The developers of this game have used AI for coding and creating voices for marketing only.
- Creator
- Pixel Hound Game Studio
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The developers of this game have used AI for coding and creating voices for marketing only.
Grok AI was used in order to make some of the pictures in the library, game store page, and some intro./outro. picture in the game representing Dream Dazia.
This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static. The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services.
Capsule artwork generated with AI assistance.
created UI backgrounds
Some visual and marketing assets for this game were created or assisted using AI tools during development. No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted.
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems.
Initially starting off I am using AI generated assets and will be custom designing them over time.
The Buzz Quiz trailer features scenes created using AI.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
I used AI for promotional materials.
Text in the game and its promotional materials is machine translated. No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms.
Background music and SFX were generated using generative AI (pre-rendered).
Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running.
Graphic marketing materials
I used ai to make me quick and easy descriptions about the game
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence. These generated images were then used as a refference for the artists who worked on the designs of the game.
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software.
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in. Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
Some elements of the game’s artwork and text have been created with the help of generative AI.
All community Steam assets and localizations on this store page have been meticulously created using AI tools.
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers. This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Background music is AI generated
Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens. AI tools were used to generate localizations for languages other than English and Polish. Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized.
Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality.
Text translations.
About 98% of the art assets in this game are human authored. 100% are human edited. Which assets used ai: -7 pro logos that could not be satisfied with dev skills or outsourcing -The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate. -The studio background and suit. -The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites.
AI is used in the development process, but only for "coding tasks".
Some graphics were generated by AI.
Localization and Steam art assets were AI generated
During the production process, we used AI to create a small portion of the interface content
paper image and music
With the help of AI, the following were created: voice, pictures
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
Generative AI Usage Disclosure This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process. Our Commitment: All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner.
Cursor was used to assist in developing the game code.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
Non-English localizations of the game are created with the assistance of an AI translator.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mars I.D.L.E. In-game content codeaudio | The developers of this game have used AI for coding and creating voices for marketing only. | Pixel Hound Game Studio | - | May 23, 2026 | |
Dream Dazia Store/marketing art | Grok AI was used in order to make some of the pictures in the library, game store page, and some intro./outro. picture in the game representing Dream Dazia. | CosmoRetro Studios LLC | - | May 23, 2026 | |
Word Charades In-game content art | This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static.
The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services. | Howard Greenspan | - | May 23, 2026 | |
Cargo, Please! Store/marketing art | Capsule artwork generated with AI assistance. | Cyber752 Games | - | May 23, 2026 | |
Paper Dawn: Slumbering wind In-game content art | created UI backgrounds | pixscrib | - | May 23, 2026 | |
Dumi's Adventure: Across Europe Store/marketing art | Some visual and marketing assets for this game were created or assisted using AI tools during development.
No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted. | Dumi’s Games | - | May 23, 2026 | |
Solitaire Deck In-game content text | AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed. | Breach Games | - | May 23, 2026 | |
Speed Rivals - Model Trains In-game content textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems. | BabelGames | - | May 23, 2026 | |
Omniquarium In-game content art | Initially starting off I am using AI generated assets and will be custom designing them over time. | Refract Studios | - | May 23, 2026 | |
BUZZ QUIZ Store/marketing art | The Buzz Quiz trailer features scenes created using AI. | Buzz Family | - | May 23, 2026 | |
Lofi Mahjong In-game content audio | The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio. | Gossiam Games | 12 | May 23, 2026 | |
ARTDINK GAME LOG:アクアノートの休日 In-game content art | We are using generative AI for the following tasks:
・Upscaling in-game cutscenes
・Upscaling images of P-LIFE and seaweed that appear in the game | ARTDINK | - | May 23, 2026 | |
Arcane Plunder In-game content art | I used AI for promotional materials. | Bart Mamzer | 16 | May 23, 2026 | |
Colorami In-game content text | Text in the game and its promotional materials is machine translated.
No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms. | Gryfyard | - | May 23, 2026 | |
Click to Civ In-game content audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | 41 | May 23, 2026 | |
Fries Drive In-game content art | Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running. | Polgi Games | 14 | May 23, 2026 | |
5 nights at Timokha 5: Island In-game content art | Graphic marketing materials | Team GZ, VADIM CHURILOV | 70 | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 | |
Cat's Showdown In-game content codetext | Generative AI was used during development to assist with localization and limited code drafting.
All final shipped content was reviewed and edited by the developer before release. | CH86 | - | May 23, 2026 | |
Break, Then Upgrade In-game content artaudio | This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay. | Slime15 | - | May 23, 2026 | |
Waifu Quest In-game content art | In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game. | Seppe De Craene | - | May 23, 2026 | |
Overdrive Breakout In-game content artaudiocodetext | This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, sound effects, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | AWeekGame | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Sol Titan: Echno In-game content art | Some graphical assets are generated using AI as templates. These are then proccesses manually in a custom made animation software or edited in image editing software. | TurboCodin | - | May 23, 2026 | |
Dragon Fields In-game content artcode | We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in.
Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game. | PhatRobit | - | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Cuddle Corner Store/marketing text | All community Steam assets and localizations on this store page have been meticulously created using AI tools. | Dango Dynamics | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
守卫地下城 In-game content text | I use artificial intelligence to assist with multilingual text localization and adaptation, in order to make the game more accessible and enjoyable for a wider range of players. | Fruit Platter Hermit | - | May 23, 2026 | |
Sudoku Bactron In-game content artcodetext | Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Bactron Studio | - | May 23, 2026 | |
Garden Masters In-game content audio | Background music is AI generated | DRSS | 10 | May 23, 2026 | |
Herbalist Roman In-game content arttextaudio | Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens.
AI tools were used to generate localizations for languages other than English and Polish.
Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized. | DziczeDzieci | - | May 23, 2026 | |
超魔法书 In-game content art | Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality. | Wesley | - | May 23, 2026 | |
Train Goes Right Unclear text | Text translations. | Molecular Cohesion | - | May 23, 2026 | |
Gridiron Masters '98 In-game content art | About 98% of the art assets in this game are human authored. 100% are human edited.
Which assets used ai:
-7 pro logos that could not be satisfied with dev skills or outsourcing
-The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate.
-The studio background and suit.
-The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites. | Software98 | 22 | May 23, 2026 | |
My Donut Dev only code | AI is used in the development process, but only for "coding tasks". | Pixgital Art | - | May 23, 2026 | |
Santa's Christmas Solitaire 3 In-game content art | Some graphics were generated by AI. | The Revills Games | - | May 23, 2026 | |
Semantigon In-game content textart | Localization and Steam art assets were AI generated | Four Wren Games | - | May 23, 2026 | |
摸鱼电台 In-game content text | During the production process, we used AI to create a small portion of the interface content | MoYu | - | May 23, 2026 | |
10run Unclear artaudio | paper image and music | acdc1258 | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
Skeleseller In-game content arttext | There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game. | Xtonomous | 387 | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.7k | May 23, 2026 | |
Lami: A Cup of Code and Coffee In-game content artaudiotextcode | Generative AI Usage Disclosure
This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process.
Our Commitment:
All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner. | Lemist Game Studio | - | May 23, 2026 | |
Wilder Bound - 荒野拼图 Dev only code | Cursor was used to assist in developing the game code. | Candy Slime Lab | - | May 23, 2026 | |
Pitching Miami Nights - Bartending in the 80s In-game content art | The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style. | Inex | - | May 23, 2026 | |
Plentiful In-game content text | The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio. | GabberGames | 53 | May 23, 2026 | |
我的刀盾 In-game content art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game. | 庇护所游戏公社 | - | May 23, 2026 | |
Stay Home It Rains Outside In-game content text | Non-English localizations of the game are created with the assistance of an AI translator. | foolkien | - | May 23, 2026 |