Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
- Creator
- Hidden Veil Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome.
Background and promo images.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
AI is used for marketing materials such as promo images and text descriptions.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used.
AI used for create capsule images and some in-game arts.
There are some small draft Icons from the early stages, but we will gradually replace them
We are two indie devs using AI for card art to move forward and iterate faster, but we value artists and look forward to paying for their quality and time when we are able.
Game contains character portraits and generated by AI.
AI generated images for backgrounds and steam cards.
2D assets for achievements Elements for Control scheme graphic Translations to Russian
Store promotional pictures
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us. Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI. Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
Synthalingua uses AI technology to provide real-time speech transcription and translation services. How AI is used: Speech-to-Text: AI converts your spoken words into written text in real-time Language Translation: AI translates transcribed text between multiple languages instantly Audio Processing: AI processes your microphone input to generate accurate transcriptions What this means for you: Speak naturally and see your words transcribed live on screen Get instant translations of your speech in supported languages All processing happens locally on your device for privacy No pre-recorded content - only your live speech is processed
We use it for concept arts(not in game), and in game posters
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
Generative AI is used for steams graphical assets like the store page assets
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
AI for Language translation and promotional images
AI for Language translation and promotional images
Some static imagery (e.g., menu backgrounds), voices, and sound effects have been AI generated.
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Declaration of AI-Generated Content for Steam Review Dear Steam Review Team, I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years. I confirm that: All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation. The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators. The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights. No real-time AI generation occurs within the game; all content was pre-rendered before submission. I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary. Thank you for your time and consideration. Best regards, Bruno Mizael Lima da Silva Email: mizaelalguem@gmail.com Game Title: Espectro: A Batalha da Mente
AI Voice used for post game score announcements.
AI has been used to help develop the game's cover art.
Some UI elements contain AI generated content.
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
In early access, the game will contain some AI-generated images that will be replaced up to full release. AI-generated with: - Craiyon
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In Souls Kept, tools like AI-assisted images for photo frames.
- Dialogue Background Illusts - Background Music
Illustration: Event, Trial, Card Background Music
Background music was created using AI.
Some elements of the game’s story and certain images were created with the assistance of OpenAI."
We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world.
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some pictures on the storepage are ai generated
We use AI for capsule image and loading screens.
Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
We use generative AI in some of our texture, script and model creation processes.
Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds
Only the character's space suit AI voice was made with generative AI.
Images were created with an AI and then edited by me to speed up the development process. These AI generated images are included in the game (user interface, beginning and end plot). On the shop page, the cover photo was also generated with AI and then edited by me. As a solo developer, I had no other choice and I ask for your understanding.
This game use pre-rendered generative artificial intelligence: - storepage: trailer music, enso art, main picture enhanced screenshot - main character textures: hair, shorts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
Card Coder In-game content text | Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome. | Prof. Scherer | 27 | Mar 18, 2026 | |
Help The Dog Store/marketing art | Background and promo images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Bank Simulator In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | 371 | Mar 18, 2026 | |
紅蜘蛛外伝:暗花 In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | 12 | Mar 18, 2026 | |
Crimson Skyline Store/marketing arttext | AI is used for marketing materials such as promo images and text descriptions. | Rogue Wolf Games | - | Mar 18, 2026 | |
Scary Shadow Spot - Bitter Glass In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 25 | Mar 18, 2026 | |
Empluna In-game content textaudio | AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used. | BigCodersPlanet | - | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
Golden Swirl Dev only art | There are some small draft Icons from the early stages, but we will gradually replace them | Snako Production | 183 | Mar 18, 2026 | |
Card Collection Simulator In-game content art | We are two indie devs using AI for card art to move forward and iterate faster, but we value artists and look forward to paying for their quality and time when we are able. | Cluck Games, LLC | 22 | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Dead by Skill Check Store/marketing art | AI generated images for backgrounds and steam cards. | Smithy At Home | 18 | Mar 18, 2026 | |
Straight to the Bone In-game content arttext | 2D assets for achievements
Elements for Control scheme graphic
Translations to Russian | Foreign Acid | - | Mar 18, 2026 | |
Obstacle Sprint Store/marketing art | Store promotional pictures | Obstacle Sprint | - | Mar 18, 2026 | |
Paradox Dev only art | As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves. | Crystal Shine Games | - | Mar 18, 2026 | |
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
Naki In-game content textaudioart | AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs. | TheLastMage | - | Mar 18, 2026 | |
Synthalingua Live AI audiotext | Synthalingua uses AI technology to provide real-time speech transcription and translation services.
How AI is used:
Speech-to-Text: AI converts your spoken words into written text in real-time
Language Translation: AI translates transcribed text between multiple languages instantly
Audio Processing: AI processes your microphone input to generate accurate transcriptions
What this means for you:
Speak naturally and see your words transcribed live on screen
Get instant translations of your speech in supported languages
All processing happens locally on your device for privacy
No pre-recorded content - only your live speech is processed | cyberofficial | - | Mar 18, 2026 | |
Satellite Odyssey: Jupiter In-game content art | We use it for concept arts(not in game), and in game posters | Antifreeze Games | - | Mar 18, 2026 | |
EarthClicker In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | Jafet Egill | 19 | Mar 18, 2026 | |
Western Wizards Store/marketing art | Generative AI is used for steams graphical assets like the store page assets | Tacokeet | - | Mar 18, 2026 | |
ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
长夜之后 (After Long Night) In-game content textart | AI for Language translation and promotional images | 疯狗工作室 | 364 | Mar 18, 2026 | |
三界劫 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
Peacebringer In-game content artaudio | Some static imagery (e.g., menu backgrounds), voices, and sound effects have been AI generated. | wwwtyro | - | Mar 18, 2026 | |
HyperCycle League In-game content artaudio | We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision. | Tuar Studio , LLC | - | Mar 18, 2026 | |
Espectro A Batalha Da Mente In-game content artaudiotext | Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente | AlguemBonitinho | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Home Cleaning: Cozy Baby Cleanup Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Extermination In-game content art | Some UI elements contain AI generated content. | Dragonware Mechanics | - | Mar 18, 2026 | |
Edge Of Extinction Store/marketing art | Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated. | Azulon Studios | - | Mar 18, 2026 | |
We must survive In-game content art | In early access, the game will contain some AI-generated images that will be replaced up to full release.
AI-generated with:
- Craiyon | Milan Popovic | - | Mar 18, 2026 | |
Holiday in Europe: Wonders of Germany Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
The Permanent Residence : Souls Kept In-game content art | In Souls Kept, tools like AI-assisted images for photo frames. | Rizzvix | 97 | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Balantica Unclear artaudio | Illustration: Event, Trial, Card
Background Music | Team Hanzan | 134 | Mar 18, 2026 | |
Big Blind In-game content audio | Background music was created using AI. | SPADE ACE | 96 | Mar 18, 2026 | |
Last Pickup In-game content textart | Some elements of the game’s story and certain images were created with the assistance of OpenAI." | ZERO VISION | - | Mar 18, 2026 | |
Blood Reckoning: The Eternal War Live AI arttextcode | We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world. | Zukel Investment Group | - | Mar 18, 2026 | |
Hopepunk City In-game content audiotext | Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well. | Date Ariane Games | - | Mar 18, 2026 | |
Tabletop Tumult Store/marketing art | Some pictures on the storepage are ai generated | Taibot | - | Mar 18, 2026 | |
Rogue Samurai: Prologue In-game content art | We use AI for capsule image and loading screens. | CO's Entertainment | 22 | Mar 18, 2026 | |
Zorezdra Store/marketing art | Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated. | Varanid Cyber | - | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
8女 In-game content artcode | We use generative AI in some of our texture, script and model creation processes. | koinoroi | - | Mar 18, 2026 | |
碎梦人 DreamBreaker In-game content art | Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 | |
Ninja Vs. Zombies 3 In-game content art | Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding. | KDG | 11 | Mar 18, 2026 | |
Anatta In-game content artaudio | This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts | PlayS'more | - | Mar 18, 2026 |