AI tools were used to generate some image assets.
- Creator
- NanningsGames
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,533 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to generate some image assets.
AI-generated art objects
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
Some of the in game image assets have been AI generated
graphics for vocab
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
Some game cards are generated by AI
A.I. Generated Buildings
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
Ideas for creating some images using artificial intelligence, such as the logo
Only for generating images in Steam Page and in-game.
AI is used to create some graphic materials.
Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
Generative AI was used for background images, some painting images, and store page images.
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
AI is only used for the store page and the game's initial screen.
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
We used AI to generate Voices and for Music for our Game.
This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.
AI voice synthesis or voice-changing technology was used to create the in-game voice-over.
Non-screenshot marketing imagery generated by AI.
A short voice change was made with ai to make realistic content.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
Some of the art materials in this game are generated by AI
Used to generate the icons.
Library and Capsule images
sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game
We are using generative AI to create Cinematic content in the launching trailer.
Some store page art or in-game art may eventually be AI-generated
Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore.
May be used in some images.
AI was used in the artwork process.
Music and 2D Graphics are made with AI generated content.
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
I have ChatGPT and Copilot to assist me in creating the code. Some textural assistance was provided by ChatGPT, Copilot and Gemini. We have Udio composing some of the music. Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs.
Some game scene maps and game promotional posters
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
Character portrait generated by AI+self modified
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cursed Baby In-game content art | AI tools were used to generate some image assets. | NanningsGames | - | Mar 18, 2026 | |
Mechanic Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
Progress Knight: Multiplayer In-game content art | Some of the in game image assets have been AI generated | Gawaak | 28 | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
心核 Store/marketing art | Some game cards are generated by AI | ArchZoDo | 11 | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
Shoes Store Simulator Dev only art | Ideas for creating some images using artificial intelligence, such as the logo | AAA DEV | 16 | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
My clinical death Unclear art | AI is used to create some graphic materials. | TerryFlyo | - | Mar 18, 2026 | |
Smokkehed Store/marketing art | Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon. | Tynepunk | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Tablets of Power Store/marketing art | I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure! | Dillon! | - | Mar 18, 2026 | |
Chosen of God Store/marketing art | AI is only used for the store page and the game's initial screen. | Vision Expresiva | - | Mar 18, 2026 | |
Clan Duramont art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
A Tale of Brothers art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Soul Oath Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Fated Thread Unclear art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
War of the Old Gods art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Thesaurus Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Short Stories Whispers In The Walls In-game content audio | We used AI to generate Voices and for Music for our Game. | Risen Realms | - | Mar 18, 2026 | |
The last farewell In-game content artaudio | This game is mainly based on several aspects that were developed using modern artificial intelligence, such as some graphics, backgrounds, and music to create a modern and deep style for the game, while merging it with the content drawn with a human character from the development team and the context. | Yas Rose | - | Mar 18, 2026 | |
Weaveborn Heroes In-game content art | Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience. | Caio Goncalves | - | Mar 18, 2026 | |
Radventure In-game content artaudio | Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future.
Additionally, AI was used in the creation of some sound effects for the demo. | Noreasta Productions | - | Mar 18, 2026 | |
Ashes of Morgravia Dev only artcode | Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement.
AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer.
Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services. | background blur. | 43 | Mar 18, 2026 | |
归风记 In-game content audio | AI voice synthesis or voice-changing technology was used to create the in-game voice-over. | 墨镜猫工作室 | - | Mar 18, 2026 | |
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 | |
Unpatterned Cut In-game content audio | A short voice change was made with ai to make realistic content. | Vnow Games | 14 | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
binarycurse In-game content art | Some of the art materials in this game are generated by AI | Potatomouse | - | Mar 18, 2026 | |
Mine of despair In-game content art | Used to generate the icons. | Breizhiev | - | Mar 18, 2026 | |
Sailbound Store/marketing art | Library and Capsule images | ZephyrNest Creations | - | Mar 18, 2026 | |
六足冒险 In-game content audioarttext | sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game | juebukeyi | - | Mar 18, 2026 | |
EXTERMINIUM Store/marketing art | We are using generative AI to create Cinematic content in the launching trailer. | BernalStudios | 10 | Mar 18, 2026 | |
TinyCraft Town Unclear art | Some store page art or in-game art may eventually be AI-generated | Overaction Game Studio | 38 | Mar 18, 2026 | |
VRenity In-game content arttext | Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore. | VRenity | - | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Z Virus: Outbreak Unclear art | AI was used in the artwork process. | Nexus Media | - | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Medieval Hero's Store/marketing arttext | AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design. | Trottomatic | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
BFSH Dev only code | I have ChatGPT and Copilot to assist me in creating the code.
Some textural assistance was provided by ChatGPT, Copilot and Gemini.
We have Udio composing some of the music.
Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs. | Garakutaya | - | Mar 18, 2026 | |
King of Hoops Store/marketing art | Some game scene maps and game promotional posters | Black Whale Core Studio | - | Mar 18, 2026 | |
Defenders Dynasty In-game content art | Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style. | Hyper Cloud Games | - | Mar 18, 2026 | |
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
Frontline: Assault Corps WW2 In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | 33 | Mar 18, 2026 |