Indexed August 22, 2026
View on Steam Disclosure analysis
AI content is included in the game
AI tools generated in-game music, 2D art, and text/code, with manual editing; 3D models, animations, and sound effects are excluded.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“the tracks you hear in the menus and in the twelve dungeons were generated with a local AI music model”
“much of the in-game text — talent names and descriptions, loot labels, boss briefings, the translation tables — and part of the source code were drafted with an AI assistant”
- Development workflow
- Code help
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
The Rumble Pit is made by one person, and generative AI tools were part of how it was built. Music: the tracks you hear in the menus and in the twelve dungeons were generated with a local AI music model, from a written brief for each place, then cut, looped and mixed by hand. 2D art: the interface icons, the class and specialisation emblems, the dungeon thumbnails, the illustrated boss backdrops and the logo were produced with image generation tools, then cropped, cleaned up and colour-matched by hand. Text and code: much of the in-game text — talent names and descriptions, loot labels, boss briefings, the translation tables — and part of the source code were drafted with an AI assistant, then edited, tested and rewritten by hand. Not AI-generated: the 3D models and animations (licensed art packs), and the sound effects (CC0 libraries). Nothing is generated while you play. The game connects to no AI service and produces no new content at runtime — everything ships as a fixed file, checked before release.
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