The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
- Creator
- Jose Galvizu
- Reviews
- 13
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
AI generative has been moderately used for some graphic assets like background images or some collectible characters. AI generative has been also moderaterly used for coding support to fasten operations. All in game characters and elements had been strictly and manually designed in pixel art. The music and sound are absolutely produced without AI
Some of the food and props were generated by AI.
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
AI was used to create the settings icon. Squidnelius was the generation of two silly ideas into one to make me laugh.
Art, Music, Text.
AI-generated art object
This game utilizes Generative AI in certain asset creation workflows.
Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
This game uses AI only for a limited portion of background images and certain artwork in Story Mode.
Texture mapping and music sound effects use a little bit of AI
Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration.
The text has been translated using AI, and some of the images were generated by AI.
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements). No AI systems run in the game itself, and AI does not affect gameplay or player experience
The art assets and promotional images were created with AI assistance, but all of them were manually reviewed, selected, and edited by the developer.
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows: Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation. Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic. Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools. This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
During the development process, our team may utilize procedural and AI-based tools to support content creation. In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
AI was used to proofread and correct texts. No game assets were generated by AI. All assets were either produced: In-house Commissioned from freelancers From 3rd party asset providers
The design of this game was assisted by AI.
We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music
We use AI to improve assets created by our team and vendors.
Coding in general, as well as some of the illustrations, are created using generative AI.
Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself.
Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.
Some sprite artwork in this game was created with the assistance of generative AI tools during development.
AI were used to assist with translating text into multiple languages.
Some images are generated by AI.
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI.
This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required.
Limited use of AI tools in the production of the game.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
AI was only used to translate the Steam store page
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
Only used for some sound effects.
Some images used in the library were generated using AI while others will be purchased as we expand the library.
AI tools were used to generate capsule and logo artwork for the store page
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
Generative AI was used for some 3D models, images, and localization.
AI-assisted tools were used in areas such as localization.
This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists.
This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design. No generative AI is used in gameplay systems or player interactions.
AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content.
CielChan uses generative AI to create real-time conversation responses and voice synthesis. By default, a local AI model generates text responses, and bundled TTS engines convert those responses to speech directly on your device. All core functionality is fully available offline, and no internet connection is required to use the application. Optional cloud-based AI and voice features are available for advanced users. When enabled, these features may send text or audio data to selected third-party providers using user-provided API keys. The AI model, voice synthesis, and core systems are included in the download, allowing CielChan to function independently offline.
This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game.
There are AI generated photos within Poopy Pooper.
Generative AI was used to create the cover art and capsule images for the Steam store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
Virurama In-game content artcode | AI generative has been moderately used for some graphic assets like background images or some collectible characters.
AI generative has been also moderaterly used for coding support to fasten operations.
All in game characters and elements had been strictly and manually designed in pixel art.
The music and sound are absolutely produced without AI | Fernando Menta | - | May 23, 2026 | |
桌面蚂蚁 In-game content art | Some of the food and props were generated by AI. | Slowly Crafted | - | May 23, 2026 | |
The MachinEGG In-game content text | Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations. | Quantum Games Studio | - | May 23, 2026 | |
Infinite Cat Theorem In-game content audio | The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing. | Hyojin Jung | - | May 23, 2026 | |
Yappy Bird In-game content art | AI was used to create the settings icon.
Squidnelius was the generation of two silly ideas into one to make me laugh. | Kerploding Games | - | May 23, 2026 | |
小鹿游北京 Lulu in Beijing Unclear artaudiotext | Art, Music, Text. | 冷笑黑妖 | - | May 23, 2026 | |
Budget Renovation Simulator In-game content art | AI-generated art object | Paradigm Lust | - | May 23, 2026 | |
Your Chibi Chicken Unclear | This game utilizes Generative AI in certain asset creation workflows. | CHibi Studio | - | May 23, 2026 | |
Paper Carnival In-game content arttext | Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer. | Sagalrashore | - | May 23, 2026 | |
Dispell In-game content codetext | This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability. | OneDown | - | May 23, 2026 | |
Project YH In-game content art | This game uses AI only for a limited portion of background images and certain artwork in Story Mode. | Creamel Studio | - | May 23, 2026 | |
Ant Idea In-game content artaudio | Texture mapping and music sound effects use a little bit of AI | Castan Studio | - | May 23, 2026 | |
Pingo Live AI text | Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration. | jianbinggaming | - | May 23, 2026 | |
神速扫雷:技能觉醒 In-game content textart | The text has been translated using AI, and some of the images were generated by AI. | 青索 | - | May 23, 2026 | |
Super Gerio Town In-game content codeaudio | AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience | Gentarou | - | May 23, 2026 | |
山海牧场 Store/marketing art | The art assets and promotional images were created with AI assistance, but all of them were manually reviewed, selected, and edited by the developer. | Banana Peel Studio | - | May 23, 2026 | |
愤怒厨房 In-game content artaudiocodetext | During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights. | Light Feather | - | May 23, 2026 | |
Tiger Game Unclear | During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression. | BurningHead | - | May 23, 2026 | |
Mindreaders Dev only text | AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers | Realgames | - | May 23, 2026 | |
The Pissing Game Unclear | The design of this game was assisted by AI. | Nik's Games | 29 | May 23, 2026 | |
Skazka form №7. Volost Board In-game content artaudio | We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music | IndieDacha | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
VVV In-game content artcode | Coding in general, as well as some of the illustrations, are created using generative AI. | CatHut | - | May 23, 2026 | |
SlimeSurvivor Unclear artaudiocode | Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself. | G1C | - | May 23, 2026 | |
CHOMP CHOMP Carnage In-game content art | Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer. | Llamaplay | - | May 23, 2026 | |
Roller Coaster Looper In-game content art | Some sprite artwork in this game was created with the assistance of generative AI tools during development. | Earlio Games | - | May 23, 2026 | |
Fish Slayer In-game content text | AI were used to assist with translating text into multiple languages. | easymemo(悬厘) | - | May 23, 2026 | |
Zoovivors Store/marketing art | Some images are generated by AI. | Sun Pengfei | - | May 23, 2026 | |
Evergarden In-game content arttextcode | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players. | GridForge_Labs | - | May 23, 2026 | |
Nothing Remains In-game content art | Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI. | Diego Gacitúa | - | May 23, 2026 | |
Retro Pond Live AI text | This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required. | msky | - | May 23, 2026 | |
Riftweaver's Deck Unclear | Limited use of AI tools in the production of the game. | DB Creative | - | May 23, 2026 | |
Cubie In-game content arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality. | Radvi Games | - | May 23, 2026 | |
After Hue In-game content text | AI was only used to translate the Steam store page | Afterthought | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Climber Toys: Together In-game content audio | Only used for some sound effects. | Violet Studios | 12 | May 23, 2026 | |
Tab + Notch Store/marketing art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
Little Casualties Store/marketing art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Paws and Shine Dev only codeart | During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements. | Mert Emir Erte | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
DiDiDiG In-game content text | AI-assisted tools were used in areas such as localization. | ISIT Studio | - | May 23, 2026 | |
Dopamine Racing In-game content audioarttext | This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists. | Dopamine | - | May 23, 2026 | |
Potions Practicum In-game content art | This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design.
No generative AI is used in gameplay systems or player interactions. | Megan Eder | - | May 23, 2026 | |
False Flag Store/marketing art | AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content. | Cyvana | - | May 23, 2026 | |
CielChan Live AI textaudio | CielChan uses generative AI to create real-time conversation responses and voice synthesis. By default, a local AI model generates text responses, and bundled TTS engines convert those responses to speech directly on your device.
All core functionality is fully available offline, and no internet connection is required to use the application.
Optional cloud-based AI and voice features are available for advanced users. When enabled, these features may send text or audio data to selected third-party providers using user-provided API keys.
The AI model, voice synthesis, and core systems are included in the download, allowing CielChan to function independently offline. | Elushis | 15 | May 23, 2026 | |
BUNNYBastion Dev only codeaudio | This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game. | Last Wall Games | - | May 23, 2026 | |
Poopy Pooper Store/marketing art | There are AI generated photos within Poopy Pooper. | ExagonuM | - | May 23, 2026 | |
Happy My Friends Store/marketing art | Generative AI was used to create the cover art and capsule images for the Steam store page. | Doomers Entertainment | - | May 23, 2026 |