This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.
- Creator
- TapfunGame
- Reviews
- -
- Added
- Jun 9, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.
Character portraits and some narrative text were created with AI tool assistance during development. Game design, story direction, building sprites, music, and sound effects are human-authored. All content is reviewed and approved by the developer.
Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer. Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing.
Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored.
Only library capsule images have been enhanced by AI.
Artificial intelligence was used for some of the graphic assets and sounds.
logos and cover art are AI-generated
The art and code of this game are fully generated with AI assistance.
The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools.
Code review and optimization; Some texture/sample generation
AI generates a few images and icons, reviewed manually.
Research assistance, technical guidance, text refinement, and code troubleshooting
AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision.
Some visual assets in this game were created with the help of generative AI tools. As a solo developer with a programming background I used AI to generate graphics. This allowed me to develop and present the game despite not having access to a dedicated graphic designer. All AI-generated content has been reviewed and integrated into the game by the developer.
Generative AI was used as a supplemental tool during development to streamline workflows and refining technical documentation. All player-facing content has been manually reviewed and polished.
During the development process, some AI-based tools were used to assist with content creation.
Some marketing assets for this game (capsule art) were created with the assistance of AI image generation tools. All gameplay content is procedurally generated by the NAGAS simulation engine — a custom-built system using deterministic algorithms, not generative AI.
Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then reviewed and finalized by a human developer before shipping. All content is pre-rendered and baked into the build no AI content is generated during gameplay.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
We employ AI-enhanced pipelines for the optimization of certain artistic resources.
此游戏使用生成式人工智能开发
Generative AI is used to empower non-player characters to make decisions, making the world more alive.
Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.
The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools.
This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human.
Some of the promotional images for the game were created using AI-generated art, and the text content was translated using AI.
The AI has been used to provide translations for people across the world! Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine. An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go...
Auction House features artwork developed with generative AI.
Generative AI has been utilized to assist in content development, including 3d modeling and icon generation.
Voice acting for characters during combat and in the story
Ai used for store page
Stellar Hustler uses generative AI tools to help create in game assets. All output is reviewed, edited and refined by the developer before shipping.
- Placeholders - Icons
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
Sound Effects Created.
Generative AI was used during the creation of the background music, marketing materials, and the store page assets (banners, icons, logos).
Description of AI Use: In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
AI generates a few images and icons, reviewed manually.
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
AI was used in coding tools, placeholder art, and marketing mockups.
AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.
Some assets were generated using AI tools. All assets were created using a subscription service for in-game use. (BGM, 2D Art, 3D Model, UI)
Generative AI tools, including ChatGPT, were used as development assistance for programming support, debugging, design iteration, writing assistance, and workflow planning. All final implementation, integration, testing, and creative decisions were manually reviewed and assembled by the developer. SKYOS does not use live generative AI during gameplay, and players cannot generate AI content in-game.
I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI.
All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game. Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets.
Some visual assets, promotional images, and loading screen artwork were created or assisted using AI-generated tools
NPC Portrait Pictures
Generative AI was used for promotional store page artwork
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
异星战场 In-game content artaudiotext | This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality. | TapfunGame | - | Jun 9, 2026 | |
Luna Meridian In-game content arttext | Character portraits and some narrative text were created with AI tool assistance during development. Game design, story direction, building sprites, music, and sound effects are human-authored. All content is reviewed and approved by the developer. | Field Noise Co. | - | Jun 5, 2026 | |
Sol Survivor In-game content codetext | Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer.
Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing. | Evil Space Games | - | Jun 3, 2026 | |
Starminer In-game content arttext | Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored. | CoolAndGoodGames | 1.8k | Jun 3, 2026 | |
Universe X Store/marketing art | Only library capsule images have been enhanced by AI. | Oni7 | - | Jun 3, 2026 | |
Black Hole Idle In-game content artaudio | Artificial intelligence was used for some of the graphic assets and sounds. | Furkan Ozbek | - | Jun 3, 2026 | |
Certi drone pro Store/marketing art | logos and cover art are AI-generated | Sofreshgames | - | Jun 3, 2026 | |
文明幸存者 In-game content artcode | The art and code of this game are fully generated with AI assistance. | 缘码游戏工作室 | 10 | Jun 3, 2026 | |
Biosphere Simulator In-game content artaudiotext | The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools. | ioStudios | - | Jun 3, 2026 | |
Horde Beyond In-game content codeart | Code review and optimization; Some texture/sample generation | Confident Media Group | - | Jun 3, 2026 | |
A Game About Getting Bigger In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | Jun 3, 2026 | |
Orbit Crisis Dev only textcode | Research assistance, technical guidance, text refinement, and code troubleshooting | Serious Hallucinations | - | May 23, 2026 | |
Galaxiwilds Unclear arttext | AI assisted tools were utilized during development to help generate and refine various assets and ideas. All content was reviewed, edited, and integrated by the developer to ensure consistency with the game's design and vision. | Blake Sherwin | - | May 23, 2026 | |
Space Fetus Attack Idle Clicker In-game content art | Some visual assets in this game were created with the help of generative AI tools. As a solo developer with a programming background I used AI to generate graphics. This allowed me to develop and present the game despite not having access to a dedicated graphic designer. All AI-generated content has been reviewed and integrated into the game by the developer. | Games of P | - | May 23, 2026 | |
Solar Drift Dev only | Generative AI was used as a supplemental tool during development to streamline workflows and refining technical documentation. All player-facing content has been manually reviewed and polished. | Nuktameron | - | May 23, 2026 | |
Apotheosis Engine Unclear | During the development process, some AI-based tools were used to assist with content creation. | genkakusoft | - | May 23, 2026 | |
The Universe Won't Pause In-game content art | Some marketing assets for this game (capsule art) were created with the assistance of AI image generation tools. All gameplay content is procedurally generated by the NAGAS simulation engine — a custom-built system using deterministic algorithms, not generative AI. | My Insights Games | - | May 23, 2026 | |
Bitroca In-game content arttextaudio | Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then
reviewed and finalized by a human developer before shipping. All content is pre-rendered and baked into the build no AI content is generated during gameplay. | BitRoca | - | May 23, 2026 | |
PlanetMars3D: Spirit Mission In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | May 23, 2026 | |
Kuiper Wanderer Dev only art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
Starherald Unclear | 此游戏使用生成式人工智能开发 | FU YIBO | - | May 23, 2026 | |
Cyber Scouts Live AI text | Generative AI is used to empower non-player characters to make decisions, making the world more alive. | Maxim Solovyev | - | May 23, 2026 | |
Supernova Deliveries In-game content artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered. | Desdedalt | - | May 23, 2026 | |
Celestial Routes In-game content audioarttext | The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools. | Unpredictable Games | - | May 23, 2026 | |
Slingshot: Escape the Solar System In-game content artaudiocode | This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human. | indiega.me | - | May 23, 2026 | |
桌面星球 In-game content arttext | Some of the promotional images for the game were created using AI-generated art, and the text content was translated using AI. | MagicJellyGames | - | May 23, 2026 | |
Entropy Archive In-game content textart | The AI has been used to provide translations for people across the world!
Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine.
An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go... | Alerot | 13 | May 23, 2026 | |
Space Guild In-game content art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
Beyond Orbit In-game content art | Generative AI has been utilized to assist in content development, including 3d modeling and icon generation. | Beyond Orbit Games | - | May 23, 2026 | |
Scindistella In-game content audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
Sussy Cat Store/marketing arttext | Ai used for store page | csngames | - | May 23, 2026 | |
Stellar Hustler In-game content artaudiotextcode | Stellar Hustler uses generative AI tools to help create in game assets. All output is reviewed, edited and refined by the developer before shipping. | Cenrellia Studios | - | May 23, 2026 | |
Space Stone Smashing Simulator Unclear art | - Placeholders
- Icons | Kokrok Production | - | May 23, 2026 | |
Airspace Master In-game content art | Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint. | CumulusHaven | - | May 23, 2026 | |
Sector Scavengers: Signal & Salvage In-game content artcode | Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs. | HazelsHeroes | - | May 23, 2026 | |
Logos Orbit In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | May 23, 2026 | |
Space Commanders : Solar System Unclear audio | Sound Effects Created. | Ziya AL | - | May 23, 2026 | |
Star Castles 2 In-game content audioart | Generative AI was used during the creation of the background music, marketing materials, and the store page assets (banners, icons, logos). | Red Omicron Software LLC | - | May 23, 2026 | |
Space Fishing: Verti-Go! In-game content artaudiocode | Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards. | Sliheim | - | May 23, 2026 | |
Periapsis: Gravity Slingshot In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | May 23, 2026 | |
Infinite Empire In-game content art | Yes, I use AI tools to help build this game, and I'm not going to pretend I don't.
I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game.
Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be. | Better Tools LLC | - | May 23, 2026 | |
Hulljackers Store/marketing codeart | AI was used in coding tools, placeholder art, and marketing mockups. | Dan Ouellette | - | May 23, 2026 | |
Stella Nova Dev only codeart | AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available. | Dave | - | May 23, 2026 | |
Solitary Astral Voyage In-game content audioart | Some assets were generated using AI tools.
All assets were created using a subscription service for in-game use.
(BGM, 2D Art, 3D Model, UI) | Cruel Light | - | May 23, 2026 | |
SkyOs In-game content codetext | Generative AI tools, including ChatGPT, were used as development assistance for programming support, debugging, design iteration, writing assistance, and workflow planning.
All final implementation, integration, testing, and creative decisions were manually reviewed and assembled by the developer.
SKYOS does not use live generative AI during gameplay, and players cannot generate AI content in-game. | SkyOS Labs | - | May 23, 2026 | |
DeepWork In-game content audiocode | I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI. | CCS | - | May 23, 2026 | |
Void Cargo: Equilibrium In-game content arttext | All in-game content, including gameplay assets, audio, writing, and text, was created by humans, as credited in the game.
Some Steam store and promotional materials may have been created or refined with the assistance of generative AI / LLM tools, for example for drafting or polishing marketing assets. | Hammer&Hammer | - | May 23, 2026 | |
Infinite Space: Mining Store/marketing art | Some visual assets, promotional images, and loading screen artwork were created or assisted using AI-generated tools | Taner Saydam | - | May 23, 2026 | |
Asteroid Rodeo In-game content art | NPC Portrait Pictures | Buried Signal Studios | - | May 23, 2026 | |
Spacey Space Burger Store/marketing art | Generative AI was used for promotional store page artwork | Aegean Crafters | - | May 23, 2026 |