Using AI-generated images for the background in the gameplay.
- Creator
- Taka_Games
- Reviews
- -
- Added
- Mar 18, 2026
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Using AI-generated images for the background in the gameplay.
Some 2D graphics on store page
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
We used ai generated contents just for capsule images.
The background image used in game is generated by ChatGPT By OpenAI
The content we generate is about Chinese campus romance, and does not contain any inappropriate content.
Art created with Midjourney and Suno.
AI is used to generate backgrounds where historical equivalents were not able to be found.
First and foremost, we are a content creation platform. To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules. Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties. We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules. That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor). The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant.
We utilized AI technology to design the capsules for the game's store page.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
Some of the in-game art is generated by AI
AI is used to create the musical accompaniment of the game, including backgrounds, some parts of the narrative and plot
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
Trailer may contain generated elements.
The game background music, circuit board background, and some UI backgrounds are generated by AI.
The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release.
Images in the game were made using AI
All vocal work was AI generated.
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
IA has been used to help improve steam store images.
BGM is generated by suno ai
TTS/AI voicelines.
AI generated images used for marketing purposes such as capsule art...
In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game.
some images are generated by ai
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions.
Some artworks and musics are created with the help of generative AI. These can be found ingame, or in the store page.
Some sound effects and music was created using generative audio models. Localization was assisted with LLMs.
We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content.
Used for creating backgrounds and characters
that most of the AI images are AI
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
Some SoundTrack Music was generated by using AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some of the images in the game are created with AI
The music for the radio stations was mostly generated by Suno.
Some images are AI generated on the store page.
AI-generated images are used for the textures of some 3D models.
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Use AI to generate image material prototypes
I used the AI for button making and background
Static art created by artists has been augmented by AI in minor cases.
AI may be used in marketing
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ドロップクッキング In-game content art | Using AI-generated images for the background in the gameplay. | Taka_Games | - | Mar 18, 2026 | |
Car Dealer Simulator: Prologue - Early Days Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 1.5k | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Stock Stack In-game content art | The background image used in game is generated by ChatGPT By OpenAI | ParkMinGeun | 11 | Mar 18, 2026 | |
萌芽之缘 FATE'S TIES general | The content we generate is about Chinese campus romance, and does not contain any inappropriate content. | 北京悠玩坊科技有限公司 | - | Mar 18, 2026 | |
CardCraft Champions In-game content artaudio | Art created with Midjourney and Suno. | Aetherllama | - | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Neophytos In-game content art | AI is used to generate backgrounds where historical equivalents were not able to be found. | Ignatios Productions | - | Mar 18, 2026 | |
Bonfire In-game content art | First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans. | Dimension X, Inc. | - | Mar 18, 2026 | |
Fisher Guy Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Greedy Bee Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Horror Office In-game content art | Some basic components like door opening and closing, and light switching were automatically mounted by Yahaha Studio's AI tools (a UGC game editor).
The 3D scenes were constructed using Yahaha Studio's AI tools (a UGC game editor), with art assets recognized and used by the AI tools being copyright-compliant. | Yahaha Studios | - | Mar 18, 2026 | |
Church Simulator Store/marketing art | We utilized AI technology to design the capsules for the game's store page. | EY GAMES | 92 | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
伏魔之境-Demon Suppression Realm In-game content art | Some of the in-game art is generated by AI | 日醉夜的狗 | - | Mar 18, 2026 | |
Crime Chronicles: The Hidden Truth In-game content audiotext | AI is used to create the musical accompaniment of the game, including backgrounds, some parts of the narrative and plot | Skipertale | - | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
Patchworld Store/marketing art | Trailer may contain generated elements. | Metelitsa | - | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Record Shop Simulator In-game content art | The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release. | Octane Owl | 39 | Mar 18, 2026 | |
Scary Bingo In-game content art | Images in the game were made using AI | r4m81723 | 12 | Mar 18, 2026 | |
Terracian Trails: Financial Frontier In-game content audio | All vocal work was AI generated. | Finlit Studios | - | Mar 18, 2026 | |
The Impostor Live AI text | AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game. | Shutterframe Studios | - | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Duck War Store/marketing art | IA has been used to help improve steam store images. | LGC Studio | - | Mar 18, 2026 | |
Employee Rules of the Night Strings In-game content audio | BGM is generated by suno ai | 夜弦酒吧 | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
拯救日记 In-game content art | In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game. | 衢州万境互娱网络科技有限公司 | - | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
CatClick Dev only code | Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions. | Ya.Wa. Games | - | Mar 18, 2026 | |
Zoratharion In-game content artaudio | Some artworks and musics are created with the help of generative AI.
These can be found ingame, or in the store page. | Blopeur | - | Mar 18, 2026 | |
Fallen Seeds II In-game content audiotext | Some sound effects and music was created using generative audio models.
Localization was assisted with LLMs. | KPD | - | Mar 18, 2026 | |
Tower Maze Defense Store/marketing art | We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content. | Julian Salama | - | Mar 18, 2026 | |
Dog vs Cat Othello In-game content art | Used for creating backgrounds and characters | Shark Games | - | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Walking Steel In-game content art | Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement. | Phantom Zero | - | Mar 18, 2026 | |
Ancient the Dimensions In-game content audio | Some SoundTrack Music was generated by using AI | HEADSTONE STUDIO | 11 | Mar 18, 2026 | |
Difficult times 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
Difficult times Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
General Purpose Trucker In-game content audio | The music for the radio stations was mostly generated by Suno. | Fantastic Systems | - | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Don't drop the cake: Prologue In-game content art | AI-generated images are used for the textures of some 3D models. | Midoriyama | 142 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Go!~為了混吃等死而奮鬥~ Dev only art | Use AI to generate image material prototypes | Goo Co., Ltd | - | Mar 18, 2026 | |
Fruit Pool Explosive Unclear art | I used the AI for button making and background | Moosoo Won | - | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
Shadows of The Lost Store/marketing | AI may be used in marketing | Bode Software | - | Mar 18, 2026 |