Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior.
- Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :)
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs.
A few placeholder graphics make use of a generated picture, that was then manually adjusted in photoshop and drawn upon to create a different artwork. These are planned to be replaced.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
During the development of the game, we used AI as an auxiliary tool in the early stages. Artificial intelligence assisted with background generation, but all elements were significantly reworked and refined by our team. We focused on details, style, and quality to ensure a unique and polished visual aesthetic for the game.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior.
- Some of the characters voices are AI-generated
I'm looking to hire real actors to replace these voices eventually.
Sept. 2025: The first actors have been hired, dubbing is progressing :)
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.