Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
- Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese
This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
- Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
AI was used in the following areas:
• Generation of in-game scripts
• Translation of in-game text
• Translation of the Steam store page into English and Simplified Chinese