Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This product uses AI-assisted tools during development for code assistance and for generating some marketing assets such as images and logos.
The software itself does not include any AI content generation features during runtime.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process.
Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts.
I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements
This application does not use AI during gameplay.
AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime.
This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.
AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.
There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.
Players can expect a traditional, deterministic game experience without AI-generated content during play.
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Generative AI tools were used during development to assist with the creation of concept art, visual assets, and written content such as descriptions and lore.
All AI-generated materials were reviewed, edited, and finalized by the development team. No AI is used during gameplay, and the game does not generate content in real time.
This game was built by 2 developers, One Human and one AI. Through 9 months of coding FoxQuest is a Replit Race 2 Revenue Finalist and secured $10,000 in AI generative code auditing to help speed up the release of the game.
It is worth noting that this is not a Video Game and there are no Story elements for AI to take part in. The use of AI was made to help a Solo Indie Developer work through bugs.
The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as a supporting assistant to help finalize game translations, music tracks, sound effects, and segments of the source code. All AI-assisted content has been reviewed and finalized by the developer.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization.
This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
This product uses AI-assisted tools during development for code assistance and for generating some marketing assets such as images and logos.
The software itself does not include any AI content generation features during runtime.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
Several placeholder 2D art pieces are generated using Stable Diffusion. In the Early Access version these are marked with the word "Placeholder" in the bottom right corner of the image and will be replaced by artist drawings during the Early Access process.
Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts.
I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements
This application does not use AI during gameplay.
AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime.
This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcrafted and included as part of the game.
AI tools were used during development in a limited way to assist the developer with prototyping, debugging, and refining code. These tools acted as a productivity aid only. All final decisions, implementations, and content were created and reviewed manually.
There are no AI-driven characters, dynamic content generation, or systems that learn from player behavior. The game does not connect to external AI services, collect player data, or use AI to influence gameplay, difficulty, or monetization.
Players can expect a traditional, deterministic game experience without AI-generated content during play.
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Generative AI tools were used during development to assist with the creation of concept art, visual assets, and written content such as descriptions and lore.
All AI-generated materials were reviewed, edited, and finalized by the development team. No AI is used during gameplay, and the game does not generate content in real time.
This game was built by 2 developers, One Human and one AI. Through 9 months of coding FoxQuest is a Replit Race 2 Revenue Finalist and secured $10,000 in AI generative code auditing to help speed up the release of the game.
It is worth noting that this is not a Video Game and there are no Story elements for AI to take part in. The use of AI was made to help a Solo Indie Developer work through bugs.
The primary visual assets (images) in this game were created using generative AI tools. Furthermore, AI was utilized as a supporting assistant to help finalize game translations, music tracks, sound effects, and segments of the source code. All AI-assisted content has been reviewed and finalized by the developer.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization.
This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.