only: to augment and accelerate human creativity, never to replace it.
Every artistic direction, every gameplay decision, and every final creative call is made by a human. All AI-assisted assets — meshes, textures, visuals, objects and anything else — are hand-reviewed, edited, and finalized by a human before they ever make it into the game.
As a solo developer, this hybrid approach simply unlocks far more creative possibilities than would otherwise be feasible without a full team — while keeping full human authorship over the final result. | Cold Narrative | - | Jun 29, 2026 | |
Jigsaw Diorama: The Alchemist and the Eclipse In-game content artaudio | This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials. | Base Metal Games Inc. | - | Jun 28, 2026 | |
Warehouse Simulator In-game content art | Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page. | Aulryght | - | Jun 28, 2026 |