Art and music are handled by AI.
- Creator
- ISLUO
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Art and music are handled by AI.
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists. It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable. All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
This game uses Poedit Pro to translate text into different languages.
We use AI to generate text & voice to power the non-playable characters (NPC).
Use AI to help create a logo
Load images as usable promotional images created by AI authors
Some of the textures used in this game were sourced from AI and heavily modified.
The game's cover art was AI generated.
The game uses some assets that were previously created with AI (like icons and store capsule images, etc...)
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
This game's English and German translations were done using artificial intelligence.
- Some of the characters voices are AI-generated I'm looking to hire real actors to replace these voices eventually. Sept. 2025: The first actors have been hired, dubbing is progressing :)
Some of the graphics and sound effects in the game are generated by AI
AI Use in Final Fall for Players: In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue.
The skill icons and some background images in the game are generated by AI.
AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs.
We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay.
Store description and promotional graphics generated using AI tools.
Only used AI for wording checks and grammar corrections in the English translation.
Artificial intelligence tool used in store page visuals
Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game.
Generative AI used to produce content for the store page, community assets, and marketing materials.
The game only uses AI for the trailer’s narrator voice.
AI was used for some of the music
Some images, dynamic effects, and code are generated by AI
This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used. Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials. We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement.
Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself
A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games.
AI was used to generate some in game assets and Steam assets
The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :)
One voice line intended as AI was AI-generated. All voice acting was done by actors. All art was done by artists listed in the credits
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
Partial character illustrations; Partial performance content;
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them.
Some of the images and music are AI generated content
AI-generated art objects
We used AI just to make 2D textures or pictures. (like the paint hanging in the wall)
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI.
Some of the marketing material has been generated using Ai.
In Strange Waveforms, players can interact with an AI-powered character through text input or voice chat. The AI dynamically generates responses using OpenAI and ElevenLabs to create engaging, immersive conversations. Whether typing or speaking, players will receive unique, real-time interactions that enhance the storytelling experience. No user data is stored, ensuring a safe and privacy-conscious gameplay environment.
The game features an AI-assisted introduction sequence
Used for creating the game banner
AI content was used for voice overs and some marketing materials
This game uses AI translation to support multiple languages.
The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
地球寄生:筒仓 Earth Parasite: Silo In-game content artaudio | Art and music are handled by AI. | ISLUO | - | Mar 18, 2026 | |
Amma: Chronicles of lost stars code | The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth. | Joinplay™ Games Studios Oy | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Western Justice: Sherrif Simulator In-game content art | AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation. | Bearstrike Games | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
Yooca: Next Horizon Live AI textaudio | We use AI to generate text & voice to power the non-playable characters (NPC). | Youniverse Games | - | Mar 18, 2026 | |
The MeowPao Store/marketing art | Use AI to help create a logo | SupKai | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Andria In-game content art | Some of the textures used in this game were sourced from AI and heavily modified. | Demenzun Media | - | Mar 18, 2026 | |
Ocean City Killer Store/marketing art | The game's cover art was AI generated. | Studio Boshi | - | Mar 18, 2026 | |
News Company Simulator In-game content art | The game uses some assets that were previously created with AI (like icons and store capsule images, etc...) | NOOPE | - | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
Don't breathe in! In-game content text | This game's English and German translations were done using artificial intelligence. | Kadir AKKAS | - | Mar 18, 2026 | |
Mandated Fate In-game content audio | - Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :) | Thibaut Billerot | - | Mar 18, 2026 | |
颠市健康中心 In-game content artaudio | Some of the graphics and sound effects in the game are generated by AI | 星火燎猎 | - | Mar 18, 2026 | |
Final Fall In-game content audiotext | AI Use in Final Fall for Players:
In Final Fall, AI is used to generate the main menu background music and soundtrack. Additionally, AI was used as a writing assistant for some dialogue. | Emmanouil Kaparos Kaparakis | 10 | Mar 18, 2026 | |
谶纬破云者 In-game content art | The skill icons and some background images in the game are generated by AI. | TianDuan | - | Mar 18, 2026 | |
City of Spells Live AI text | AI-powered dialogue system that let's you lie, flirt, and manipulate NPCs. | Lando Ringel | - | Mar 18, 2026 | |
The Vineyard In-game content artaudio | We used generative AI tools during development to enhance visual and audio quality. Specifically, textures were created using Stable Diffusion, and in-game voiceovers and sound effects were generated and improved using ElevenLabs. No AI is used during gameplay. | Sindria World | - | Mar 18, 2026 | |
Mordar Warrior Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
Herb Seek Slash In-game content text | Only used AI for wording checks and grammar corrections in the English translation. | Sparrow Ball Games | - | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Flesh Farm In-game content art | Black and white photos collected in-game are AI-generated to create the most realistic Polaroid storytelling and a vintage aesthetic to the game. | RABIDFROTH | - | Mar 18, 2026 | |
Primo's Dungeon Store/marketing arttext | Generative AI used to produce content for the store page, community assets, and marketing materials. | Ztkent | - | Mar 18, 2026 | |
Breaking the Grip In-game content audio | The game only uses AI for the trailer’s narrator voice. | Imaginary Conception | - | Mar 18, 2026 | |
《负芒之旅 |Journey of Carrying Light》 In-game content audio | AI was used for some of the music | 六边形 | 10 | Mar 18, 2026 | |
割草游戏mow grass In-game content artcode | Some images, dynamic effects, and code are generated by AI | 小宋工作室 | - | Mar 18, 2026 | |
Metits Magic 3: The Revenge Of Luli In-game content audiotext | This game was developed using original content created specifically for this project. All music featured in the game was generated using AI composition tools that allow commercial use. No copyrighted music or sound assets were used.
Additionally, all text descriptions and promotional content were written using AI assistance to enhance clarity and presentation. No third-party intellectual property has been used in the game's development or marketing materials.
We are committed to respecting intellectual property rights and ensuring our content complies with the Steam Distribution Agreement. | DreamWave Interactive | - | Mar 18, 2026 | |
Soul Gather In-game content art | Some artwork and textures in this game were generated using AI tools to support the development process. These include in game textures and the main menu image in the game. Additionally, AI-generated artwork was utilized on the store page to help advertise the game we use AI called co-pilot that is copyright free and useable for commercial use as I have verified with the AI itself | Dinoworldgames | - | Mar 18, 2026 | |
Terror Call In-game content art | A small number of images were lightly enhanced using AI-based editing tools for visual polish. No gameplay elements, mechanics, or live-generated content use AI. All core assets and gameplay are fully created by Solozard Games. | Solozard Games | 31 | Mar 18, 2026 | |
ChronoPsykotik In-game content art | AI was used to generate some in game assets and Steam assets | ApeXPloit Studios | - | Mar 18, 2026 | |
HANGMAN.exe In-game content art | The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and cannot afford to hire one, but I did my best to make it look realistic and visually appealing to audiences :) | Luke Grayson | - | Mar 18, 2026 | |
Mycelium: The Silent Contract audio | One voice line intended as AI was AI-generated.
All voice acting was done by actors. All art was done by artists listed in the credits | Po Kolu | 80 | Mar 18, 2026 | |
Eternal Decay Souls In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Clovek Games | - | Mar 18, 2026 | |
Cohen 1939 Unclear artaudio | Partial character illustrations;
Partial performance content; | Cube of Cube | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
Cursed Crown Live AI text | Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them. | Glade Studio | - | Mar 18, 2026 | |
Shadow's End In-game content artaudio | Some of the images and music are AI generated content | not me RPG Games | - | Mar 18, 2026 | |
It was beautiful In-game content art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
Barcha In-game content art | We used AI just to make 2D textures or pictures.
(like the paint hanging in the wall) | AMINE OULED SAAD | 19 | Mar 18, 2026 | |
The Shadow Cosmos In-game content text | The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI). | MadMedois | - | Mar 18, 2026 | |
John W. Beans In-game content art | 2 or 3 textures from the main illustration were AI-generated and subsequently edited and adapted to the final artwork. No in-game graphics were generated using AI. | PabloDev | - | Mar 18, 2026 | |
Deadly rails Store/marketing art | Some of the marketing material has been generated using Ai. | Atelierul lui Brancusi | - | Mar 18, 2026 | |
Strange Waveforms Live AI text | In Strange Waveforms, players can interact with an AI-powered character through text input or voice chat. The AI dynamically generates responses using OpenAI and ElevenLabs to create engaging, immersive conversations. Whether typing or speaking, players will receive unique, real-time interactions that enhance the storytelling experience. No user data is stored, ensuring a safe and privacy-conscious gameplay environment. | PWF | - | Mar 18, 2026 | |
The Last hope In-game content text | The game features an AI-assisted introduction sequence | granada studio team | - | Mar 18, 2026 | |
Demon of the time Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Dark Farts: Parody Smell Edition In-game content audio | AI content was used for voice overs and some marketing materials | Violarte | - | Mar 18, 2026 | |
七夜神社 In-game content text | This game uses AI translation to support multiple languages. | Actor | 24 | Mar 18, 2026 | |
The Hollow Line Live AI text | The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function. | Luna Niermann | - | Mar 18, 2026 |