Steam page capsules use an AI-generated image for promotional purposes.
- Creator
- Guyish
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Steam page capsules use an AI-generated image for promotional purposes.
Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
Some of the promotional images on the store page are AI-generated.
The background images and dogs pictures are pre-rendered AI art
Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content.
Used to generate capsules for the store page.
AI-generated artifacts
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
"AI was used to create the game's graphics and music."
AI generation used for initial concept art and marketing images for key art.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer
Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks.
We're just a small team who loves making games and we love using AI to make them even better. We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity. In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create. We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values. So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI.
DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consistently replaced by 2D arts made by artists during the early acces stage
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
AI generated art assets: - 9 (out of the 23) images use for item icons - the gray fruit silhouette background on menu screens
IA used for game code, some textures and translations other than english and french.
Some UI patterns
Some UI's icon use AI generated with modify.
Only the store page image was created with A.I.
all the pictures are generated by artificial intelligence.
During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
There are several NPC portraits basically created by AI and then adjusted manually.
The game uses AI tools for translations.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
This game implements NPC intelligent dialogue function through DeepSeek artificial intelligence service, enabling characters to generate real-time natural language responses based on player input. All AI generated content is temporary text that automatically clears and does not store any records after exiting the conversation.
Artificial intelligence was used in some parts of the game development phase,
Our team used artificial intelligence to create the initial segment of the product’s promotional video
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
AI is used to improve the game's graphic layout
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
AI was used to generate voices and wall pictures.
Game logo and some of jigsaw images made with ai tools
The only use of AI is the Store Page art. This is a temporary placeholder.
AI was used in designing the game's logo.
Users chat with language models for the chat feature of the app
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
Translations made with Ai help
Some of the textures used in the game's models were created using generative AI.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
Generate images using AI.
Some images, music and text-to-speech.
Some of the game images are generated by AI.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
Characters art images (2 faces).
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Hide and Seek Dev only | Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content. | Phoxyyy | - | Mar 18, 2026 | |
Cube Mind Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 23 | Mar 18, 2026 | |
猫之屋 Cat Home Store/marketing art | Some of the promotional images on the store page are AI-generated. | Yaokemon | - | Mar 18, 2026 | |
Space Memory: Parrots In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
The Faked Store/marketing art | Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content. | Mehmet Özkan | - | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
My Silly Science Summer in the Past In-game content textartaudio | DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated. | TBF | 17 | Mar 18, 2026 | |
Candy Shop Simulator: Sweet Start In-game content art | AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer | Games Incubator | 135 | Mar 18, 2026 | |
Happy Flappy In-game content art | Part of the graphic assets are generated by AI and hand-edited for animation, scrolling, improved visibility, improved looks. | Improve Games | - | Mar 18, 2026 | |
2 Cooks 1 Mess Live AI text | We're just a small team who loves making games and we love using AI to make them even better.
We know there’s been a lot of negativity around AI in games lately, and honestly, we get it. But for us, AI isn’t some big scary thing, it’s a tool we use every day with excitement and care. It helps us bring our world to life, and gives players new ways to express their own creativity.
In our game, AI is used to make things feel more alive. It helps players voice their characters, translate their stories for others to enjoy around the world, and build cool things they might not have been able to otherwise. We're not using AI to replace artists or writers, we're using it to give more people the power to create.
We believe in giving players tools, not walls. AI is one of those tools, and we're constantly working to use it in thoughtful, respectful ways that fit our vision and our values.
So if you're on the fence about AI in games, we just ask: give it a chance. We’re doing our best to make something special here. This game is built with love, and we hope that shows in every part of it, even the parts powered by AI. | 01 Studio | 21 | Mar 18, 2026 | |
Drunkn Bar Fight 2 In-game content art | DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage | Yooperlite | 56 | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
Juiced Fruit Racing In-game content art | AI generated art assets:
- 9 (out of the 23) images use for item icons
- the gray fruit silhouette background on menu screens | Cascadia Games | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Business Age phoneCEO In-game content art | During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience. | LI XIAOLEI | - | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Robbing Time In-game content text | The game uses AI tools for translations. | Monday Squid | 16 | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
桃夭 Live AI text | This game implements NPC intelligent dialogue function through DeepSeek artificial intelligence service, enabling characters to generate real-time natural language responses based on player input. All AI generated content is temporary text that automatically clears and does not store any records after exiting the conversation. | Next | - | Mar 18, 2026 | |
Never Let Go Buddy Dev only | Artificial intelligence was used in some parts of the game development phase, | Stairs Studios | - | Mar 18, 2026 | |
Olinda Fighters Store/marketing art | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Lullapops Sail Race In-game content arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested. | Gamore Ltd. | - | Mar 18, 2026 | |
Funny Volleyball Unclear art | AI is used to improve the game's graphic layout | Mattone Studio | 12 | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
Trump Jigsaw Store/marketing art | Game logo and some of jigsaw images made with ai tools | Valkeala Software | - | Mar 18, 2026 | |
Santa's Last Stand Store/marketing art | The only use of AI is the Store Page art. This is a temporary placeholder. | DeathWishGames | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
V-Chatter Live AI text | Users chat with language models for the chat feature of the app | Dev Wicked | - | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Sync And Swing In-game content art | We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game. | Gear Up Entertainment | - | Mar 18, 2026 | |
Fool's Trigger In-game content text | Translations made with Ai help | PodrezCrew | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
Doorz In-game content art | AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay | MegLore | - | Mar 18, 2026 | |
Fragments of Us Unclear art | Generate images using AI. | Fantasy Studio | - | Mar 18, 2026 | |
Elon Musk Saves Britain Unclear artaudiotext | Some images, music and text-to-speech. | Julian Henley | - | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Mr. Billion: Idle Rich Tycoon In-game content art | During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game. | U Master | 84 | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 |