AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets.
- Creator
- Kadath Productions
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,750 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets.
Background image material and character image material are generated by AI
AI for background.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
Sound Photos Images
Some of the game's promotional visuals were created using artificial intelligence support. The AI was provided with information about the game's concept, style, and cultural background, allowing it to generate completely original visuals that belong to us. Artificial intelligence was used as a supportive tool in the visual design process.
Title menu and store/library page artwork excluding logo.
The game designers occasionally use AI tools to generate creative assets like logos, images, etc.
Images on store pages, marketing materials, etc., are all generated by AI.
Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools. All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
Improving marketing and promo materials
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search As far as I know, images generated by AI usually do not have copyright
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
Some background image may generated by artificial intelligence.
We utilized AI for creating the spell/skill cards images as well as the loading screen and main menu graphical art.
The background of the game and parts of the items are generated by AI
Some characters, music are generated by AI
The dialogues and some images related to the story. These were partially or completely reworked by the creator.
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs). Some 3d environment parts were made using ai. The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
Generative AI tools were used in the development of Flower Dungeon. Tools used: NovelAI, SUNO Scope of use: Backgrounds, enemy and hero illustrations, and background music
AI was used to complete the missing sections of the background image for store page marketing purposes.
The character portraits and CG in this game are rendered using deep learning models such as Stable Diffusion based on convolutional neural networks.
A neural network was used to create music and ambient
The big character portraits in the character choice screen are generated by AI and manually polished. Everything else is hand made by me.
Some of the marketing billboard textures have been created with AI. Image and Logo enhancements with AI tools in Photoshop
Some images as well as game musics have been generated by an IA
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
Use AI to create enemy character designs and music.
Artificial Intelligence was used to create the content of the game page in the store
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
illustration
AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things.
The promotional images and UI art assets of this game are generated using AI !
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
I've only used generative AI to create a few decorative paintings that appear in the game environment. No character models, UI elements, or gameplay-related assets were generated with AI. I'm a solo developer without an art background, and I used AI just to fill in some gaps during development. In the future, I plan to work with professional artists to replace or enhance these assets.
AI generates maps and illustrations, in the future I would prefer to hire real artists
Dialogue generation, neural translation
The major portion of the stories in the game is fundamentally human-made. See below for details. All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images. For Graphics For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result. For Stories Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to. Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability. Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story. To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories. Please check the respective DLC explanations for similar usage details regarding their content.
AI has been used for the generation of illustrations
The game uses pre-generated voice lines for the boss character
AI was used to create some 2D graphics elements
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay. NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
AI-generated content used only for Steam page
We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker.
I used AIVA to create the music and ChatGPT helped me write the text.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Celephaïs Dead Cities Store/marketing art | AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets. | Kadath Productions | - | Mar 18, 2026 | |
本宗只招女弟子 In-game content art | Background image material and character image material are generated by AI | sln | - | Mar 18, 2026 | |
123 MAZES Unclear | AI for background. | YELLOW | - | Mar 18, 2026 | |
Only Jump On Pogo In-game content artaudiocode | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI. | Chewie Games | - | Mar 18, 2026 | |
Resonance Tales: Alone Unclear | Sound
Photos
Images | RAXZONE | - | Mar 18, 2026 | |
iblis3phenomena Store/marketing art | Some of the game's promotional visuals were created using artificial intelligence support. The AI was provided with information about the game's concept, style, and cultural background, allowing it to generate completely original visuals that belong to us. Artificial intelligence was used as a supportive tool in the visual design process. | Bulut ULU | 241 | Mar 18, 2026 | |
Whispers of Kelsden Store/marketing art | Title menu and store/library page artwork excluding logo. | Sunwake Games | - | Mar 18, 2026 | |
Off Road Racing Store/marketing art | The game designers occasionally use AI tools to generate creative assets like logos, images, etc. | Bright Data Inc | - | Mar 18, 2026 | |
Sketch Top Store/marketing art | Images on store pages, marketing materials, etc., are all generated by AI. | Dawn Studios | - | Mar 18, 2026 | |
SURVEILLANCE DUTY: Twisted Sight In-game content artaudio | Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools.
All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems. | Nightroot Games | - | Mar 18, 2026 | |
David's Mighty Warriors In-game content codeartaudio | During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage. | Epic Sandals | - | Mar 18, 2026 | |
守卫虎牢 Pass Tiger Cage Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | 中军MT | 85 | Mar 18, 2026 | |
Red Panda: The Quiet Path Store/marketing art | Improving marketing and promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
hgmGame-bee Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Sweet Toys Simulator Store/marketing art | Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime. | OxygenStudio | - | Mar 18, 2026 | |
Harvestlord Store/marketing art | Some background image may generated by artificial intelligence. | Vert Lime Atelier | - | Mar 18, 2026 | |
Echoes of Undeath In-game content art | We utilized AI for creating the spell/skill cards images as well as the loading screen and main menu graphical art. | Walking Locker LLC | - | Mar 18, 2026 | |
Magic Weapon In-game content art | The background of the game and parts of the items are generated by AI | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Balloon Party In-game content artaudio | Some characters, music are generated by AI | - | - | Mar 18, 2026 | |
AMIRA In-game content textart | The dialogues and some images related to the story. These were partially or completely reworked by the creator. | AKNA Games | - | Mar 18, 2026 | |
The Legend of Sahur Live AI arttext | Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials. | The Legend of Sahur | - | Mar 18, 2026 | |
Ultimate Mythic Ski Jumping League In-game content audioart | There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game. | Eric Behme | - | Mar 18, 2026 | |
Flower Dungeon In-game content artaudio | Generative AI tools were used in the development of Flower Dungeon.
Tools used: NovelAI, SUNO
Scope of use: Backgrounds, enemy and hero illustrations, and background music | MOZO Games | 15 | Mar 18, 2026 | |
The King of Tower Defense Store/marketing art | AI was used to complete the missing sections of the background image for store page marketing purposes. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
伪装 In-game content art | The character portraits and CG in this game are rendered using deep learning models such as Stable Diffusion based on convolutional neural networks. | 可微游戏 | - | Mar 18, 2026 | |
Hookah Simulator In-game content audio | A neural network was used to create music and ambient | WarpGameStudio | - | Mar 18, 2026 | |
We Interns In-game content art | The big character portraits in the character choice screen are generated by AI and manually polished. Everything else is hand made by me. | Tranquil | - | Mar 18, 2026 | |
Quantum Threshold In-game content art | Some of the marketing billboard textures have been created with AI.
Image and Logo enhancements with AI tools in Photoshop | Vaki Games | - | Mar 18, 2026 | |
Pirate Den In-game content artaudio | Some images as well as game musics have been generated by an IA | Patate Douce Studio | - | Mar 18, 2026 | |
Corrupted Souls Store/marketing arttext | Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay. | Hashem Atrash | - | Mar 18, 2026 | |
ARROW-ButtonHeart In-game content artaudio | Use AI to create enemy character designs and music. | XPGS25 | - | Mar 18, 2026 | |
Stepfight Store/marketing text | Artificial Intelligence was used to create the content of the game page in the store | Gamesforgames | 10 | Mar 18, 2026 | |
Happy Piggy 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
La Tour des Ombres Unclear art | illustration | Alien Création | - | Mar 18, 2026 | |
ChillStone Store/marketing codeart | AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things. | Mike Make Game | - | Mar 18, 2026 | |
裂隙行者 Store/marketing art | The promotional images and UI art assets of this game are generated using AI ! | 梦行志远 | 63 | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Church Crew In-game content art | I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Mirror Atelier In-game content arttext | The major portion of the stories in the game is fundamentally human-made. See below for details.
All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images.
For Graphics
For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result.
For Stories
Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to.
Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability.
Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story.
To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories.
Please check the respective DLC explanations for similar usage details regarding their content. | Beşinci Kural A.Ş. | - | Mar 18, 2026 | |
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
Passenger X In-game content audio | The game uses pre-generated voice lines for the boss character | Steel Feather Studio | - | Mar 18, 2026 | |
Dragons Reef VR In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Death Counter In-game content textart | Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI. | Arman Pakan | - | Mar 18, 2026 | |
Desire FOR Power: Council Intrigues In-game content art | I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem. | Umutcan Erkmen | - | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
Tactical Response Team In-game content text | We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker. | Z-Software | - | Mar 18, 2026 | |
Sophie in the Tangled World In-game content audiotext | I used AIVA to create the music and ChatGPT helped me write the text. | Strunov Studio | - | Mar 18, 2026 |