Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code
- Creator
- PanDevStudios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code
This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay.
The trailer was made using artificial intelligence.
The dubbing was done using AI
This game uses AI tools during development to assist in creating some visual assets and audio content.
AI assistance was used in creating some 2D & 3D assets, plus portions of text.
Part of the promotional content uses generative ai.
This game uses AI only for a limited portion of background images and certain artwork in Story Mode.
Some static 2D graphics for the user interface and menu icons were created using AI image generators.
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team. For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials. AI is not used for real-time content generation, gameplay systems, or story generation.
3D Modeling Tool: Meshy (or Unity Asset store) Giant eye (2D Sprite): Nano Banana
This game utilizes generative artificial intelligence tools to assist in the creation of its art assets and partial UI design. All AI-generated content has been manually reviewed, adjusted, and optimized to ensure it aligns with the game's overall artistic style and quality standards, and does not infringe upon any third-party intellectual property rights.
Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow. No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer
Cover Screen and Logo.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Some visual assets in this game were created with the assistance of AI and further refined by the developer. The game does not use live-generated AI at runtime.
Some of the store images and promotional artwork for Egg Hunter were created using AI tools. This was only used for visual marketing materials—everything in the actual game (gameplay, levels, mechanics) is original and made by the developer.
Some visual assets and UI elements were originally created by a human designer and later refined with the assistance of AI tools to improve clarity and polish. In addition, some background music was created with the assistance of AI tools and then edited and integrated by the developer. All final assets were reviewed, modified, and implemented by the development team.
This game includes content created with the assistance of AI tools. AI was used to assist in generating some store page text, parts of the game code, and background music. All AI-assisted content has been reviewed and curated by the developer before being included in the final product.
Music is AI generated.
Some in-game text was translated using AI tools and reviewed by the developer.
Generative AI was used in the creation of the store page and library images.
AI has been used to help develop the game's cover art.
During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content. All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency.
I use generation AI for some original assets during the production process. Less than 1% of the total.
Proofreading text content
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
AI was used to resize the background skies that were obtained from markets.
AI has been used to help generate UI elements and marketing elements.
MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
AI has been used to create some assets of this game
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
Chat-GPT
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
AI assisted with artistic creation, for example the background and characters.
In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches.
We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content.
Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development. All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction. The game does not use live AI generation during gameplay.
Some of the music tracks included have been created using Suno to avoid copyright infringement for players looking to share video content of the game.
Enchant player experience
A limited number of background images and sprites were created with generative AI. Most assets and all gameplay were created manually, the other rest is self-created or from the Unity Asset Store.
code and text generation and pre-generated content
The human character in the capsule image was generated with AI.
Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version.
Some graphical assets were AI-generated.
AI used for debugging.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being. The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Liminality: Chapter 1 In-game content art | Note: this game used AI to make some parts like map image, etc., please don't call us for it as it's not something serious, like code | PanDevStudios | - | May 23, 2026 | |
Skate Rush: 90s Retro Arcade Store/marketing codetextart | This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay. | LefterisKr | 16 | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
Dream&Robot In-game content audio | The dubbing was done using AI | PigZ | - | May 23, 2026 | |
Death Line: Don’t Stop 斩杀线:极限生机 In-game content artaudio | This game uses AI tools during development to assist in creating some visual assets and audio content. | quan home | - | May 23, 2026 | |
Cozy Coasters In-game content arttext | AI assistance was used in creating some 2D & 3D assets, plus portions of text. | Mercior Games | - | May 23, 2026 | |
Ultimate super boy 超级至尊男孩 Store/marketing art | Part of the promotional content uses generative ai. | WaterGames | - | May 23, 2026 | |
Project YH In-game content art | This game uses AI only for a limited portion of background images and certain artwork in Story Mode. | Creamel Studio | - | May 23, 2026 | |
TwoJump In-game content art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
Petro Hunter In-game content art | Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team.
For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials.
AI is not used for real-time content generation, gameplay systems, or story generation. | The Origin | - | May 23, 2026 | |
We are one body In-game content art | 3D Modeling Tool: Meshy (or Unity Asset store)
Giant eye (2D Sprite): Nano Banana | Yang9 | - | May 23, 2026 | |
强哥快点跑 In-game content art | This game utilizes generative artificial intelligence tools to assist in the creation of its art assets and partial UI design. All AI-generated content has been manually reviewed, adjusted, and optimized to ensure it aligns with the game's overall artistic style and quality standards, and does not infringe upon any third-party intellectual property rights. | gamer2008 | - | May 23, 2026 | |
TION: Hero Awakening — Idle RPG In-game content text | Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow.
No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer | Shekinah Weleful Designs | - | May 23, 2026 | |
Midnight Hauntings Store/marketing art | Cover Screen and Logo. | Pedrohenrimp | - | May 23, 2026 | |
Vanguard - Idle Auto Battler Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
Run! And Don't Stop In-game content art | Some visual assets in this game were created with the assistance of AI and further refined by the developer. The game does not use live-generated AI at runtime. | Crimson Monolith Studios | - | May 23, 2026 | |
Egg Hunter In-game content art | Some of the store images and promotional artwork for Egg Hunter were created using AI tools. This was only used for visual marketing materials—everything in the actual game (gameplay, levels, mechanics) is original and made by the developer. | Feldt Games | - | May 23, 2026 | |
Pass the Bomb : Runner In-game content artaudio | Some visual assets and UI elements were originally created by a human designer and later refined with the assistance of AI tools to improve clarity and polish.
In addition, some background music was created with the assistance of AI tools and then edited and integrated by the developer.
All final assets were reviewed, modified, and implemented by the development team. | HOPIN | - | May 23, 2026 | |
世紀末救急シティ In-game content textcodeaudio | This game includes content created with the assistance of AI tools.
AI was used to assist in generating some store page text, parts of the game code, and background music.
All AI-assisted content has been reviewed and curated by the developer before being included in the final product. | Kenji Tomita | - | May 23, 2026 | |
Minute Mark In-game content audio | Music is AI generated. | Wenye Zhou | - | May 23, 2026 | |
INTO THE RUN In-game content text | Some in-game text was translated using AI tools and reviewed by the developer. | Enterludo | - | May 23, 2026 | |
TrollMaker Store/marketing art | Generative AI was used in the creation of the store page and library images. | woooh.ju | - | May 23, 2026 | |
Penguin Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Treasure Hunter: Echo of War In-game content arttextaudio | During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content.
All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency. | Ulab Games | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Crystal Vein Unclear text | Proofreading text content | Plus Alpha | - | May 23, 2026 | |
Dark Stream In-game content art | The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay. | RedDeer.Games | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 | |
Space Combat Dev only art | AI was used to resize the background skies that were obtained from markets. | cosmopage | - | May 23, 2026 | |
Pizza Dash Store/marketing art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Frisson Unclear arttextcode | MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product. | Neon Pomegranate | - | May 23, 2026 | |
Toddler Tumble In-game content | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Tandemonium In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. | UsersFirst | - | Mar 18, 2026 | |
Dodgecore Unclear | Chat-GPT | Schnurksel | - | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
The Winter Adventurer In-game content art | AI assisted with artistic creation, for example the background and characters. | Menace Gaming Studios | - | Mar 18, 2026 | |
Nori In-game content textart | In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches. | Nori Game | - | Mar 18, 2026 | |
KritterRun Store/marketing audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content. | KritterRun LLC | - | Mar 18, 2026 | |
PizzaCat In-game content art | AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content. | Jess Makes Games | - | Mar 18, 2026 | |
The Last Glimpse In-game content art | Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development.
All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction.
The game does not use live AI generation during gameplay. | Miknar Games | - | Mar 18, 2026 | |
Rhythm Racer In-game content audio | Some of the music tracks included have been created using Suno to avoid copyright infringement for players looking to share video content of the game. | Elusive Byte | - | Mar 18, 2026 | |
Navtorio Unclear | Enchant player experience | wilmer100101 | - | Mar 18, 2026 | |
Astro Runner In-game content art | A limited number of background images and sprites were created with generative AI. Most assets and all gameplay were created manually, the other rest is self-created or from the Unity Asset Store. | Cosmo Games | - | Mar 18, 2026 | |
PapyPanic In-game content codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
Aerosurfer Store/marketing art | The human character in the capsule image was generated with AI. | Breach | - | Mar 18, 2026 | |
Babelum In-game content audio | Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version. | Retro Tales | - | Mar 18, 2026 | |
BioTech Labs In-game content art | Some graphical assets were AI-generated. | Tomato Entertainment | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Drop Jump Dev only | ⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being.
The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows. | F4ntom Games | - | Mar 18, 2026 |