Some assets were created with the assistance of generative AI.
- Creator
- Pixel Galaxies s.r.o
- Reviews
- -
- Added
- Mar 18, 2026
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Some assets were created with the assistance of generative AI.
General AI Usage Disclosure: We use generative AI tools in the following areas of development: Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists. Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy. We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
本作在内容创作阶段大量使用了生成式 AI 作为辅助工具,用于产出初稿与灵感素材。 在此基础上,我会对所有内容进行人工审核、调整与润色,确保最终呈现的品质、风格与体验都符合游戏的整体方向。
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
Our game's store page and parts of the in-game interface were generated using AI.
I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements
Only with certain images
This game uses Generative AI to create some image assets.
This application does not use AI during gameplay. AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime.
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with translations and wording
Some npcs have very basic ai
AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures
This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay.
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only.
The steam page art is AI generated as a placeholder while the game in in early alpha.
Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster.
Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime.
Some of the images on this game's store page were created using artificial intelligence.
AI Usage: very few 3D models
This application uses AI technologies for real-time speech recognition, optional translation, and voice synthesis during gameplay. User voice input is processed locally or via optional AI models to generate text and synthesized speech. No personal data is stored or shared without user consent. AI is also used for some pre-generated assets such as icons or promotional images.
This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects. All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience.
AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-game music and voices.
Can have Stock Icons or Covers AI generated Content included
We used AI to generate the main banner for the game.
AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page.
I use AI for translation.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements.
This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel to enhance or upscale texture quality in development.
AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems.
used for a page in a store
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts. All AI-generated content is reviewed and improved by our team before finalization.
Background music is AI-generated.
游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成
Following is generated using AI: AI is used only to generate some pre-created assets. No AI-generated content is produced during gameplay. Store Page *The game icon was created with the help of AI tools. *The store page description was rewritten using AI assistance. In-Game Content *The tutorial voice-overs are generated using the text-to-speech service TTSFree. *The tutorial narration text was originally written in German and translated into English with DeepL, with developer review and adjustments.
I used AIs for Items/Skill Icons
AI tools were utilized during the development process primarily to assist with coding (scripting logic/debugging) and to prototype initial concepts for certain 2D UI elements. All AI-generated output has been manually reviewed, edited, and refined by the developer to ensure it fits the game's atmosphere and quality standards. This game does not use any real-time AI generation during gameplay.
Only a few of the materials are created by AI.
Most of the game's art and UI are generated by AI.
Most of the images and translations are created using generative AI.
AI was used for backup assets that most likely have already been replaced by artists.
Generative AI is used only for 2D marketing assets, icons and loading screens.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation: Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tavernia Unclear | Some assets were created with the assistance of generative AI. | Pixel Galaxies s.r.o | - | Mar 18, 2026 | |
Sura In-game content arttext | General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights. | Crimson Blade | - | Mar 18, 2026 | |
GuessEngine Dev only textart | 本作在内容创作阶段大量使用了生成式 AI 作为辅助工具,用于产出初稿与灵感素材。
在此基础上,我会对所有内容进行人工审核、调整与润色,确保最终呈现的品质、风格与体验都符合游戏的整体方向。 | IaUAn | - | Mar 18, 2026 | |
Martyr In-game content art | AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons. | MM88 | - | Mar 18, 2026 | |
Beanos In-game content art | Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer. | Sinister Bread | - | Mar 18, 2026 | |
Royal Dice Bingo In-game content art | Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay. | Ark Factory | - | Mar 18, 2026 | |
Dead 4 Now: Escape Together In-game content art | We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets. | d'Evo | - | Mar 18, 2026 | |
WHO IS THE LIAR? In-game content text | Our game's store page and parts of the in-game interface were generated using AI. | MBstudios | - | Mar 18, 2026 | |
Industrial Legion In-game content audioart | I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements | Utilitarium Interactive Development | - | Mar 18, 2026 | |
Little Toys Store/marketing art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
Glyph Chess In-game content art | This game uses Generative AI to create some image assets. | Mad Dog & Chef | - | Mar 18, 2026 | |
HIKARIO. Store/marketing codeart | This application does not use AI during gameplay.
AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime. | lowhp labs | - | Mar 18, 2026 | |
Empire at Risk In-game content text | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Assistance with translations and wording | BaroxxTech | - | Mar 18, 2026 | |
Golf RP Live AI text | Some npcs have very basic ai | Super Direct | - | Mar 18, 2026 | |
SLOP Crew In-game content audioart | AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures | Bureworks | - | Mar 18, 2026 | |
All-You-Can-Eat – Restaurant-Simulator In-game content artaudio | This game uses generative AI as part of the development process. AI tools are utilized to help create or modify certain sound effects, visual assets, and concept materials. All AI-generated content is reviewed, edited, and integrated by the development team. No generative AI systems are used during live gameplay. | kollegames | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 | |
Competitive TicTacToe In-game content audioart | I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only. | MKB | - | Mar 18, 2026 | |
Apexiom art | The steam page art is AI generated as a placeholder while the game in in early alpha. | Queso | - | Mar 18, 2026 | |
One, Two, Death Store/marketing art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
Ascension Trail Dev only | Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime. | Flying Brick Face Studio | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
Bypass Unclear | AI Usage: very few 3D models | Reallique | - | Mar 18, 2026 | |
MobMate WhispTalk – Zero-Cloud Voice Chat Toolkit Live AI audiotext | This application uses AI technologies for real-time speech recognition, optional translation, and voice synthesis during gameplay.
User voice input is processed locally or via optional AI models to generate text and synthesized speech. No personal data is stored or shared without user consent.
AI is also used for some pre-generated assets such as icons or promotional images. | MobMate Team | - | Mar 18, 2026 | |
坦克大作战 In-game content textartaudio | This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects.
All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience. | Pixel Jumping | - | Mar 18, 2026 | |
Hardcourt Balls In-game content artaudio | AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-game music and voices. | Untitled Software | - | Mar 18, 2026 | |
The Krampus Game In-game content art | Can have Stock Icons or Covers AI generated Content included | Gaming Limited | - | Mar 18, 2026 | |
Tombbound Store/marketing art | We used AI to generate the main banner for the game. | Age Zero | - | Mar 18, 2026 | |
Green Tea Field Mayhem In-game content artaudio | AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page. | Norikkun | 11 | Mar 18, 2026 | |
Chainsaw Woods Unclear text | I use AI for translation. | Ratsuha | - | Mar 18, 2026 | |
Promptables - Das KI-Duell Live AI text | Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash. | Emergo Entertainment | 22 | Mar 18, 2026 | |
Appetite for Destruction In-game content art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements. | Vandal Studio | - | Mar 18, 2026 | |
Castle In-game content art | This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel to enhance or upscale texture quality in development. | ReignFall Games | - | Mar 18, 2026 | |
Roadside Store Simulator In-game content art | AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems. | Cat Soul Studios | - | Mar 18, 2026 | |
Stain Store/marketing | used for a page in a store | RearmingStudios | - | Mar 18, 2026 | |
Drunk Mages In-game content text | We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization. | Crazy Professor Interactive | - | Mar 18, 2026 | |
Spibee In-game content audio | Background music is AI-generated. | QZ Studios | 39 | Mar 18, 2026 | |
墨仙箓 In-game content art | 游戏图标、steam商店页面以及库页面的所有宣传图(不包括游戏截图)皆是使用AI生成 | Gixi | 252 | Mar 18, 2026 | |
Modern Durak In-game content audiotext | Following is generated using AI:
AI is used only to generate some pre-created assets. No AI-generated content is produced during gameplay.
Store Page
*The game icon was created with the help of AI tools.
*The store page description was rewritten using AI assistance.
In-Game Content
*The tutorial voice-overs are generated using the text-to-speech service TTSFree.
*The tutorial narration text was originally written in German and translated into English with DeepL, with developer review and adjustments. | Waldemar Schneider | 10 | Mar 18, 2026 | |
Cunning Crooks In-game content art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Echophobia Dev only codeart | AI tools were utilized during the development process primarily to assist with coding (scripting logic/debugging) and to prototype initial concepts for certain 2D UI elements. All AI-generated output has been manually reviewed, edited, and refined by the developer to ensure it fits the game's atmosphere and quality standards. This game does not use any real-time AI generation during gameplay. | Tancana Games | - | Mar 18, 2026 | |
A Camera Duel! Unclear | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
地下城竞技场 In-game content art | Most of the game's art and UI are generated by AI. | Underground Cat | - | Mar 18, 2026 | |
Gorotsuki Paradise In-game content arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Everfall 2: Idle Dungeon RPG Dev only art | AI was used for backup assets that most likely have already been replaced by artists. | GameDevJoey | 39 | Mar 18, 2026 | |
Chained Wheels In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | Karga Games | 570 | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle Store/marketing art | 🎮 About the Development of this game
As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction. | DeerChaser | - | Mar 18, 2026 | |
Paws Coven In-game content art | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible | Wintercrow Games | 37 | Mar 18, 2026 |