Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Music tracks were generated using Suno AI. All other game content (code, visuals, UI,
localization) was created by the developer. No AI-generated content is used in real-time
during gameplay.
Some visual assets in this game were created with the assistance of generative AI tools, specifically the store page capsule artwork and the title sequence logo image. All gameplay, level design, code, and audio were created by the developer.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo.
All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay.
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA)
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team.
For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials.
AI is not used for real-time content generation, gameplay systems, or story generation.
As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there.
Game development was accelerated through use of AI code assistants to help create and test the software code.
Language translations were provided by AI.
This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output).
The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation.
Players are advised not to input sensitive personal information and to independently verify any important information.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay.
This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design.
No generative AI is used in gameplay systems or player interactions.
AI tools were used in a limited and supportive way during the visual development process for certain graphic elements such as the logo and parts of the user interface.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo.
All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality.
Generative AI is not used during gameplay, and no player data is processed by AI systems.
Some visual and audio assets (such as marketing artwork and background music) were created with the assistance of generative AI. All gameplay, systems, and design are fully handcrafted.
The developer describes how AI-generated content is used in this game as follows:
This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
Music tracks were generated using Suno AI. All other game content (code, visuals, UI,
localization) was created by the developer. No AI-generated content is used in real-time
during gameplay.
Some visual assets in this game were created with the assistance of generative AI tools, specifically the store page capsule artwork and the title sequence logo image. All gameplay, level design, code, and audio were created by the developer.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo.
All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay.
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA)
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team.
For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials.
AI is not used for real-time content generation, gameplay systems, or story generation.
As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there.
Game development was accelerated through use of AI code assistants to help create and test the software code.
Language translations were provided by AI.
This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output).
The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation.
Players are advised not to input sensitive personal information and to independently verify any important information.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay.
This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design.
No generative AI is used in gameplay systems or player interactions.
AI tools were used in a limited and supportive way during the visual development process for certain graphic elements such as the logo and parts of the user interface.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo.
All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality.
Generative AI is not used during gameplay, and no player data is processed by AI systems.
Some visual and audio assets (such as marketing artwork and background music) were created with the assistance of generative AI. All gameplay, systems, and design are fully handcrafted.
The developer describes how AI-generated content is used in this game as follows:
This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay.