Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
- Creator
- Co's Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts.
Some marketing text and store presentation materials were assisted by generative AI tools during development. The application itself does not use AI to generate lessons, analyze typing, or alter gameplay. All training content and functionality are authored and controlled by the developer.
Some image assets are AI generated. This includes the game's logo and icon.
Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text, NPC dialogue, character biographies, and world events are generated live in real-time based entirely on player input. The game contains no pre-written scripts; instead, the AI calculates the historical causality of your actions to create a completely unique, unscripted roleplaying experience.
Some of the UI elements and store assets like header
Generative AI was trained on an original pixel art style and used to create the bases for props, which were then manually edited into their final forms.
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
A portion of the images in this game were AI-generated.
Store images
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
This game uses generative AI tools during development to assist with creating some artwork and to support programming and iteration.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
AI used for generating faces of people
Generative AI was used for the stage backgrounds and BGM
Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image, were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure accuracy and alignment with the game's design and vision.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
AI generates a few images and icons, reviewed manually.
Artificial intelligence was used to reconstruct partial fragments.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI.
I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling.
AI is used to create creative elements such as text or visual ideas. All gameplay systems, rules, and mechanics are handcrafted by the developer. AI content is moderated and does not generate executable code or copyrighted material.
AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they comment on the situation and recommend different actions. If the player’s decree aligns more closely with one adviser’s stance, that adviser’s credibility increases while the other’s decreases. As the credibility gap grows, public trust is affected, reflecting rising factional tension. If an adviser’s credibility reaches zero, they resign—sometimes angrily—warning the player not to dismiss their counsel. The vacant seat is then filled by a successor adviser, represented by a different local LLM model. This creates shifting personalities and advice styles across runs. AI does not determine the game’s outcomes. Core consequences and metric changes are resolved by the game’s rule system; AI provides narrative and guidance within that system.
Support with build, code refactoring etc.
Certain code segments and visual assets in this game are created with the assistance of AI generation.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated. AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
Some images are generated by AI.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited.
This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content.
AI was used exclusively to generate the people’s photos; all other content was created manually.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before.
Some background images in this game were created using AI tools during development.
Some of the game's art and music are created with the assistance of AI
Design of backgrounds was AI-assisted
Our game uses light AI systems to enhance the fun — not to replace creativity. In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation. The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist.
Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets. In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
I created music to be used as background music using generative AI and used it after some cutting.
This game uses artificial intelligence to drive roleplaying of characters in the game.
Some story pieces are generated using AI.
AI is used to create marketing material for this game
AI has been used to generate logos and other game artwork.
Some of the photos used in the game play have been added by AI generation.
Some portions of the game code were written with the assistance of AI.
This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
NO WAY OUT:Prison In-game content art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay. | Co's Studios | - | Mar 18, 2026 | |
ZenType In-game content artaudio | A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts. | IRFAN S | - | Mar 18, 2026 | |
Speed Grinder 2.0 Store/marketing text | Some marketing text and store presentation materials were assisted by generative AI tools during development.
The application itself does not use AI to generate lessons, analyze typing, or alter gameplay. All training content and functionality are authored and controlled by the developer. | Bladevampirek | - | Mar 18, 2026 | |
Keyboard Rush In-game content art | Some image assets are AI generated. This includes the game's logo and icon. | Lost Reality Games | - | Mar 18, 2026 | |
Live Through Time Live AI text | Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text, NPC dialogue, character biographies, and world events are generated live in real-time based entirely on player input. The game contains no pre-written scripts; instead, the AI calculates the historical causality of your actions to create a completely unique, unscripted roleplaying experience. | Live Through Time | - | Mar 18, 2026 | |
Black Box - Hacker Day One Store/marketing art | Some of the UI elements and store assets like header | elevenBytes | - | Mar 18, 2026 | |
Letterwork In-game content art | Generative AI was trained on an original pixel art style and used to create the bases for props, which were then manually edited into their final forms. | Corban Millican | - | Mar 18, 2026 | |
Morse Depths: WWII In-game content art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic. | Sasunia Game Studio | - | Mar 18, 2026 | |
<Unknown_Terminal> Store/marketing art | The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence. | Stelex Software | 19 | Mar 18, 2026 | |
魔法少女会计师的复仇 In-game content art | A portion of the images in this game were AI-generated. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Wake up, Az. Store/marketing art | Store images | おまど | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
Neural Throttle In-game content artcode | This game uses generative AI tools during development to assist with creating some artwork and to support programming and iteration. | Mauro Otonelli | - | Mar 18, 2026 | |
Raisin Wordsearch Store/marketing art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines | RaisinRiot | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
Hunt And Peck In-game content artaudio | Generative AI was used for the stage backgrounds and BGM | STUDIO MIZI | - | Mar 18, 2026 | |
Type Strike Store/marketing textart | Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image, were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure accuracy and alignment with the game's design and vision. | One64 Games | - | Mar 18, 2026 | |
RootKit In-game content text | This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems. | Dan DePaulo | - | Mar 18, 2026 | |
My Little Cosmos In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
QWERTING Unclear | Artificial intelligence was used to reconstruct partial fragments. | vladkudas | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Type The Rhythm In-game content audioart | This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI. | Tactile Galactic | - | Mar 18, 2026 | |
Nick's Text Adventure In-game content textcode | I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling. | GXPlay | - | Mar 18, 2026 | |
Idle Monkey Theorem In-game content textart | AI is used to create creative elements such as text or visual ideas.
All gameplay systems, rules, and mechanics are handcrafted by the developer.
AI content is moderated and does not generate executable code or copyrighted material. | Ozymandias | - | Mar 18, 2026 | |
I WAS A KING Live AI textaudio | AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they comment on the situation and recommend different actions. If the player’s decree aligns more closely with one adviser’s stance, that adviser’s credibility increases while the other’s decreases.
As the credibility gap grows, public trust is affected, reflecting rising factional tension. If an adviser’s credibility reaches zero, they resign—sometimes angrily—warning the player not to dismiss their counsel. The vacant seat is then filled by a successor adviser, represented by a different local LLM model. This creates shifting personalities and advice styles across runs.
AI does not determine the game’s outcomes. Core consequences and metric changes are resolved by the game’s rule system; AI provides narrative and guidance within that system. | Heritage Incorporation | - | Mar 18, 2026 | |
The Shadow Crown - Frostwynd Chronicles Dev only code | Support with build, code refactoring etc. | Superhero Panda Ltd | - | Mar 18, 2026 | |
Key Clover In-game content artcode | Certain code segments and visual assets in this game are created with the assistance of AI generation. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Life.exe Store/marketing art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI. | EasyDev | - | Mar 18, 2026 | |
Silent Ward: Forever Lost Store/marketing art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
Protocol 86: Chernobyl In-game content artaudiotext | This game uses generative AI tools to create certain 3D models, 2D visuals, audio, localization, and the intro video. All content has been reviewed and edited. | Core Interactive | - | Mar 18, 2026 | |
CMChar: Your Virtual Companion Live AI text | This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content. | AlanBotics | - | Mar 18, 2026 | |
The Archive Store/marketing art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
WonderLang English Dev only art | AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before. | bair games | - | Mar 18, 2026 | |
Typing English In-game content art | Some background images in this game were created using AI tools during development. | NovareOrbis | - | Mar 18, 2026 | |
水浒女神录 In-game content artaudio | Some of the game's art and music are created with the assistance of AI | 游戏方程工作室 | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Sketch Royale - Draw Something Live AI text | Our game uses light AI systems to enhance the fun — not to replace creativity.
In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation.
The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist. | Tinny Studios | - | Mar 18, 2026 | |
GRIDRUSH Store/marketing audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
Hangman Duel In-game content art | Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials. | Spectrum.Games International Ltd | - | Mar 18, 2026 | |
Fruit Dream In-game content audio | I created music to be used as background music using generative AI and used it after some cutting. | vivela_c | - | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
H3LL0 H4CK3R In-game content text | Some story pieces are generated using AI. | h3ll0h4ck3r | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Delta 4 Terminal Protocol In-game content art | AI has been used to generate logos and other game artwork. | Ignivar Technology Solutions | - | Mar 18, 2026 | |
MMM In-game content art | Some of the photos used in the game play have been added by AI generation. | 4S Games | - | Mar 18, 2026 | |
test_project Dev only code | Some portions of the game code were written with the assistance of AI. | xyz | - | Mar 18, 2026 | |
Wasteland Corp Live AI text | This game uses an on-device AI model to generate NPC dialogue and quest flavor text. AI runs offline, never sends data to servers, and is constrained to the game’s own lore and rules. The system includes strict filters and refusals to block illegal, explicit, or copyrighted content. | Fanglab Games | - | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 |