During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access.
- Creator
- Dark Valley Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,517 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
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During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access.
AI will be used for marketing images on the game page and in the community center
Some visual assets were created using generative AI tools.
The Steam capsule has been altered using AI for the store page.
Used AI to generate some portraits. Use Magic studio.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Some image assets are created with the assistance of AI.
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists
Most of my in-game art is generated using AI.
Many images in the game, including team squads, trophies, mascots and some flags are AI generated.
ai generated illustrations and some text
Sea background screen, Ending background screen
Imagery for some of the in-game cards.
this game uses AI voices.
Some loading pages generated by AI.
Generated images for some paintings and photographs using AI.
some of the banners are AI generated to improve the visuals
In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation. 2. The game does not use AI for any form of image generation or sound generation. 3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
Both the character images and background images in the game are generated by AI and then manually retouched.
Some graphics, icons or design
A portion of the dialogs have AI generated voices for plot purposes.
The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
AI has been used for the voiceover and some images in game opening only.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
We use AI to generate the wallpapers
AI was used for the voiceover of the trailer, and help in editing some in game text.
AI was used to create the MainMenu Banner.
Some menu, audio and UI elements contain AI generated content.
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
artificial intelligence is used for characters and backgrounds
We are using AI for only marketing material and community assets.
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
This game uses AI to generate the following contents ・Background image of the title screen ・Game logo ・Gamepad image on the instruction screen
AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai.
Only to convert text to voices.
Some images are created by generative AI.
Image generators have been used to create initial versions of the game covers and some screens.
AI was used to create character sprites and promo art.
Character voice acting
The logo and title images used AI-generated content as reference.
Steam capsule contains AI components
This Steam store language localization was prepared with generative AI.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
The game contains pre-generated AI art assets.
We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strike Force - Joint Ops In-game content audio | During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access. | Dark Valley Games | - | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Chiral Store/marketing art | The Steam capsule has been altered using AI for the store page. | The Lonely Game Dev | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
HyperBlade 2050 - Dystopian Sports Manager In-game content art | Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms. | Dejima Studios | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
PIONER In-game content art | Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists | GFAGAMES | 1.2k | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Forever World Cup Simulator In-game content art | Many images in the game, including team squads, trophies, mascots and some flags are AI generated. | Simcups | 31 | Mar 18, 2026 | |
Ars Demonium Invocatum In-game content arttext | ai generated illustrations and some text | Ivan Pichugin | - | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
CoXistence In-game content art | Imagery for some of the in-game cards. | Sinister Corporation Games | - | Mar 18, 2026 | |
A tale of terror In-game content audio | this game uses AI voices. | Twisted Games | - | Mar 18, 2026 | |
Home Snatch In-game content art | Some loading pages generated by AI. | Mokazar | - | Mar 18, 2026 | |
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Celestials Door Store/marketing art | some of the banners are AI generated to improve the visuals | Breakbound Studios | 19 | Mar 18, 2026 | |
Pyramid Clicker In-game content art | In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy. | DNN | - | Mar 18, 2026 | |
Deviation Game Live AI art | 1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted. | Tomo Kihara | 107 | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 52 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Stellar Checkpoint In-game content audio | A portion of the dialogs have AI generated voices for plot purposes. | Decacis, LLC | - | Mar 18, 2026 | |
ZOMBETES In-game content art | The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery. | The Sounding Wave | - | Mar 18, 2026 | |
Attrax audioart | AI has been used for the voiceover and some images in game opening only. | FluffyGameDev | - | Mar 18, 2026 | |
Big Jays Rattastic Adventure In-game content audio | AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose. | Merriman Games | - | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Micro Star Command In-game content audiotext | AI was used for the voiceover of the trailer, and help in editing some in game text. | Liam Healey | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
Coryphaeus Championships In-game content artaudio | AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can! | Coryphaeus Corp | 23 | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
Одиночество Скуфа In-game content art | artificial intelligence is used for characters and backgrounds | STuNT | 27 | Mar 18, 2026 | |
Empire: Sound of the North Store/marketing art | We are using AI for only marketing material and community assets. | Good Punk Studios | - | Mar 18, 2026 | |
Ops In-game content art | Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini. | Pete DeSimone | - | Mar 18, 2026 | |
Survival Soldier In-game content art | This game uses AI to generate the following contents
・Background image of the title screen
・Game logo
・Gamepad image on the instruction screen | ARAKI | - | Mar 18, 2026 | |
Planetary Conflict: 2301 In-game content artaudiotext | AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai. | Sunrealm Studios | - | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
Force of Numbers Unclear art | Some images are created by generative AI. | INNO | - | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Mannequin machine In-game content audio | Character voice acting | Red Kraken studio | 18 | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 | |
Webstore Mogul Store/marketing art | Steam capsule contains AI components | ReDz Games | 18 | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Traveler Of Light In-game content art | The game contains pre-generated AI art assets. | ZENG CHEN | - | Mar 18, 2026 | |
Uniqkiller Unclear | We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression. | HypeJoe Games | 44 | Mar 18, 2026 | |
Fast Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | No Ceiling Games | 1.5k | Mar 18, 2026 |