Public Steam disclosure research26,527 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay.
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
The "store assets" and the "libary assets" were made using chatgpt/gemini
additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot
I believe everything else was created by me/sourced from other websites
I also used chatgpt to help write/debug some code
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence.
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
The game uses generative AI to create certain character portrait images. These portraits are produced through a directed process involving manual adjustment of predefined parameters related to facial features and lighting. Selected portraits are pre-rendered, curated, and fixed at development time.
No content is generated dynamically during gameplay.
AI was used to create some basic meshes in order to save time creating them (this only includes very few meshes), the majority were made by me via blender.
Some cutscenes in the game were generated using AI to enhance the visual storytelling and atmosphere. These videos create a unique atmosphere and are not part of the main gameplay.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
The "store assets" and the "libary assets" were made using chatgpt/gemini
additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot
I believe everything else was created by me/sourced from other websites
I also used chatgpt to help write/debug some code
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence.
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.