Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access.
- Creator
- Source Error Productions
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,629 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access.
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content.
Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy.
Rasna does not contain AI-generated creative content. All environments, texts, dialogues, and narrative elements have been handcrafted by the developers. AI tools have been used exclusively for technical purposes during development. In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor. No dialogue, narrative, or artistic content has been generated by AI.
- Creating immersive interactions and dialogues with NPCs - Generating Dynamic Missions for players - Assisting players with providing game information
Some banners made with the help of AI
In the development of this game, we have drawn inspiration from AI-generated artwork. Additionally, some of the artists we collaborated with may have utilized AI tools to enhance their creative process.
Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voices.
We currently use AI-generated content in the following areas: Background images Background music Character avatars Text translations
Few marketing materials have been AI generated
We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist.
some textures and bug fixing assistance
We sometimes use AI to kickstart ideas or test directions, but everything in Spell Beat is shaped, reworked, and hand-polished by real humans until it feels juicy. AI experiments mainly help us figure out what NOT to make. The final experience is crafted by actual people who care way too much about way too many details.
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
During the game design process, we used generative AI tools to create some visual assets, such as background images and textures, as creative references. Our art team carefully refined these materials to ensure they align with the game’s unique style and high-quality standards.
Generative AI is used to create in-game movie posters, icons, and environmental textures.
Sounds for marketing.
We use AI to generate icon images for items and skills.
Background, Icon
This game uses AI to produce some of the music, sound effects and art resources.
Some images were generated with artificial intelligence using ChatGPT (OpenAI) and adapted for use within the game.
Some of the backgrounds contain elements that were modified or generated with the assistance of AI.
AI generated art assets: - 9 (out of the 23) images use for item icons - the gray fruit silhouette background on menu screens
AI generates a few images and icons, reviewed manually.
Some of the game assets created with the help of ai.
AI was used to generate music for the video, as well as for translation into various languages.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
AI was used for making several icons and some simple sound effects.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
AI is used for translations. We are trying to work with people for improved human translations, but it takes a while to cover all the languages we'd like support.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
The title background image is generated by AI. BGM 009Song_00_YY_RayofStarash.ogg is generated by AI.
Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay.
AI has been used for the art of the game such as the cards art and UI.
IA used for game code, some textures and translations other than english and french.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some concept art and portions of the UI design were created with reference to generative AI.
Some visual assets may include AI-generated elements sourced from licensed design libraries.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
3D models and some graphical assets were made using AI tools.
Some UI patterns
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style.
AI was used to create menu icons and buttons images
Audio-talks of main character & operator
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
some illustrations and sounds
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Loot Shop Simulator In-game content audio | Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access. | Source Error Productions | - | Mar 18, 2026 | |
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Resume Rush In-game content text | AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content. | Christian Beadling | - | Mar 18, 2026 | |
Zenith Drift Store/marketing art | Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
Rasna In-game content audio | Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI. | Matteo | - | Mar 18, 2026 | |
Entropia Universe Live AI text | - Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information | MindArk | 547 | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Noon Stone Unclear art | In the development of this game, we have drawn inspiration from AI-generated artwork. Additionally, some of the artists we collaborated with may have utilized AI tools to enhance their creative process. | RedderNoon | - | Mar 18, 2026 | |
Lyerion Clash In-game content artaudio | Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voices. | mo1ok | - | Mar 18, 2026 | |
麻将的远征 In-game content artaudiotext | We currently use AI-generated content in the following areas:
Background images
Background music
Character avatars
Text translations | COSO | - | Mar 18, 2026 | |
Color Breaker Store/marketing art | Few marketing materials have been AI generated | Blue Pear Games | - | Mar 18, 2026 | |
Growmon Island Store/marketing art | We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist. | Ramskull Studio | - | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Spell Beat Dev only | We sometimes use AI to kickstart ideas or test directions, but everything in Spell Beat is shaped, reworked, and hand-polished by real humans until it feels juicy. AI experiments mainly help us figure out what NOT to make. The final experience is crafted by actual people who care way too much about way too many details. | Melodica Interactive | - | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
ChanceLot TD: Merge Wars In-game content art | During the game design process, we used generative AI tools to create some visual assets, such as background images and textures, as creative references. Our art team carefully refined these materials to ensure they align with the game’s unique style and high-quality standards. | P.D. PLAYGENES INTERNATIONAL LIMITED | - | Mar 18, 2026 | |
Super Movie Tycoon In-game content art | Generative AI is used to create in-game movie posters, icons, and environmental textures. | Yuedong Game | 318 | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
FastMoBa In-game content art | We use AI to generate icon images for items and skills. | Nguyen Thanh Chinh | - | Mar 18, 2026 | |
Tales of Yokai Harmony Unclear | Background, Icon | YokaiAttic | - | Mar 18, 2026 | |
风月重书:金瓶梅 In-game content audioart | This game uses AI to produce some of the music, sound effects and art resources. | Blue Forest | - | Mar 18, 2026 | |
Videoclub Simulator In-game content art | Some images were generated with artificial intelligence using ChatGPT (OpenAI) and adapted for use within the game. | willstargames | - | Mar 18, 2026 | |
みすずの国 In-game content art | Some of the backgrounds contain elements that were modified or generated with the assistance of AI. | StudioHommage | 17 | Mar 18, 2026 | |
Juiced Fruit Racing In-game content art | AI generated art assets:
- 9 (out of the 23) images use for item icons
- the gray fruit silhouette background on menu screens | Cascadia Games | - | Mar 18, 2026 | |
Inspiral: Echoes of Gravity In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 53 | Mar 18, 2026 | |
Achievement Monster In-game content artaudiocodetext | Some of the game assets created with the help of ai. | Alper Yayla | - | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
Chokur In-game content art | GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery. | BuzzBee Games, LLC | - | Mar 18, 2026 | |
Techno: 2Kill In-game content artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Meow Time Machine: VAN GOGH In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Mar 18, 2026 | |
QR Controller In-game content text | AI is used for translations.
We are trying to work with people for improved human translations, but it takes a while to cover all the languages we'd like support. | Bashar Saada | 89 | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
星标3最终未来 In-game content artaudio | The title background image is generated by AI.
BGM 009Song_00_YY_RayofStarash.ogg is generated by AI. | 暗de刺客 | - | Mar 18, 2026 | |
Past, Future and the Other One In-game content art | Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay. | Dust and Flame | - | Mar 18, 2026 | |
Last Course In-game content art | AI has been used for the art of the game such as the cards art and UI. | Blood Signature | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Dream Abyss: survivors Store/marketing art | Some concept art and portions of the UI design were created with reference to generative AI. | Studio215 | 46 | Mar 18, 2026 | |
Click To Continue In-game content art | Some visual assets may include AI-generated elements sourced from licensed design libraries. | Basolute | 407 | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
Fortress Frenzy In-game content art | 3D models and some graphical assets were made using AI tools. | Mythforge Games | - | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
Ancient TD In-game content art | All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style. | Ancient TD | 14 | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
SCP: Short Story In-game content audio | Audio-talks of main character & operator | 10th Emerald Studio | - | Mar 18, 2026 | |
Zynga Poker ™ – Texas Holdem Dev only art | Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts. | Zynga Inc. | 136 | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 |