Logo, splash screen and static menu background were generated via AI.
- Creator
- Plastic Cow Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,533 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Logo, splash screen and static menu background were generated via AI.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
I helped create the cover and finish the character a little.I wrote the code myself
AI has been used to help develop the game's cover art.
AI-generated art object
AI-generated art object
About this game: 1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator. 2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
Description in the store
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
For some visuals and audio files, they were edited with the necessary photoshop and videoedit programs with support from AI
Reference for artists and temporary artworks are AI-generated.
I am well aware that AI cannot replace the creativity and uniqueness of a true artist. However, as a one-man indie game, the amount of money I can put into it is really limited, so in order to show a kind of characteristic gameplay, and reflect the creativity of the design, I used AI to generate the art content. After completion, the AI references a free funny skit I once made, and corrects it manually. I hope you understand my decision and continue to support our game.
AI is used to help translate original English language text into non-English languages.
Used for some textures
We use style transfer and generative ai to assist in art asset development.
Imagery.
Game name logo, created with artificial intelligence
Generated images for some paintings and photographs using AI.
AI generated images and music used.
AI-generated images were used for some icons and background elements.
The artwork has been generated using AI and does resemble any real person or places.
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
Images in game shop were generated by AI.
An AI tool was used to generate the music in this game.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
Some pixel art effects are made through the use of AI.
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
AI used for: cover art elements.
AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
I use AI translation for some parts of the multilingual localization process.
AI was used to generate images of fictional places and characters that do not exist in reality.
Some Graphics, icons or design
Some images in game and on store page have been AI generated
Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
Generative AI has been used to assist on the creation of some elements in the game main screen UI
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high.
Artificial intelligence was used in the design of the game's posters.
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
game only uses help with ai with logo work and some story telling.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
steam capsule and library images & some music are made with help of ai.
Some voices, sound effects, and 3D models were created using artificial intelligence programs.
Loading screen picture and the player's speech.
Used AI for in-game round background and card art
**Areas of AI Usage in the Game:** 1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more; 2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins.
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Retro Soccer In-game content art | Logo, splash screen and static menu background were generated via AI. | Plastic Cow Games | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | 13 | Mar 18, 2026 | |
Odyssey 2024 artcode | I helped create the cover and finish the character a little.I wrote the code myself | PopCornG | - | Mar 18, 2026 | |
Millie and Friends: Hidden Object Puzzles Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Exodus Frontier: The Last Stand Store/marketing art | AI-generated art object | Shupernom LTD | - | Mar 18, 2026 | |
Reverie Shift Store/marketing art | AI-generated art object | Reverie Shift | - | Mar 18, 2026 | |
歸宿之國1 In-game content textcode | About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer. | 弓茶 | 17 | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
Café Keeper In-game content art | This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources. | AlexsusDev | - | Mar 18, 2026 | |
Medieval Laws Elvan Rising In-game content artaudio | For some visuals and audio files, they were edited with the necessary photoshop and videoedit programs with support from AI | Y4KUT Games | - | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
一牌超人 One Card Hero In-game content art | I am well aware that AI cannot replace the creativity and uniqueness of a true artist.
However, as a one-man indie game, the amount of money I can put into it is really limited, so in order to show a kind of characteristic gameplay, and reflect the creativity of the design, I used AI to generate the art content.
After completion, the AI references a free funny skit I once made, and corrects it manually.
I hope you understand my decision and continue to support our game. | RichCat工作室 | - | Mar 18, 2026 | |
Castle Xenon In-game content text | AI is used to help translate original English language text into non-English languages. | SteepleSoft | 15 | Mar 18, 2026 | |
DEBUG DEADLINE In-game content art | Used for some textures | OTL GAME | 62 | Mar 18, 2026 | |
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
Empirical Unclear art | Imagery. | Tunnelfish Studios | - | Mar 18, 2026 | |
Street Soccer Online Store/marketing art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
Puzzle Machine In-game content artaudio | AI generated images and music used. | Purist Games | - | Mar 18, 2026 | |
RLLL: Tower of Choices In-game content art | AI-generated images were used for some icons and background elements. | Team5D | 61 | Mar 18, 2026 | |
Card Heroes of Millford In-game content art | The artwork has been generated using AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
放置冒险团 Store/marketing art | Images in game shop were generated by AI. | 光鸽 | 14 | Mar 18, 2026 | |
Elemental Rush In-game content audio | An AI tool was used to generate the music in this game. | SparkyByteGames | - | Mar 18, 2026 | |
Lottery vs Aliens In-game content text | As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages. | stephii | - | Mar 18, 2026 | |
Letters from the War In-game content art | Some pixel art effects are made through the use of AI. | Etrurian Games | 47 | Mar 18, 2026 | |
Dr Voss' Escape Room In-game content audio | Some in-game audio, including voiceovers and sound effects, has been generated using AI. | Vexos Games | 12 | Mar 18, 2026 | |
The World of Marius Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 17 | Mar 18, 2026 | |
Hallowed Crucible In-game content artaudio | AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to. | Hallowed Crucible Dev | - | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
Second Works In-game content text | I use AI translation for some parts of the multilingual localization process. | #Sharp | 11 | Mar 18, 2026 | |
Paranoide Store/marketing art | AI was used to generate images of fictional places and characters that do not exist in reality. | Kūden Studios | - | Mar 18, 2026 | |
Blindernoth Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Red Fox Unit In-game content art | Some images in game and on store page have been AI generated | Alexander Briffitt | - | Mar 18, 2026 | |
Qurtys In-game content art | Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Mar 18, 2026 | |
我的修仙世界My Xiuxian World In-game content audio | The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws. | CUI PU XING | - | Mar 18, 2026 | |
Don't Shoot First! In-game content art | Generative AI has been used to assist on the creation of some elements in the game main screen UI | Sonomio Games | - | Mar 18, 2026 | |
Joth Fading In-game content art | AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence. | Solo | - | Mar 18, 2026 | |
What not coffee In-game content art | I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable | Kaiynest | - | Mar 18, 2026 | |
SKIBIDI TOILET: Operation Terror In-game content art | I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high. | Luke Grayson | - | Mar 18, 2026 | |
Red Cap Squad: Zombie Source Store/marketing art | Artificial intelligence was used in the design of the game's posters. | Long Hu Studio | - | Mar 18, 2026 | |
The Null Frequency In-game content audio | We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers. | Mypixel Studios | - | Mar 18, 2026 | |
Miolhr Wrestling League The Game In-game content arttext | game only uses help with ai with logo work and some story telling. | Miolhr Company | - | Mar 18, 2026 | |
Adrenaline Overdrive In-game content artaudio | Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency. | Rubicon Game Studios | - | Mar 18, 2026 | |
Spitfire - Moonpie´s Mission In-game content artaudio | steam capsule and library images & some music are made with help of ai. | Sculptyfix | 44 | Mar 18, 2026 | |
Lost Verses In-game content audioart | Some voices, sound effects, and 3D models were created using artificial intelligence programs. | Behrmann Studios | 13 | Mar 18, 2026 | |
Demon Alive In-game content arttext | Loading screen picture and the player's speech. | B.S.S. | - | Mar 18, 2026 | |
Keyboard Mages In-game content art | Used AI for in-game round background and card art | Kemuel Clyde Belderol | - | Mar 18, 2026 | |
军团保卫战 (Legion Defense) In-game content art | **Areas of AI Usage in the Game:**
1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more;
2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins. | Poisonous Mushroom | 97 | Mar 18, 2026 | |
I am Reptile In-game content audioart | Voice for cutscenes generations, some backgrounds references for cutscenes generations. | diedemor studio | 28 | Mar 18, 2026 |