Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
- Creator
- Newcore Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,512 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
I'm a solo developer so I have used AI to help fill in some gaps. Music and very minor pieces of art were created using AI. However I have supported many artists during the making of this game by purchasing asset packs that worked. I've been in the game industry for over a decade and am extremely sensitive to the use of AI but this project wouldn't exist without it and I am very proud of what I have made. My heart, soul, and countless hours have been poured into the project and AI was only used if there was no other reasonable/affordable choice.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
The in-game AI woman voice created with AI, which is authentic. With a zero budget and modern technologies that are freely available to everyone, our team(me) decided it would be authentic if an AI voiced the AI in the game. Of course, if we(I) had money, we would have done everything differently.
I'm a solo game developer. I use AI for checking spelling, grammar, some text generation for in-game item description, marketing material to make sure the English content is well presented to the players. Because English is not my native langue.
AI was used only to generate language translations and Steam marketing images like Steam capsule.
AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descriptions. All game mechanics, logic, and assets were manually reviewed, tested, and finalized by the developer.
Generative AI was used for the localization of in-game text and the store page.
AI usage has been very light and, in my opinion, the correct/optimal use of AI. AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that. I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures. Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into.
Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements. All elements are reviewed by devs. No AI is running or applied during gameplay.
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
In game text localization provided by AI enabled API service.
Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game. No runtime AI: The game does not generate any content during gameplay. Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development.
I use AI for generation in my programming. ChatGPT, Claude, GitHub Copilot, etc.
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations. All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials.
Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writing, optimizing, and debugging source code.
AI is used solely to create materials for marketing purposes.
AI tools were used to assist in the creation of the trailer and promotional materials displayed on this store page.
Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
The achievement images are AI generated. Nothing else in the game uses generative AI
Graphic marketing materials
AI used for generating descriptions of game
AI is being used only on promotional materials of the game as such as posters, banners.
As a solo developer starting out a hobby project, I used different AI generated images early on. I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
Voice Acting
This project is being developed by a small two-person team. The use of AI tools in this project is strictly limited to the following assets: - flag textures - selected marketing assets and voice lines We plan to replace these elements with fully original, custom-created assets and professionally recorded voice acting as soon as funding allows. All AI-assisted content is reviewed, edited, and integrated by the development team to ensure consistency and quality.
Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually.
Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.
AI was only used to help create UI image elements.
Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision.
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency.
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
- To help embellish and shorten the introductory narrative text. - For localization. All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information.
We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
Store page localizations, in-game subtitles and localizations.
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style.
Generative AI was used to refine the store page text.
As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team.
Localization for languages other than English and Estonian has been generated with help of AI.
The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it.
AI was used to create the UFO, drone, and city backdrop for the capsule art. Nothing in-game is AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
7 Trials In-game content artaudio | Most of the content is developed using traditional development practices.
However, AI tools were used to support the creation of certain 3D in-game assets and audio assets. | Newcore Games | - | May 23, 2026 | |
Crown Control In-game content audioart | I'm a solo developer so I have used AI to help fill in some gaps. Music and very minor pieces of art were created using AI. However I have supported many artists during the making of this game by purchasing asset packs that worked. I've been in the game industry for over a decade and am extremely sensitive to the use of AI but this project wouldn't exist without it and I am very proud of what I have made. My heart, soul, and countless hours have been poured into the project and AI was only used if there was no other reasonable/affordable choice. | GameDevMichael | - | May 23, 2026 | |
Skycore Reboot In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DB Studio | - | May 23, 2026 | |
Humanize Robotics Live AI audio | The in-game AI woman voice created with AI, which is authentic. With a zero budget and modern technologies that are freely available to everyone, our team(me) decided it would be authentic if an AI voiced the AI in the game. Of course, if we(I) had money, we would have done everything differently. | Greyrats Lab | - | May 23, 2026 | |
Ancestral Fury In-game content text | I'm a solo game developer. I use AI for checking spelling, grammar, some text generation for in-game item description, marketing material to make sure the English content is well presented to the players. Because English is not my native langue. | Thap Tam | - | May 23, 2026 | |
Powerup and Bang! In-game content textart | AI was used only to generate language translations and Steam marketing images like Steam capsule. | Warmlight Games | - | May 23, 2026 | |
Riftbound Survivors Dev only codetext | AI tools were used strictly during the development phase to assist with writing code scripts and drafting text descriptions. All game mechanics, logic, and assets were manually reviewed, tested, and finalized by the developer. | StarSoftware | - | May 23, 2026 | |
BuildArena In-game content text | Generative AI was used for the localization of in-game text and the store page. | tarakoma | - | May 23, 2026 | |
Ninjamboree In-game content codetext | AI usage has been very light and, in my opinion, the correct/optimal use of AI.
AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that.
I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures.
Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into. | Euch | - | May 23, 2026 | |
Hexweaver: Onslaught In-game content artaudio | Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements.
All elements are reviewed by devs.
No AI is running or applied during gameplay. | Quantum Carrot Games | - | May 23, 2026 | |
VR AIM In-game content artcode | AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game. | VR AIM ApS | - | May 23, 2026 | |
The Last Bet In-game content art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services. | Bavita Studios | - | May 23, 2026 | |
Drone Soccer In-game content text | In game text localization provided by AI enabled API service. | Trash Panda Studios | - | May 23, 2026 | |
Chaos Orbit In-game content art | Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game.
No runtime AI: The game does not generate any content during gameplay.
Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development. | JDS Studios | - | May 23, 2026 | |
GroupChaosBottaring Dev only code | I use AI for generation in my programming.
ChatGPT, Claude, GitHub Copilot, etc. | DefrostComet | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Lost Galaxy: Survivors In-game content arttext | This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations.
All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials. | Jorge Osbaldo Rodriguez | - | May 23, 2026 | |
Deep Sheol In-game content textcode | Generative AI (LLM) was used to assist in translating in-game text.
Additionally, AI tools provided assistance in writing, optimizing, and debugging source code. | Acid Arrow Studio | - | May 23, 2026 | |
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
Critical Minutes Store/marketing art | AI tools were used to assist in the creation of the trailer and promotional materials displayed on this store page. | V GAMES | - | May 23, 2026 | |
BugFixer In-game content arttextaudio | Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video. | CottonCandyGames | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
NO BACKUP In-game content art | The achievement images are AI generated. Nothing else in the game uses generative AI | Serundeox | 851 | May 23, 2026 | |
5 nights at Timokha 5: Island In-game content art | Graphic marketing materials | Team GZ, VADIM CHURILOV | 70 | May 23, 2026 | |
Bloody detective`s last case Store/marketing text | AI used for generating descriptions of game | Frozen Castle | - | May 23, 2026 | |
CALYPSO - BRETHREN OF THE COAST art | AI is being used only on promotional materials of the game as such as posters, banners. | Madbyte Games | - | May 23, 2026 | |
Bonebreaker Bastion Dev only art | As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible. | Mathias Andreasen | - | May 23, 2026 | |
Ralkoz In-game content audio | Voice Acting | Efe Gürhan Saban | - | May 23, 2026 | |
Tank Havoc In-game content artaudio | This project is being developed by a small two-person team.
The use of AI tools in this project is strictly limited to the following assets:
- flag textures
- selected marketing assets and voice lines
We plan to replace these elements with fully original, custom-created assets and professionally recorded voice acting as soon as funding allows.
All AI-assisted content is reviewed, edited, and integrated by the development team to ensure consistency and quality. | Mad Missile | - | May 23, 2026 | |
SEVERANCE In-game content art | Some minor visual elements such as parts of the logo design and a few user-interface textures were originally assisted by generative tools and then refined manually. | Sykes Games | 449 | May 23, 2026 | |
Pixel Troopers In-game content audio | Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only.
Now, as in the future, music and art will not be created using generative AI. | Liberator Studios | - | May 23, 2026 | |
Bushido Kensei The Last Warrior In-game content art | AI was only used to help create UI image elements. | Ninja Studios | - | May 23, 2026 | |
Cheat Line: Checkpoint In-game content audioart | Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer | Snowsofts | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 | |
Deadtime Defenders 2 Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | May 23, 2026 | |
Red Horizon In-game content audio | To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision. | Fullscale Interactive | - | May 23, 2026 | |
Overdrive Breakout In-game content artaudiocodetext | This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | AWeekGame | - | May 23, 2026 | |
The Awakener: Battle Tendency In-game content art | This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency. | TANER GAMES | 207 | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) Dev only code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
Red Rust Pioneers In-game content text | Localised game text and store updates have been created using translation tools. Game text will receive human review before final release. | fish in a bottle | - | May 23, 2026 | |
MEATHOOK In-game content text | - To help embellish and shorten the introductory narrative text.
- For localization.
All in-game audiovisual assets have been custom made or edited from non-AI stock resources. Consult the in-game credits menu for more information. | Alex Rassloff | - | May 23, 2026 | |
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 | |
Kanka In-game content text | Store page localizations, in-game subtitles and localizations. | Zupti | - | May 23, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Pilgrim Alliance In-game content artaudio | The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style. | Whirlwind | - | May 23, 2026 | |
You Are Circle Store/marketing text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
Life Core In-game content arttext | As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team. | Ember Forge | - | May 23, 2026 | |
Black Powder Magic In-game content text | Localization for languages other than English and Estonian has been generated with help of AI. | Teekond | - | May 23, 2026 | |
Cursedland In-game content codeaudio | The code of the game is AI generated, and 3 songs of the game, the ones who have vocals in it. | CSStudios | - | May 23, 2026 | |
New Jersey Drone Simulator In-game content art | AI was used to create the UFO, drone, and city backdrop for the capsule art.
Nothing in-game is AI generated. | gankNET | - | May 23, 2026 |