25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Afterwork ApocalypseSteam
Disclosure

The game does not generate any content with AI at runtime. Some illustrations and some in-game artwork were pre-generated using generative AI image tools, then curated, edited and integrated by our team. All game design, code, writing and final art direction are human-made.

Creator
Main Thread Games
Reviews
-
Added
Sep 3, 2026
Price WarSteam
Disclosure

Use of tools like DeepL to partially translate the user interface.

Creator
SoyWar
Reviews
-
Added
Sep 3, 2026
Dread AdmiralSteam
Disclosure

Localization into some supported languages was created with a mix of Community members and machine generation and reviewed by the developer. The developer is actively seeking to replace any machine-generated localization over time.

Creator
Tescrin Games
Reviews
-
Added
Sep 2, 2026
PARAGON 21Steam
Disclosure

Some visual assets in this game — including character portraits, illustrations, and marketing images — were created with the assistance of generative AI tools. All AI-generated material was reviewed, edited, and finalized by the developer. No AI content is generated during gameplay.

Creator
ANIMAL-Z
Reviews
-
Added
Sep 1, 2026
Rogue CircuitSteam
Disclosure

Some visual artwork and marketing assets were created or edited with generative AI under developer direction. All gameplay systems are authored, and no content is generated during gameplay.

Creator
Jorge Francisco Bescos Gascon
Reviews
-
Added
Sep 1, 2026
A Million OrcsSteam
Disclosure

All artwork, sprites, terrain, animations and audio are procedurally generated by our own deterministic tools or licensed/purchased from human-made sources. No generative AI images or audio are used. AI assistance was used for drafting and prototyping, all of which is reviewed and further iterated by a human. No AI models run while the game is played.

Creator
JD Interactive
Reviews
-
Added
Sep 1, 2026
Trinity DescentSteam
Disclosure

I cannot draw and I have no experience with graphics either, which is why I turned to AI for the images in the game: the creatures, items, zones and the class portraits. I picked, edited and placed every single one of them myself, and plenty were thrown out again before the rest fit together.

Creator
Lipsia Games
Reviews
-
Added
Sep 1, 2026
Three Kingdoms Heroic TalesSteam
Disclosure

Generative AI was used as a development aid to create and modify program code, produce some visual assets, and draft localized text. All AI-generated content has been reviewed, edited, and adjusted by the developer. No AI content is generated while the game is running.

Creator
hizaniya games
Reviews
-
Added
Sep 1, 2026
ProtocellSteam
Disclosure

Protocell's soundtrack was generated with an AI music tool, and a few interface layouts were explored with the help of AI image tool. Everything else — the code, the design, the pixel art and the procedurally generated creatures — is hand-crafted or produced by the game's own engine. No generative AI runs in real time while you play.

Creator
Lejiww
Reviews
-
Added
Sep 1, 2026
Flow FoundrySteam
Disclosure

Generative AI was used as part of the development process to assist with the creation of some visual and audio assets. AI-generated outputs are reviewed, selected, edited and integrated by the developer to fit the game's visual and creative direction. Flow Foundry does not use generative AI to create content live during gameplay.

Creator
Flowling Studio
Reviews
-
Added
Aug 31, 2026
Mool: ChromaSteam
Disclosure

ART AND AUDIO: no generative image or audio models were used. Every texture, sprite, visual effect and musical note in Mool: Chroma is generated at runtime by the game's own code. The build ships no audio files at all, and the only image files it ships are the bitmap font atlases used to draw text. The store page artwork is rendered by that same code. The code itself was written with AI assistance and reviewed by the developer. TEXT: AI tools were used to help write text. Some in-game narrative and flavor text was drafted with AI assistance, and the game's non-English translations (Korean, Japanese, Simplified Chinese, German, French, Spanish - Latin America, Portuguese - Brazil, Russian) were AI-generated. All of it was reviewed and edited by the developer before shipping. Nothing is generated live during gameplay.

Creator
jwl works
Reviews
-
Added
Aug 31, 2026
Saintess AnnoSteam
Disclosure

We used AI to assist in creating portions of the game text, and leveraged AI tools to translate in-game content into English. All AI-generated content has been manually reviewed and vetted before being finalized for inclusion in the game.

Creator
Triangle Cat Studio
Reviews
-
Added
Aug 31, 2026
Rally PointSteam
Disclosure

Rally Point's visuals and store art are drawn by code from the game's own geometry. No image, audio, or voice generation model was used. That code was written with AI assistance, as were the non-English translations.

Creator
AnotherBuild
Reviews
-
Added
Aug 31, 2026
Shuffle LoungeSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of some 2D UI/art assets and localization text. All AI-assisted content is pre-generated, reviewed, and edited before inclusion in the game. The game does not use live generative AI during gameplay.

Creator
7koma
Reviews
-
Added
Aug 29, 2026
SCOPSteam
Disclosure

Some pre-generated visual assets in SCOP were created with the assistance of generative AI tools. These assets were reviewed, selected and edited before being integrated into the final game. SCOP does not generate AI content during gameplay.

Creator
LudoDema
Reviews
-
Added
Aug 29, 2026
Harvest Exit PlanSteam
Disclosure

Generative AI was used for parts of the game's 3D assets, voice and narration, ambient audio, translations, and store artwork. All generated content was reviewed and edited by hand. No AI is used at runtime.

Creator
Nicholas Schmitz
Reviews
-
Added
Aug 29, 2026
GiustoSteam
Disclosure

Character artwork for Giusto’s characters that represent each tier of the player’s journey began as AI-generated concept art, conceptualized, directed and reviewed by our team to match the the art direction of the game. 3D character models were generated from this concept art using Tripo AI’s image-to-3D tool, then reviewed and integrated into the game by our development team. From which, the final 3D models were designed and styled within Unreal Engine 5 to fit the feel of our game. All game design, music and other content were built directly by our team and purchased and licensed human-made asset packs.

Creator
JustRite Games
Reviews
-
Added
Aug 29, 2026
DIGITRE:SUMSteam
Disclosure

Generative AI was used during development to assist with coding, promotional artwork, and store-page copy and localization. All outputs were reviewed by the developer.

Creator
Overlatt
Reviews
-
Added
Aug 29, 2026
Seed MoneySteam
Disclosure

Seed Money was developed with the assistance of generative AI tools, including Claude, GPT, and Gemini. AI was used throughout the development process, including programming assistance and the creation of artwork and sound assets. All AI-generated content included in the game was reviewed and integrated by the development team.

Creator
Studio Oriens
Reviews
-
Added
Aug 29, 2026
Reaper GoStopSteam
Disclosure

The development of this game makes extensive use of generative AI. AI tools were used to help create the game's art and visual assets, sound and music, text and narrative, code, and localization. All AI-assisted content is reviewed by our team before release to ensure quality and appropriateness.

Creator
Beaver Studio
Reviews
-
Added
Aug 29, 2026
DiceBeastSteam
Disclosure

This game contains pre-generated images and music created using generative AI. No generative AI is used during gameplay.

Creator
MarchelloDev
Reviews
-
Added
Aug 29, 2026
Play the Wor!dSteam
Disclosure

Generative AI tools (OpenAI ChatGPT and Anthropic Claude) were used during development to help create or transform some visual assets and to assist in designing the procedural audio recipes used for the game’s background music and most sound effects. All AI-assisted materials were reviewed, selected, edited, and integrated by the developer, who made all final creative decisions. The game does not use generative AI during gameplay, and no player input or data is sent to AI services.

Creator
Sweet Turtles
Reviews
-
Added
Aug 29, 2026
ScrapstormSteam
Disclosure

There is usage of generative AI in two places and everything it produced has been reviewed. The soundtrack was created with the assistance of AI, and some of the writing was drafted with an AI assistant and then edited afterwards: card, UI and help text, the Simplified Chinese translation, and the store page and marketing copy. Nothing else is model output — the logo, the app icon and every visual in the game are drawn by the game's own code from geometry in the source, and the sound effects are synthesized as you play.

Creator
Pixiliated
Reviews
-
Added
Aug 28, 2026
Sky HopperSteam
Disclosure

Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime.

Creator
Evermore Studio Games
Reviews
-
Added
Aug 28, 2026
Dungeon ContractorSteam
Disclosure

AI is used to poilish the Steam Page content, as well as helping in generating some artworks in-game.

Creator
Perseverance Games
Reviews
-
Added
Aug 28, 2026
Spell UnboundSteam
Disclosure

Some sprites started as AI-generated references before being rebuilt in the game's palette and resolution. All English writing is my own; the other nine languages are machine translated. No AI runs in the game itself. Nothing is generated while you play, and it never connects to an AI service.

Creator
Alk Games
Reviews
-
Added
Aug 28, 2026
Card SlaySteam
Disclosure

Some of Card Slay's pre-generated content was created with the help of generative AI tools and then reviewed and finished by hand. No content is generated by AI during gameplay.

Creator
Vibe Apps LLC
Reviews
-
Added
Aug 28, 2026
Purrfect DiceSteam
Disclosure

AI (WAN 2.2) was used to help generate idle animation frames from 100% original, human-made art. All animations were reviewed and curated by the developer before being included in the game.

Creator
Bearly Made It Games
Reviews
-
Added
Aug 28, 2026
Devour & EvolveSteam
Disclosure

Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.

Creator
sasoriken-games
Reviews
-
Added
Aug 26, 2026
Iron FrameSteam
Disclosure

All art, sound and music in Iron Frame are human-made. The sprites and sound effects are CC0 assets by Kenney, the music is CC0 work by nene, and the store capsules are composed from those same sprites — nothing you see or hear was generated by AI. Generative AI was used as a writing assistant for some in-game text: weapon, frame and enemy names and their one-line descriptions, and this store page. Everything was reviewed and edited by the developer, and no content is generated while you play.

Creator
DarkAndreiFX
Reviews
-
Added
Aug 26, 2026
Ages TDSteam
Disclosure

Ages TD was made with the help of generative AI tools. All AI-generated content is pre-generated during development, reviewed and edited by the developer; nothing is generated live while you play. - Some 3D models and their textures (enemies, towers, props) — generated with Meshy, then edited and integrated by the developer. - Music — generated with Suno from prompts written by the developer. - Cutscene illustrations and store page artwork — created with AI image tools, then edited by the developer. - Parts of the in-game dialogue and hint texts — drafted with AI assistance and rewritten by the developer. There is no AI-generated voice acting in the game.

Creator
FMJ Games
Reviews
-
Added
Aug 25, 2026
WardstoneSteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Aug 25, 2026
Fortuna's LedgerSteam
Disclosure

Some of this game's art and audio assets were created using generative AI tools, from the studio's own prompts and under our tool licenses, then curated and edited by the team. All game code and text were written by hand.

Creator
Meridian Studios
Reviews
-
Added
Aug 25, 2026
DoomsayerSteam
Disclosure

Some of this game's pre-generated assets were created by Meridian Studios using generative AI tools, from our own prompts and under our licenses: 2D art (illustrations, backgrounds, character and enemy tokens, icons, and store art) generated with FLUX via the Replicate API, and a portion of the sound effects generated with ElevenLabs. All AI-assisted assets were reviewed, curated, and integrated by the studio. No AI-generated content is produced live during gameplay, and no player data is sent to any AI service.

Creator
Meridian Studios
Reviews
-
Added
Aug 25, 2026
VOIDHOLD: Squad Survival RogueliteSteam
Disclosure

All shipped assets are first-party or CC0/OFL-licensed human-made packs. Some 3D meshes (enemy armor fused onto CC0 base rigs, the drone, weapon models) and the entire soundtrack are produced by deterministic, first-party procedural build scripts; those scripts were written with the help of an AI code assistant. No image-, audio- or voice-generation model produced any shipped asset. The game's written text — squad comms, item and mission descriptions, narrative screens — and this store page's copy were drafted with AI assistance under developer direction, then reviewed and edited by the developer. The game contains no runtime or live AI generation.

Creator
NexusOne23
Reviews
-
Added
Aug 25, 2026
炼妖录:无相之人Steam
Disclosure

Some art assets, localized text, and store marketing materials were created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.

Creator
捣鼓作坊
Reviews
-
Added
Aug 25, 2026
Parcel PanicSteam
Disclosure

Generative AI was used in a limited, supporting role during development: • Portions of this store page description were drafted with the help of AI text tools and then reviewed and edited by the developer. • A small number of icons (used on the store page) were created with the assistance of AI image generation tools and refined by the developer. The game itself does not use generative AI at runtime.

Creator
Naughty Pig
Reviews
-
Added
Aug 25, 2026
Tsubaki-ke no ShonanokaSteam
Disclosure

Generative AI was used in the development of this game. The background art and character illustrations were created with an image generation model; all images were selected, edited, and processed by the developer. The story text and game logic were drafted and implemented with a large language model, with the developer directing the story and scene design, reviewing and approving all content, and requesting revisions. No generative AI runs at runtime during gameplay.

Creator
Maru Works
Reviews
-
Added
Aug 25, 2026
Bloom BustersSteam
Disclosure

Some narration and localization were created with the assistance of generative AI. The game does not use AI to generate content during gameplay.

Creator
UBrothers
Reviews
-
Added
Aug 24, 2026
Spell DeathSteam
Disclosure

Some of the art in Spell Death was generated with an image model, then selected and edited by hand. Nothing is generated while you play.

Creator
Serhat Marasligil
Reviews
-
Added
Aug 24, 2026
BRAINFREEZESteam
Disclosure

I used AI as an aid for a few things: parts of the writing, the translations into French, Spanish and Italian, and some of the more complex store artwork. Everything that came out of it was reworked by hand before it went in. It isn't something I'm a fan of, but as a solo developer without a studio behind me, some things are simply out of reach otherwise.

Creator
Flixo Games
Reviews
-
Added
Aug 23, 2026
The Rumble PitSteam
Disclosure

The Rumble Pit is made by one person, and generative AI tools were part of how it was built. Music: the tracks you hear in the menus and in the twelve dungeons were generated with a local AI music model, from a written brief for each place, then cut, looped and mixed by hand. 2D art: the interface icons, the class and specialisation emblems, the dungeon thumbnails, the illustrated boss backdrops and the logo were produced with image generation tools, then cropped, cleaned up and colour-matched by hand. Text and code: much of the in-game text — talent names and descriptions, loot labels, boss briefings, the translation tables — and part of the source code were drafted with an AI assistant, then edited, tested and rewritten by hand. Not AI-generated: the 3D models and animations (licensed art packs), and the sound effects (CC0 libraries). Nothing is generated while you play. The game connects to no AI service and produces no new content at runtime — everything ships as a fixed file, checked before release.

Creator
Elliott Faucheux
Reviews
-
Added
Aug 22, 2026
Soul of SlimeSteam
Disclosure

Generative AI was used during development to assist in the creation of certain pre-generated visual assets, including some UI artwork, icons, textures, and other 2D art. All AI-assisted content was reviewed and integrated by the developer before being included in the game. The game does not use live-generated AI during gameplay.

Creator
XYZ Games
Reviews
-
Added
Aug 22, 2026
Pray Your God!Steam
Disclosure

Generative AI was used as an assistant throughout development, and the developer reviewed and approved everything before it shipped. It helped draft part of the in-game text, some of the marketing copy, and the scripts that generate the artwork and the audio. No image or audio file came out of a generative model: every sprite, glyph, sound effect and music track is drawn or synthesised by deterministic code, and the same script always produces the same pixels and the same samples. The game does not generate any content with AI while you play.

Creator
Creedr Studios
Reviews
-
Added
Aug 22, 2026
혼돈의 기록 -한국편-Steam
Disclosure

This game uses generative AI as part of its development process. AI-assisted tools were used to help create and refine some visual assets, UI elements, icons, text drafts, and localization drafts. These materials were reviewed, edited, and integrated by the developer before being included in the game. The game does not generate new AI content in real time during gameplay. All content shown to players is pre-made, reviewed, and included as part of the game build.

Creator
Sixstone Games
Reviews
-
Added
Aug 22, 2026
The Override ProtocolSteam
Disclosure

OVERRIDE ships some assets that were created with generative AI tools during development and are included pre-rendered in the game: part of the 2D artwork (store and library capsules, background images, and stylized fictional character portraits) and parts of the music/soundtrack. All game design, simulation, code, and in-game text are authored by the developer. The game does not generate any content live during play and does not connect to any external AI service.

Creator
Ruppel GmbH
Reviews
-
Added
Aug 22, 2026
Oil Sheik: DominionSteam
Disclosure

The game uses a wide variety of artificial intelligence products in the art creation process. Ranging from 3d model generation to 2D art, music and sound effects.

Creator
Reliq
Reviews
-
Added
Aug 22, 2026
PUSH MIDSteam
Disclosure

Generative AI was used throughout development to create the game's visual assets and other production content. All game design, extensive balancing, and fine-tuning were done manually by the development team.

Creator
Cartboard Games
Reviews
-
Added
Aug 20, 2026
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