A small amout of AI has been used to generate sprites, background images and improvement of texts.
- Creator
- Exponential production
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
A small amout of AI has been used to generate sprites, background images and improvement of texts.
AI was used during the creation of Voicelines.
A few graphics in the game and on the shop page have been generated using kl-.
The game uses temporary AI generated music and voice over.
AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
Few images at few maps, like putin face made with ai software
Capsule Art, Store images and 3D Models.
For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural.
Menu images & loading screen images are AI generated.
AI in cutscenes
Use of AI in the Game This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration. Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity.
Some code and artwork was ai generated
AI-assisted translation used
I use Chat GPT to help me write in multiple languages the Product desciption, page informations.
To generate the game logo.
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
Our game does not contain AI-generated content; AI support is only used in the game logo.
AI-Assisted Development and Marketing We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example: We use ChatGPT to help us refine our English and ensure our communication is clear and engaging. For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process. Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages. These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe.
Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store.
We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.
Visual rendering artificial intelligence was used.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere. Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation. Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it. How We Use AI in Development & Marketing: Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists. Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team. Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs. What We Do Not Use AI For: We do not use AI-generated assets as final in-game models, animations, or sound. We do not use AI to replace human-written narratives, character design, or core gameplay elements. AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters.
Generative AI has been used to generate images for the store page
I used AI to create the full logo and the partial logo (texte "Escape Haunted Mansion").
Game's source code contains AI generated code.
AI is used for text generation.
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
VISUAL
AI was used to assist with text creation and translation / localization.
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store. All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style.
AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator.
Voices
We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work. Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression.
AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers.
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
Coding: Claude's Sonnet & Opus Textures/UI/achievements: Photoshop Animation: anything.world Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats Video on Steam store: Veo generated, edited in Premiere Pro This information is also listed in the credits section of Mow Meow and will be updated if anything changes.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
The promotional image of this game store interface is generated by AI
Store page art
As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits. All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists. With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project.
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
Some textures, pictures and texts were generated by AI
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions.
Generative AI was used during development to upscale certain textures for improved visual quality.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A Totally Legal Archaeology Adventure In-game content arttext | A small amout of AI has been used to generate sprites, background images and improvement of texts. | Exponential production | - | Mar 18, 2026 | |
Mumble Pines: The Arrival In-game content audio | AI was used during the creation of Voicelines. | Dino Nugget Studios | - | Mar 18, 2026 | |
The Legend of Gandar III Unclear art | A few graphics in the game and on the shop page have been generated using kl-. | Jeddead | - | Mar 18, 2026 | |
Cyber Rats In-game content audio | The game uses temporary AI generated music and voice over. | Outpost Games | 126 | Mar 18, 2026 | |
Cybernoir In-game content textart | AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team. | ZOJIN | - | Mar 18, 2026 | |
Where Winds Meet Live AI textaudio | This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio. | Everstone Studio | 63.6k | Mar 18, 2026 | |
Trump Searching Vigaro In-game content art | Few images at few maps, like putin face made with ai software | Valkeala software | 11 | Mar 18, 2026 | |
Bad Midwife Store/marketing art | Capsule Art, Store images and 3D Models. | Valter Negreiros | 17 | Mar 18, 2026 | |
おままごと In-game content text | For languages other than Japanese (English, Simplified Chinese, Russian, Spanish, Portuguese, German, French, Korean), translations were made using ChatGPT localization. Therefore, some expressions may appear unnatural. | 鬱薔薇檸檬(UtubaraLemon) | 160 | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
Broken Scary Skeleton In-game content arttext | AI in cutscenes | GDAEON | - | Mar 18, 2026 | |
Warden of the Crypt In-game content art | Use of AI in the Game
This game utilizes artificial intelligence for certain visual assets. AI-generated artwork is used for the store cover images, the images unlocked in the Level Map, and the Game Over screen illustration.
Our goal is to enhance the visual experience while maintaining artistic cohesion and the intended style. All images have been carefully curated and refined to align with the game's identity. | Felipe de Sousa | - | Mar 18, 2026 | |
Stick Figure Combat In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 16 | Mar 18, 2026 | |
Lull: Rest After Crying In-game content text | AI-assisted translation used | Tonkobitta | - | Mar 18, 2026 | |
The Last Shores text | I use Chat GPT to help me write in multiple languages the Product desciption, page informations. | Black Frog Studio | 76 | Mar 18, 2026 | |
Keycards Store/marketing art | To generate the game logo. | J Indie Games | - | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
Prison Miners In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Enes Kaplan | - | Mar 18, 2026 | |
Alien's Fridge In-game content arttext | AI-Assisted Development and Marketing
We believe in leveraging modern tools to enhance our workflow, and that includes using AI for various aspects of our project. For example:
We use ChatGPT to help us refine our English and ensure our communication is clear and engaging.
For quick and efficient mood boarding, we use MidJourney to generate visual concepts that inspire our creative process.
Once the game is complete, we plan to use ChatGPT to assist with translations, making the game accessible in 80+ languages.
These tools allow us to focus more on the creative process and make sure our community receives regular updates and clear communication across the globe. | Chillin' Turtles | - | Mar 18, 2026 | |
zory In-game content art | Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store. | Merragamm | - | Mar 18, 2026 | |
Scary Tales: Horror School In-game content arttext | We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements. | SuperShell Games | - | Mar 18, 2026 | |
Cerberus Corporation: Red Room Unclear art | Visual rendering artificial intelligence was used. | Bloody Crow Games | - | Mar 18, 2026 | |
Victory Acres In-game content art | Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes. | Odd Orbit Studios | - | Mar 18, 2026 | |
AquaBall League In-game content arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation. | Creative Mindset Productions | - | Mar 18, 2026 | |
DomeFall Dev only | Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters. | Stari Studios | - | Mar 18, 2026 | |
Hufvudsta Store/marketing art | Generative AI has been used to generate images for the store page | Liam Nelligan | - | Mar 18, 2026 | |
Escape Haunted Mansion Store/marketing art | I used AI to create the full logo and the partial logo (texte "Escape Haunted Mansion"). | BlueAreaEntertainment | - | Mar 18, 2026 | |
Shadows of Tuonela Dev only code | Game's source code contains AI generated code. | Bad Ass Games | - | Mar 18, 2026 | |
The Linger Unclear text | AI is used for text generation. | BlackFable | - | Mar 18, 2026 | |
Trash Trek Simulator In-game content audioart | AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience. | Nrx | - | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
Bayaya In-game content text | AI was used to assist with text creation and translation / localization. | Orbis Fabula | - | Mar 18, 2026 | |
Lumoryn: Whispering Worlds In-game content art | Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content. | Your Future Heroes LLC | - | Mar 18, 2026 | |
Descent Into Darkness In-game content art | Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style. | BOBAH | - | Mar 18, 2026 | |
The Path of Blades Store/marketing art | AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator. | Kobe Justice | 11 | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
Staged In-game content audiotext | We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work.
Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression. | Project Sunset | - | Mar 18, 2026 | |
Journey Through the Undead In-game content audioart | AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers. | Dazzling Divine | - | Mar 18, 2026 | |
Superhero Simulator In-game content audio | Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency. | mightyraccoon! Studios | 811 | Mar 18, 2026 | |
Mow Meow In-game content artaudiotext | Coding: Claude's Sonnet & Opus
Textures/UI/achievements: Photoshop
Animation: anything.world
Mow Mow soundtrack: Suno with lyrics by sorryaboutyourcats
Video on Steam store: Veo generated, edited in Premiere Pro
This information is also listed in the credits section of Mow Meow and will be updated if anything changes. | sorryaboutyourcats | 15 | Mar 18, 2026 | |
Secret Seeker In-game content arttextaudio | During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools. | Radikate | - | Mar 18, 2026 | |
又是少年立志冒险打倒魔王传 Store/marketing art | The promotional image of this game store interface is generated by AI | nemaycojohn | - | Mar 18, 2026 | |
Mystic Origins Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Nemorsys audio | As a two‑person indie studio, we use AI tools to assist with specific parts of development including voice work, certain video cut‑scenes, and in‑game portraits.
All core game content : characters, world design, and animation , is handcrafted by us and our collaborating artists.
With very limited resources, AI allows us to stay efficient and make the most of the countless hours we dedicate to this project. | Chaolys | - | Mar 18, 2026 | |
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
IntelRoach In-game content arttext | Some textures, pictures and texts were generated by AI | Chernoknizhnikov Ilya | - | Mar 18, 2026 | |
2nd EVE In-game content audiotext | All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue. | Gamer Cloud | 20 | Mar 18, 2026 | |
Tenebyss Dev only | During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions. | Max Emelyanov | - | Mar 18, 2026 | |
Interstice - Journey into Darkness In-game content art | Generative AI was used during development to upscale certain textures for improved visual quality. | Havock Studios | - | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 |