Our team uses generative AI tools to help create only paintings and images on certain elements of the game.
- Creator
- Hanxiang
- Reviews
- 494
- Added
- Mar 18, 2026
Public Steam disclosure research 26,629 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Our team uses generative AI tools to help create only paintings and images on certain elements of the game.
We use AI in some parts of the code to assist with coding.
This game utilizes AI-generated assets for in-game content and store page materials.
AI assisted in the design of some game artwork
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
AI is not used for player interaction, just for configuring some steam page assets and a learning tool when development got difficult.
Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets.
In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset: • background textures for player nameplates After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services.
A small number of materials in the game are generated using AI
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
AI helped creating concept arts and marketing materials..
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot. The generator is generated!
steam store image
Embassy Says No uses a local LLM to generate unique replies for every player and enables you to interview the visa applicant via the chat function.
AI generation used for initial concept art and marketing images for key art.
As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title), The game does NOT contain AI.
AI generated cinematics, imagery & audio (music & SFX)
ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated.
AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI.
The background images and girls pictures are pre-rendered AI art
Some background materials are generated by ai
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
Some sound effects are generated using AI
Image generation AI was used for prototyping image assets. Text generation AI was used for debugging and function implementation in development.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
This game features interactive dialogue powered by large language models, creating natural conversations with the player. It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
songs generated by AI.
The 2D avatar textures may contain AI generated content.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
Artificial intelligence was used in the game's store page visuals.
AI & Photoshop was used to generate steam capsules and the Main Menu
AI used for concept art inspiration and as a starting point for characters in the game
We used AI to create music and various marketing materials.
Generative AI tools are used to create the images for this game.
AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
AI technology is used for 3D model creation. AI-generated images are used for logo marks and backgrounds on store pages. AI is used when searching for music sample materials. Most of the images used in the game utilize AI. "Niji Voice" is used for character voices. AI is used for video production.
Game logo and menu image made with ai tool
for making store page
The store images were generated using AI, along with game characters and backgrounds
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement. Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction. All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
The game's introductory images were created using AI-generated content. The capsule images were also partially generated using AI tools.
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
We're just a small team who loves making games and we love using AI to make them even better. We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity. In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create. We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values. So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI.
Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process. Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands. We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that.
DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consistently replaced by 2D arts made by artists during the early acces stage
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer. Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game. -AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
The backgrounds images pre-rendered AI art
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Legend Battles In-game content art | Our team uses generative AI tools to help create only paintings and images on certain elements of the game. | Hanxiang | 494 | Mar 18, 2026 | |
PickingSimulator Dev only code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
FrostBound In-game content art | AI assisted in the design of some game artwork | Lyra Studio | 1.2k | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
The Maze X Store/marketing | AI is not used for player interaction, just for configuring some steam page assets and a learning tool when development got difficult. | Riley Geddes | - | Mar 18, 2026 | |
Years Gone By In-game content art | Graphical assets were made with the help of AI, since as an indie developer I have the know-how in coding but I am missing the skill to provide effective and appealing sprite assets. | Fineam Neo Studio | - | Mar 18, 2026 | |
SPIDER HOTEL In-game content art | In developing “SPIDER HOTEL,” we used Adobe’s generative-AI tools, which provide commercial-use licensing, to assist in creating the following static asset:
• background textures for player nameplates
After generation, all assets were reviewed and further edited by the development team to ensure originality and compliance with Valve guidelines and Adobe’s licensing terms. No generative AI runs while the game is being played, and no player data is ever sent to external AI services. | Spoke Inc. | - | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 | |
Coin War In-game content art | I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game. | Hetairoi Studio | - | Mar 18, 2026 | |
Endless War In-game content art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Wake Up The House In-game content art | AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot.
The generator is generated! | SDK Studio | - | Mar 18, 2026 | |
desktop my cat Store/marketing art | steam store image | Antertainment | - | Mar 18, 2026 | |
Embassy Says No Live AI text | Embassy Says No uses a local LLM to generate unique replies for every player and enables you to interview the visa applicant via the chat function. | Appelmoes | - | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
Mech Assembler: Model Kit Simulator Store/marketing art | As an independent developer I used AI to generate the logo image (although it was manually retouched to make the title),
The game does NOT contain AI. | TurboPixeles | - | Mar 18, 2026 | |
Ascension Gamebook In-game content artaudio | AI generated cinematics, imagery & audio (music & SFX) | Kudomos | - | Mar 18, 2026 | |
Eclipse of the Lost In-game content textart | ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated. | Eclipse Forged LLC | - | Mar 18, 2026 | |
暗室绘光 In-game content artaudio | AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI. | wanmeibd | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
最后的王座 Unclear | Some background materials are generated by ai | SLW Game Studio | - | Mar 18, 2026 | |
Night Shift Customer Live AI text | In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions. | zefir3 | - | Mar 18, 2026 | |
Mara In-game content audio | Some sound effects are generated using AI | Nick Abrams | 73 | Mar 18, 2026 | |
SIGMA COALESCE: Suika Game Roguelike Dev only artcodetext | Image generation AI was used for prototyping image assets.
Text generation AI was used for debugging and function implementation in development. | void2610 | - | Mar 18, 2026 | |
The Last Sanctum In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Persona Shell Live AI textaudio | This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression. | 遊樂黨 Yo!DawnLa | 14 | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
Breakfall In-game content art | The 2D avatar textures may contain AI generated content. | Dominik Geuer | - | Mar 18, 2026 | |
My Silly Science Summer in the Past In-game content textartaudio | DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated. | TBF | 17 | Mar 18, 2026 | |
What Happened to Lily? In-game content art | Artificial intelligence was used in the game's store page visuals. | Montee Games | 115 | Mar 18, 2026 | |
Cozy Market Simulator Store/marketing art | AI & Photoshop was used to generate steam capsules and the Main Menu | Sir Loin Studios | - | Mar 18, 2026 | |
The Vault: Logic Puzzle Box In-game content art | AI used for concept art inspiration and as a starting point for characters in the game | Peaksel | 16 | Mar 18, 2026 | |
PONGBANG In-game content audioart | We used AI to create music and various marketing materials. | LuminDrive | - | Mar 18, 2026 | |
Vanakan In-game content art | Generative AI tools are used to create the images for this game. | Erik Khachatryan | - | Mar 18, 2026 | |
Candy Shop Simulator: Sweet Start In-game content art | AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer | Games Incubator | 139 | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
うみのもくず / Depths Debris In-game content artaudio | AI technology is used for 3D model creation.
AI-generated images are used for logo marks and backgrounds on store pages.
AI is used when searching for music sample materials.
Most of the images used in the game utilize AI.
"Niji Voice" is used for character voices.
AI is used for video production. | Jloo | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
Reborn: The Evil Being Store/marketing arttext | for making store page | Mighty Knight Games | - | Mar 18, 2026 | |
万兽天工 In-game content art | The store images were generated using AI, along with game characters and backgrounds | StarMatrix Labs | 13 | Mar 18, 2026 | |
Yogoe Hunter In-game content art | All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns. | Studio Justice | - | Mar 18, 2026 | |
Uncanny Valley: Le Petit Morte Store/marketing art | The game's introductory images were created using AI-generated content.
The capsule images were also partially generated using AI tools. | Chris King | - | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 | |
2 Cooks 1 Mess Live AI text | We're just a small team who loves making games and we love using AI to make them even better.
We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity.
In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create.
We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values.
So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI. | 01 Studio | 23 | Mar 18, 2026 | |
Monsters and Me In-game content art | Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process.
Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands.
We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that. | GhettoCo | - | Mar 18, 2026 | |
Drunkn Bar Fight 2 In-game content art | DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage | Yooperlite | 65 | Mar 18, 2026 | |
かえると剣鬼 In-game content textart | Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality. | StarGazer | - | Mar 18, 2026 | |
Spooky Monster In-game content arttext | -AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts. | 雉野ハチ | - | Mar 18, 2026 | |
Block Sky Rise In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 |