Used only to create images.
- Creator
- Lodos Games
- Reviews
- 765
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used only to create images.
AI image textures
Skyboxes generated with AI and then edited with Blender and Photoshop
Images and 3D models used in the game may contain materials generated by AI.
Used AI to create some item textures
The content of the notes is generated using AI and edited by a human afterwards. Some of the paintings in the farmhouse is generated using AI.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
The partial UI display content of the game is generated by AI and then adjusted manually.
AI was used to create the capsules for the game's store page.
AI was used to process the voice of the voice actor.
we use Ai for baner or our game
Use of AI-generated images to assist with marketing materials and textures.
We use Ai for baner in our game
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
AI helped me generate my images. I used a paid version of ChatGPT for it. Also, the AI helped me generates questions for my quiz and informations about the planets, that I verified afterward.
Some art assets are A.I generated.
Only utilization of AI for image (store page and ingame) creation by Canva.
The game only uses AI for character dialogue in the game – you can always disable it in the game options.
AI Generated background images.
The images were generated using generative artificial intelligence
Character illustration, Background illustration
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
Game textures
Some visualizations on the Steam page were created by artificial intelligence.
The achievement icons are generated using AI
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
Menu background is generated by AI
RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world. Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay. Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world. AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team. For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content.
Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI.
Some photos icons.
Used it to generate parts of Artwork for the steam capsules
Some images for backgrounds & promo material are AI generated.
- Page Artwork AI using Dallee3. Everything else has been made by our studio.
Some textures were created using AI.
use AI-generated icons, portraits, etc.
Some store assets have been AI generated
I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully: We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”). A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves. One minor joke character uses an AI voice by design.
AI was used to assist in generating art
Skyboxes are AI-generated and posters are collages of ai-generated images.
Used for creating the game banner
We utilized AI art generation for some marketing material. No AI art is used in-game.
We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters.
We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team.
Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can.
Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on. Some voicelines has been enhanced through AI.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Casino Simulator Unclear art | Used only to create images. | Lodos Games | 765 | Mar 18, 2026 | |
Space Elevator Project Unclear art | AI image textures | VanilliA Studio | - | Mar 18, 2026 | |
RollTale In-game content art | Skyboxes generated with AI and then edited with Blender and Photoshop | Y4KUT Games | - | Mar 18, 2026 | |
RiseExplosion In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Murder Avenue In-game content art | Used AI to create some item textures | ArtDock | - | Mar 18, 2026 | |
Frayed In-game content art | The content of the notes is generated using AI and edited by a human afterwards.
Some of the paintings in the farmhouse is generated using AI. | Dream Jam Games | 32 | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
Pot In-game content text | The partial UI display content of the game is generated by AI and then adjusted manually. | CosMic Studio | - | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
KILLDOZER SIMULATOR In-game content art | Use of AI-generated images to assist with marketing materials and textures. | wildgoose | - | Mar 18, 2026 | |
Road Dinner SImulator-Renovate,Upgrade,Expand Store/marketing art | We use Ai for baner in our game | Play Games Ltd | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Space Query Dev only arttext | AI helped me generate my images. I used a paid version of ChatGPT for it.
Also, the AI helped me generates questions for my quiz and informations about the planets, that I verified afterward. | Space Query team | - | Mar 18, 2026 | |
Yumpgril In-game content art | Some art assets are A.I generated. | Shwiftmade | - | Mar 18, 2026 | |
Wacky Jumpers In-game content art | Only utilization of AI for image (store page and ingame) creation by Canva. | Studio Asgard Gaming | - | Mar 18, 2026 | |
House Builder 2 Live AI text | The game only uses AI for character dialogue in the game – you can always disable it in the game options. | FreeMind S.A. | 100 | Mar 18, 2026 | |
Hues In-game content art | AI Generated background images. | funball studios | 12 | Mar 18, 2026 | |
Sense of Darkness Unclear art | The images were generated using generative artificial intelligence | Iurii Coseacov | - | Mar 18, 2026 | |
Eureka! Superconductor Lab Unclear art | Character illustration, Background illustration | GomulGames | - | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
Vinlanders Unclear | Game textures | Ethan Hasbrouck | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
Only Way is Down In-game content art | The achievement icons are generated using AI | Jilted Generation Productions | 121 | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
RaceOnLife Live AI text | RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world.
Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay.
Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world.
AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team.
For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content. | ELife Studio | - | Mar 18, 2026 | |
Q-Linq In-game content artaudio | Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI. | 4D4 Games LLC | - | Mar 18, 2026 | |
Mortal Fight: Lethal Revenge Unclear art | Some photos icons. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Time Traveler - Escape Room VR Store/marketing art | Some images for backgrounds & promo material are AI generated. | Valenapps SL | - | Mar 18, 2026 | |
Crowd Control VR Store/marketing art | - Page Artwork AI using Dallee3.
Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 | |
Outer Storms In-game content art | Some textures were created using AI. | Meltkey Gaming | - | Mar 18, 2026 | |
Starfall In-game content art | use AI-generated icons, portraits, etc. | dubgamestudio | - | Mar 18, 2026 | |
Island Party Chaos Store/marketing art | Some store assets have been AI generated | Chaos Crew | 20 | Mar 18, 2026 | |
Pistol Wizard Store/marketing art | I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted. | DhammaDev | - | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
GlitchSPANKR In-game content audiotext | GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design. | Mahelyk | 264 | Mar 18, 2026 | |
Sugar Jar Unclear art | AI was used to assist in generating art | Stuffedy | - | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
The Quantum Conflict Store/marketing art | We utilized AI art generation for some marketing material. No AI art is used in-game. | FlashPoint Games, LLC | 14 | Mar 18, 2026 | |
14:Overmind In-game content artaudio | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Mar 18, 2026 | |
TRIBES 3: Rivals In-game content art | We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team. | Prophecy Games | 1.3k | Mar 18, 2026 | |
Vector Strike In-game content audio | Most of the voices you hear in-game come directly from our friends and the development team. We used AI for a few characters, but we plan to replace them with professional voice actors as soon as we can. | Chamo Games [RIP], Zayra, Gio, Feedbear | - | Mar 18, 2026 | |
Bionics In-game content artaudio | Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on.
Some voicelines has been enhanced through AI. | Tylobix UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 |