25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The Death ArchiveSteam
Disclosure

This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game.

Creator
Skyfire Studio
Reviews
-
Added
May 23, 2026
Security Guard: SupernaturalSteam
Disclosure

Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling. All gameplay systems, mechanics, and core content are designed and implemented by the developer.

Creator
Interactive Word
Reviews
-
Added
May 23, 2026
The Way Home | 집으로 가는 길Steam
Disclosure

This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)

Creator
DeepDarkSpot
Reviews
61
Added
May 23, 2026
Dave's HouseSteam
Disclosure

AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.

Creator
Mark Brobst
Reviews
-
Added
May 23, 2026
TodomekiSteam
Disclosure

Generative AI was used for some 3D models, images, and localization.

Creator
桜夢工房
Reviews
-
Added
May 23, 2026
HUSHEDSteam
Disclosure

This game uses generative AI for some in-game paintings, store artwork, and the introductory voiceover. All content was reviewed and integrated by the developer.

Creator
BADER ALSAIRY
Reviews
26
Added
May 23, 2026
SUPER SCORESteam
Disclosure

Text-to-speech tools were utilized to generate the quick voice-over announcements during a match.

Creator
MBL Games
Reviews
-
Added
May 23, 2026
GUTTERBORNSteam
Disclosure

Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result.

Creator
JNAK
Reviews
-
Added
May 23, 2026
The RefugeSteam
Disclosure

As a solo developer, I utilized generative AI tools during the development process in the following ways - Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency. - Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide. - Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality. All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay.

Creator
TheLittleGames
Reviews
-
Added
May 23, 2026
SCP-093Steam
Disclosure

This game uses generative AI tools during development for programming assistance and asset prototyping.

Creator
blackcloud3772
Reviews
15
Added
May 23, 2026
Shadows of GothenburgSteam
Disclosure

AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game.

Creator
Ratkiw Studio
Reviews
-
Added
May 23, 2026
Escape:The NoughtSteam
Disclosure

​This game utilized pre-generated AI as an assistive tool during the development process. The specific use cases are as follows: ​UI/UX: Generation and modification of UI elements such as buttons and frames. ​2D Graphics: Generation, background removal, and retouching of puzzle clue images. ​3D Assets: Creation of select 3D models and textures. ​Audio: Generation of background music (BGM).

Creator
SeeReal
Reviews
-
Added
May 23, 2026
BreaklineSteam
Disclosure

This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.

Creator
Narriflux
Reviews
-
Added
May 23, 2026
Deep in the FieldsSteam
Disclosure

Some content in this game, such as text, translations, or visual elements, was initially generated with the assistance of AI tools and later reviewed, edited, and integrated by the developer. All final content was curated to ensure it fits the game's narrative, style, and quality standards.

Creator
Del Campo Studio
Reviews
-
Added
May 23, 2026
112 MetersSteam
Disclosure

Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer.

Creator
Enginar Games
Reviews
-
Added
May 23, 2026
Call into the Hollow : [ 2300 ]Steam
Disclosure

This game uses generative AI for dynamic dialogue and narrative progression with the main character, "Lily." Instead of relying on pre-set options, this technology allows the character to generate natural responses and take appropriate actions based on the specific context of the player's real-time voice input.

Creator
RunGround Works
Reviews
-
Added
May 23, 2026
Save the GameSteam
Disclosure

It has only been used in localization and specific visual references

Creator
Mustafa Efe Arslan
Reviews
-
Added
May 23, 2026
AetherCycleSteam
Disclosure

AI tools may assist with early concepts. All final content is created by our development team.

Creator
DEEP INTERACTIVE
Reviews
-
Added
May 23, 2026
Star RakerSteam
Disclosure

Some images, icons, voices, and text are generated by AI.

Creator
Genesis Games
Reviews
-
Added
May 23, 2026
Crown & SporesSteam
Disclosure

Some visual, audio, and text elements were created using generative AI tools and were later edited and refined by the developer.

Creator
SpruceWood Games
Reviews
-
Added
May 23, 2026
EternoSteam
Disclosure

During the Early Access versions of the game AI has and will be used as placeholders, primarily for music and text, that will slowly be phased out over time. The game will be completely AI free upon the games full version release.

Creator
Solitude Gaming Studios
Reviews
-
Added
May 23, 2026
Wallpaper AnimatorSteam
Disclosure

Wallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services.

Creator
Kinett
Reviews
62
Added
May 23, 2026
Crazy TestSteam
Disclosure

Game descriptions, text translations, and some images (excluding textures) are made with the assistance of artificial intelligence, while all other in-game resources are handmade

Creator
SadZhouj
Reviews
-
Added
May 23, 2026
Nocturnal TerrorSteam
Disclosure

This game makes extensive use of generative artificial intelligence tools during development from concepting, writing support, assets prototyping, animation and sound design. All AI-assisted content is curated, modified, refined, and integrated by the developer to ensure artistic cohesion, gameplay integrity, and thematic consistency. The final gameplay experience is not dynamically generated by AI at runtime. The game does not use generative AI to create player-specific content during live play, and no player data is used to train AI systems. Generative AI tools were used as creative and production accelerators within a human-directed development process.

Creator
Whaabek
Reviews
-
Added
May 23, 2026
BLOODY RAVESteam
Disclosure

The vast majority of assets in this game were created from scratch by our team, including hand-crafted models, textures, animations, environments, and gameplay systems. However, to support our creative process and speed up certain production stages, we used generative AI tools for a limited portion of the assets. This includes some 2D/3D art elements (via AI art models), a selection of animation sequences, and certain text inscriptions or UI elements. All AI-generated content was carefully reviewed, edited, and integrated by our team to ensure quality, consistency, and compliance with our vision. No live AI generation occurs during gameplay. We remain committed to delivering a polished, human-directed experience.

Creator
Black Manticores
Reviews
-
Added
May 23, 2026
Rootbound EnigmaSteam
Disclosure

Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.

Creator
AppLossStudio
Reviews
-
Added
May 23, 2026
Gambling Simulator - Win it All or Lose it AllSteam
Disclosure

This game currently includes a few 2D Image AI-generated assets (those include 5 of the slot machine's icons, 7 character portraits displayed on the main hallway, the main menu background image & current thumbnail) used as placeholders during the Early Access phase. These assets are scheduled to be replaced with original, non-AI artwork in a future content update. No AI tools are used for live, runtime content generation.

Creator
NG Games
Reviews
-
Added
May 23, 2026
The Pirate: Republic of NassauSteam
Disclosure

We are a small studio with only six people actively involved in development. For teams like ours, generative AI is a supportive tool that helps us realize a creative vision that would otherwise be completely out of reach within our budget. Here is exactly how we utilized generative AI in our game: • We used generative AI during the prototyping and concept art phases. Every AI-generated image was manually modified, iterated upon, and finalized by our artist. • The sea shanties in the game feature AI-generated vocals and music, but the lyrics are original and written by our team. • Certain voice-over (VO) lines were generated using AI.

Creator
Home Net Games
Reviews
23
Added
May 23, 2026
Ashes of TormentSteam
Disclosure

Generative AI was used to create certain 2D background assets within the game world. This includes some family group photographs used as props, visuals shown on in-game television screens, and decorative wall posters. These AI-generated elements are static environmental assets only and were not used for in-game cinematics, character models, or animations.

Creator
Frostfire Entertainment
Reviews
-
Added
May 23, 2026
Basement Server SimulatorSteam
Disclosure

This game was developed by a solo developer with the assistance of generative AI tools during production. AI tools such as ChatGPT were used as a development aid for Unreal Engine guidance, technical explanations, spell-checking, and drafting some in-game text and UI messaging. ChatGPT was also used to generate some placeholder images and audio assets during early development. Some 3D models and textures were created using AI-assisted tools such as Tripo3D.ai. These assets may be refined, replaced, or improved over time as the project evolves and budget allows. All gameplay systems, mechanics, design decisions, Blueprint scripting, and overall game implementation were created and assembled by the developer. No AI system autonomously generated gameplay code or core systems. Additional assets were purchased through the Unreal Engine Fab Marketplace where noted. AI tools were used strictly as production assistants to support solo development.

Creator
StiGMaT Games
Reviews
-
Added
May 23, 2026
5,111 results
Page 41 of 103
Missing a product? Let us know