Content created by artificial intelligence is mostly used for sprites, textures, models and images.
- Creator
- Skmaestro
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
AI assisted in programming the game and some of the artwork.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The station AI's voice is made by AI.
As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
Some of the 2D background images were created using AI.
The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human.
Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced.
Translated using AI
Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence.
Some minor assets (such as the logo and certain icons) were AI-assisted and then finalized with editing tools.
We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
Voice generation for the trailer and some in-game vocals
Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page.
Various Icons and Art.
This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.
Some images are made using AI.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换, During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
I have used AI to machine translate the in-game texts to languages other than danish and english. I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance.
AI for background.
AI tools were used during development to generate a few concept images and visuals. No live AI generation occurs during gameplay.
A.I. was only used to produce the music
some textures are created by AI image creators
Some of the Localizations were done by AI(Deep Seek).
• A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input. • Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time. • Speech to text transcription is powered by OpenAI Whisper STT. All AI systems run locally on the user's system with no online component.
Background images and background music are AI-generated.
The cutscenes in the game featured AI-generated voice acting.
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
- Marketing Material
Parts of graphics are generated with AI.
Used for creating the game banner
Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing.
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
AI is used for text to image generation.
The game's main song, featured in the main menu and the game's ending, was created with AI
Generative AI was used for some of the music and textures.
Some images in this game were created using generative AI.
Most of the soundtrack is generated by AI.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game was developed entirely by a solo developer. To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand. All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement.
Some promotional visuals and design elements have been created with the help of AI tools. The gameplay and code have been created by the developer under the guidance of AI. AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery.
We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original.
AI is used in some audio and visual components.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
AI was used to create some in-game images as well as certain translations.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Backrooms: Recode In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Forgotten Floors In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Backrooms: Final Exam Part II In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Shield Hero In-game content artcode | AI assisted in programming the game and some of the artwork. | Bryant Frankford | - | Mar 18, 2026 | |
Backrooms: Noise In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Zero-G Guns In-game content audio | The station AI's voice is made by AI. | Roel204 | - | Mar 18, 2026 | |
Salvager In-game content art | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
Tekkout2 - Balls of Rust In-game content art | Some of the 2D background images were created using AI. | TSSpiele | - | Mar 18, 2026 | |
Egglets - The Long 10 Days In-game content audio | The trailer music in the game store and the music in the game were generated using AI. However, the lyrics in the music were written by a human. | wieLuft | - | Mar 18, 2026 | |
Stellar Freight: Echoes of the Void In-game content art | Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced. | Satellite235 | - | Mar 18, 2026 | |
Happy Door In-game content text | Translated using AI | Dopamine Maker | - | Mar 18, 2026 | |
CybeRage In-game content art | Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence. | Bolt Goblin | - | Mar 18, 2026 | |
Galactic Siege In-game content art | Some minor assets (such as the logo and certain icons) were AI-assisted and then finalized with editing tools. | 2MGames | - | Mar 18, 2026 | |
Still Space In-game content arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
Soap In-game content audio | Voice generation for the trailer and some in-game vocals | Decoy | - | Mar 18, 2026 | |
Escape.exe Store/marketing audiotext | Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page. | ESC Studios | - | Mar 18, 2026 | |
DECON Protocol In-game content art | Various Icons and Art. | Smash Studios | 41 | Mar 18, 2026 | |
Shadowland: Rise Of The Fallen In-game content audioart | This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design. | Talon Software | - | Mar 18, 2026 | |
Bones&Darks Store/marketing art | Some images are made using AI. | Ahnes Studios | - | Mar 18, 2026 | |
C.C. In-game content art | 游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced. | Femime Studio | - | Mar 18, 2026 | |
Stardust Escape In-game content text | I have used AI to machine translate the in-game texts to languages other than danish and english.
I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance. | Nikolaj Piet Pagh | - | Mar 18, 2026 | |
123 MAZES Unclear | AI for background. | YELLOW | - | Mar 18, 2026 | |
The Artifact Protocol Dev only art | AI tools were used during development to generate a few concept images and visuals. No live AI generation occurs during gameplay. | Liam Butler | - | Mar 18, 2026 | |
Comet Tycoon In-game content audio | A.I. was only used to produce the music | CalmFrantix | - | Mar 18, 2026 | |
Oars of Silence In-game content art | some textures are created by AI image creators | SuloSounds | - | Mar 18, 2026 | |
5 Min Space Battle In-game content text | Some of the Localizations were done by AI(Deep Seek). | Beijing 0503 Technology Co., Ltd | - | Mar 18, 2026 | |
Star Squadron Live AI text | • A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input.
• Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time.
• Speech to text transcription is powered by OpenAI Whisper STT.
All AI systems run locally on the user's system with no online component. | All Seeing Eye Games | - | Mar 18, 2026 | |
NCH: Chronos Rebirth In-game content artaudio | Background images and background music are AI-generated. | Simian Dawn | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator Store/marketing codeart | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | 28 | Mar 18, 2026 | |
Captain Star Store/marketing art | - Marketing Material | KIDA STUDIOS | - | Mar 18, 2026 | |
Caveflyer: Rift War In-game content art | Parts of graphics are generated with AI. | Eino Tuominen Oy | - | Mar 18, 2026 | |
Euphoria VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Onora Store/marketing art | Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing. | Horizon Interactive | - | Mar 18, 2026 | |
Dino Park Manager In-game content art | Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players. | Lemonova Games | - | Mar 18, 2026 | |
Evolvion Unclear art | AI is used for text to image generation. | WishFish | - | Mar 18, 2026 | |
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
ERAIASON In-game content audioart | Generative AI was used for some of the music and textures. | Christian Hahm | - | Mar 18, 2026 | |
Planets Ambrosia In-game content art | Some images in this game were created using generative AI. | Maltsoft | - | Mar 18, 2026 | |
Ce qui fait de nous des hommes In-game content audio | Most of the soundtrack is generated by AI. | Ancelin | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
Digital Eclipse: Cyberpunk Survivor In-game content arttext | This game was developed entirely by a solo developer.
To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand.
All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement. | Hibernyx | - | Mar 18, 2026 | |
Through the Nest In-game content art | Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game. | Urdina Games | - | Mar 18, 2026 | |
Injection No.9 - Prologue In-game content art | Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery. | Ragdoll Games | - | Mar 18, 2026 | |
IMPOSSIBLE ROOMS: No Way Out In-game content art | We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original. | PentaByte Entertainment | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 78 | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
Stranger Heroes In-game content art | Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props. | Off North Games | - | Mar 18, 2026 |