AI was used to generate the icon.
- Creator
- ZeroSeven
- Reviews
- -
- Added
- May 23, 2026
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AI was used to generate the icon.
This game utilizes generative AI tools to assist in the creation of select 2D artwork, specifically some UI icons, league background themes, and store page promotional materials. Other in-game assets, such as enemy art and player icon and GUI, were acquired through licensed asset stores.
all the pictures are generated by artificial intelligence.
All images in the game and on the Steam page were generated by AI.
This game uses generative AI during development for certain 2D icons, concept art, placeholder graphics, and text. All AI-generated content has been manually reviewed, edited, and adapted by the developer before being included in the final game.
Some content in this game, including text and certain assets, was created with the assistance of AI tools during development. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
A lot of the artwork in Melovar's Tale, including the card, relic and character illustrations were created with the assistance of AI tools. All AI Generated items were reviewed, curated, and refined to ensure they meet the game visual and thematic standards. There isn't any AI content generated live during the game.
The core concepts, rules, and gameplay mechanics of The Bone Yard are entirely my own original creation. Because this is a solo passion project, I utilized generative AI as a development assistant to help bring my vision to life. AI tools were used to help brainstorm visual design elements, which I then curated and integrated into the game. I also used AI to assist with coding and text localization. The heart of the game, how it plays, how it feels, is 100% USDA Prime Human.
Artwork and coding elements have been created with the use of generative AI
Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay.
Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establishing the visual concepts, background art, and base textures for the cyber-apocalyptic world. All AI-generated base assets were subsequently reviewed, heavily curated, and manually integrated into the game engine to ensure they perfectly match the strict artistic direction and gameplay requirements of PROTOCOL: Zero-day.
Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience. Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics. Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements. Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights. All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay
We have used AI to generate some sounds, images and UI elements of the game.
Generative AI was used to assist in writing code for the game
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
Art is AI-generated
Some store page assets or art may use AI. Some may be placeholder.
We used AI to create the icons and some textures.
Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer.
Pictures and sound
Generative AI was partially used to create NPC sprites and background assets in this game.
Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime.
Note: AI-assisted tools were used in the creation of the game's artwork.
All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games.
Generative AI was used for background music production.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
Just Several Pictures in Dialogue
Some of the graphics and all of the localizations was produced with the help of generative AI.
This game uses generative AI for the creation of some graphic and sound assets.
Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts.
Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision.
Some marketing assets and store page artwork were created with the assistance of AI image generation tools.
Translation is assisted by generative AI, revised and proofread by the arthor.
Generative AI tools were used for some visual and audio assets, as well as in parts of the development process. All content included in the final game and store materials was reviewed and edited by the developer before release.
All images and CGs in this game are created with AI assistance
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
本游戏使用AI,但仅限于部分原画的底稿参考用途。
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
AI-generated art object
This game utilizes Generative AI in certain asset creation workflows.
The final staff subtitle background image uses an AI filter. Game icon, background textures for some 3D models. Promotional image.
A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay.
人工智能(AI)内容标识 游戏部分音效,配音,美术资产由AI生成
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency. Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability.
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bladebound In-game content art | AI was used to generate the icon. | ZeroSeven | - | May 23, 2026 | |
Jackpot Colosseum In-game content art | This game utilizes generative AI tools to assist in the creation of select 2D artwork, specifically some UI icons, league background themes, and store page promotional materials. Other in-game assets, such as enemy art and player icon and GUI, were acquired through licensed asset stores. | Wumbo Games | - | May 23, 2026 | |
Visual novel: Dashing 90s Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 12 | May 23, 2026 | |
Tiny Wizard Tavern Store/marketing art | All images in the game and on the Steam page were generated by AI. | SmogGames | - | May 23, 2026 | |
Terrastone In-game content arttext | This game uses generative AI during development for certain 2D icons, concept art, placeholder graphics, and text. All AI-generated content has been manually reviewed, edited, and adapted by the developer before being included in the final game. | Polarpaw | - | May 23, 2026 | |
DOO DOO VILLAGE In-game content textart | Some content in this game, including text and certain assets, was created with the assistance of AI tools during development. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. | DOO DOO OPPA | - | May 23, 2026 | |
DEAR SUSPECT - 亲爱的嫌疑人 Live AI text | This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better. | ELEGISTS STUDIO | - | May 23, 2026 | |
Melovar's Tale In-game content art | A lot of the artwork in Melovar's Tale, including the card, relic and character illustrations were created with the assistance of AI tools. All AI Generated items were reviewed, curated, and refined to ensure they meet the game visual and thematic standards. There isn't any AI content generated live during the game. | Niad Chowdhury | - | May 23, 2026 | |
The Bone Crypt In-game content artcodetext | The core concepts, rules, and gameplay mechanics of The Bone Yard are entirely my own original creation. Because this is a solo passion project, I utilized generative AI as a development assistant to help bring my vision to life. AI tools were used to help brainstorm visual design elements, which I then curated and integrated into the game. I also used AI to assist with coding and text localization. The heart of the game, how it plays, how it feels, is 100% USDA Prime Human. | T-Squared Conglomerate | - | May 23, 2026 | |
Aethinion Unclear artcode | Artwork and coding elements have been created with the use of generative AI | Lunar Penguin | - | May 23, 2026 | |
Dreadfold Store/marketing art | Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay. | NecoPlanet | - | May 23, 2026 | |
PROTOCOL: Zero-day In-game content art | Generative AI tools were utilized during the pre-production and development phases to assist a solo developer in establishing the visual concepts, background art, and base textures for the cyber-apocalyptic world. All AI-generated base assets were subsequently reviewed, heavily curated, and manually integrated into the game engine to ensure they perfectly match the strict artistic direction and gameplay requirements of PROTOCOL: Zero-day. | CRYPTOS Interactive | - | May 23, 2026 | |
Exonie Online In-game content artaudiocode | Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience.
Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics.
Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements.
Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights.
All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay | Xenie Gaming | 14 | May 23, 2026 | |
Rpg Rush In-game content audioart | We have used AI to generate some sounds, images and UI elements of the game. | TheDevRealm | - | May 23, 2026 | |
Graveknell Dev only code | Generative AI was used to assist in writing code for the game | SAA | - | May 23, 2026 | |
GuiXu In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 墨染六尘 | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
Ten Rings 1 In-game content art | Art is AI-generated | Huamen Atelier | - | May 23, 2026 | |
SNITCHED Store/marketing art | Some store page assets or art may use AI. Some may be placeholder. | Ruin The Friendship | - | May 23, 2026 | |
MAKEN In-game content art | We used AI to create the icons and some textures. | 9E GAMES | - | May 23, 2026 | |
The Iron and the Oath In-game content artaudio | Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer. | FFire Studio | - | May 23, 2026 | |
Omen of the Godless Unclear artaudio | Pictures and sound | GraveBound Studios | - | May 23, 2026 | |
Ambered: Three Thousand Days & Nights In-game content art | Generative AI was partially used to create NPC sprites and background assets in this game. | Pillow Fairy Studio | - | May 23, 2026 | |
JUMP & MOW In-game content artaudiocode | Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime. | SparklingFishStudio | - | May 23, 2026 | |
我是卷王 In-game content art | Note: AI-assisted tools were used in the creation of the game's artwork. | Myers | - | May 23, 2026 | |
冥差(Hell Bailiff) In-game content art | All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games. | Yaeegy | - | May 23, 2026 | |
Mine Farm In-game content audio | Generative AI was used for background music production. | JHL GAMES | 10 | May 23, 2026 | |
Magical Girl OS 98 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | Magical Girl Studio | - | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
Agartha Survivors In-game content arttext | Some of the graphics and all of the localizations was produced with the help of generative AI. | Michael Blair | - | May 23, 2026 | |
Dungeon Stew In-game content artaudio | This game uses generative AI for the creation of some graphic and sound assets. | Cave Witches Studio | - | May 23, 2026 | |
DragonSword : Awakening In-game content text | Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts. | Hound13 Inc. | 3.2k | May 23, 2026 | |
COURIER GUILD In-game content artaudiotext | Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision. | TunderWunder | - | May 23, 2026 | |
TriVictor Store/marketing art | Some marketing assets and store page artwork were created with the assistance of AI image generation tools. | Armez Studio | - | May 23, 2026 | |
A Rhapsody in Steam In-game content text | Translation is assisted by generative AI, revised and proofread by the arthor. | meteor008 | - | May 23, 2026 | |
Regret Archive In-game content artaudio | Generative AI tools were used for some visual and audio assets, as well as in parts of the development process. All content included in the final game and store materials was reviewed and edited by the developer before release. | PiperFox | - | May 23, 2026 | |
虚假的爱 In-game content art | All images and CGs in this game are created with AI assistance | YE RUOPING | - | May 23, 2026 | |
시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
侦探R和预言者J In-game content art | 本游戏使用AI,但仅限于部分原画的底稿参考用途。 | NUMBER7 | - | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0010 | - | May 23, 2026 | |
Deepcore Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat. | Beep2Bleep | - | May 23, 2026 | |
Budget Renovation Simulator In-game content art | AI-generated art object | Paradigm Lust | - | May 23, 2026 | |
Your Chibi Chicken Unclear | This game utilizes Generative AI in certain asset creation workflows. | CHibi Studio | - | May 23, 2026 | |
REWIND In-game content art | The final staff subtitle background image uses an AI filter. Game icon, background textures for some 3D models. Promotional image. | Damian_Zhao | 355 | May 23, 2026 | |
The King Must Fall In-game content art | A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay. | Cinderleaf Games Studio | - | May 23, 2026 | |
落樱 In-game content audioart | 人工智能(AI)内容标识
游戏部分音效,配音,美术资产由AI生成 | 无尽创意MCUNC | - | May 23, 2026 | |
Veil Phane - Path to Redemption In-game content arttext | Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency.
Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation. | cc-gamedev | - | May 23, 2026 | |
Dispell In-game content codetext | This project leverages generative AI to assist in software development and documentation processing, covering data retrieval and synthesis, localization, modular script implementation, and code logic optimization. By utilizing AI for cross-disciplinary knowledge integration and performance refactoring, all outputs undergo manual review and adjustment. This ensures that core creativity remains developer-led while enhancing development efficiency under the premise of maintaining system stability. | OneDown | - | May 23, 2026 | |
Idle Xanxia Store/marketing art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer. | Cezae | 82 | May 23, 2026 | |
The Apostle's Ascent In-game content text | AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay. | CyberSanctum Games | - | May 23, 2026 |